Difference between revisions of "Justice for the Betrayed"

From ShadowHaven Reloaded
Jump to navigation Jump to search
Line 75: Line 75:
==Background==
==Background==


the West Coast Monolith sees it as their duty to 'cover the blindspots left by KE' so to speak and deal with the most heinous of criminal organizations, things like human traffickers, organ leggers, protection rackets, those kind of horrid businesses. They operate on assassinations, and try to do their best to research their targets before taking them out. But vigilante justice can't be 100 percent accurate. You're bound to leave behind shattered homes no matter what, and sometimes you just hit the wrong target entirely.
Sometimes you kill a mother and father of 2 elven daughters for being tied up in a protection racket when one of your members just goes off and shoots up a Tarislar embassy.
Sometimes you piss off the Laesa Syndicate's member who was actually close to these people and motivate a hit on that agent's head.
...This whole thing is fucked.


==The Meet==
==The Meet==

Revision as of 15:56, 14 August 2025

Justice for the Betrayed
Date2086-08-13
GMAsmodeus
LocationSeattle, Redmond
Status Threat Level: Medium
Factions Involved
ShadowHaven
Laesa Syndicate
West Coast Monolith Feral Ghouls
Kong
Felix
Iris
Tsarina
Jason Hotchkins Oh god so many of them
Casualties and losses
None, thankfully Mark was killed swiftly via decapitation There were a lot of blown up and electrocuted ferals by the end of that fight...


Summary

To get vengeance for a relatively innocent family after the murder of wife and husband left behind 2 orphans, a runner team was hired out to track down and eliminate the overreaching assassin in a 24 hour time frame. Despite the unexpected complications, the run was a straightforward and speedy success.

Background

the West Coast Monolith sees it as their duty to 'cover the blindspots left by KE' so to speak and deal with the most heinous of criminal organizations, things like human traffickers, organ leggers, protection rackets, those kind of horrid businesses. They operate on assassinations, and try to do their best to research their targets before taking them out. But vigilante justice can't be 100 percent accurate. You're bound to leave behind shattered homes no matter what, and sometimes you just hit the wrong target entirely.

Sometimes you kill a mother and father of 2 elven daughters for being tied up in a protection racket when one of your members just goes off and shoots up a Tarislar embassy.

Sometimes you piss off the Laesa Syndicate's member who was actually close to these people and motivate a hit on that agent's head.

...This whole thing is fucked.

The Meet

The Plan

The Run

Aftermath

Rewards

Game Quotes

Player After Action Reports (AARs)