Kong
| Adept | |
|---|---|
| Shortblurb | |
| Discord | J.R. |
| GamingHoople | |
| Wiki User | J.R. |
| Metatype | Dwarf (Hanuman) |
| Street Cred | 0 |
| Notoriety | 0 |
| Public Awareness | 0 |
| CDP | 20 |
| Folder | [1] |
| Priority | Metatype - C Attributes - B Magic/Resonance - D Skills - A Resources - E |
| #Max IGs/Ascension | 5 |
Character Information
Summary
Combat Monkey on his own recon for the first time in decades after being elevated out of a coastal Hanuman village by Evo.
Goals
Build a life outside of the Corporate sprawl he knew.
Create a more solid reputation in the shadows as opposed to a shadow adjascent corp killer.
Learn about his new city and surroundings.
Background
Kong was one of the first Hanuman that Evo brought to the New Dehli sprawl in the 60's, a young dwarf of 20. He quickly found himself understanding parts of the culture and quickly lost by other parts, leading to frustration. Due to his awakened nature Evo did not want to see him implanted, and due to a tendancy to chaotic behavior and a lack of general intelligence and tact he was refused admission to the local Evo Academy. Given a limited SIN and trained as an electronic witness (a habit he carrries to this day) he went on a several year spree as a runner and merc across the East Indian and Eurasian continents.
Eventually paying enough to the company in terms of societal integration research data and run data, he was able to buy his freedom, having his limited SIN erased from global registries and hopping the first boat to Seattle with a reasonable fake from one of his cousins back in the India Office. On his trip from India to the Emerald Triangle he would book passage on Bismark's ship, owing a favor or two by the time he arrived and quickly getting to work for the pirate captain and a few of his friends and familiar fixers, and quickly earning a spot in the haven network.
Narrative Significant Qualities
Positive
Agile Defender, Bilingual (Hindu/English), Shoot First Don't Ask
Negative
Dependant (Inconvenience), Electronic Witness, Force of Chaos, Sensitive System
Run History
| Name | GM | Metaplot | Threat | Date of Run |
|---|---|---|---|---|
| Justice for the Betrayed | Asmodeus | Medium | 13 August 2086 | |
| Ruby Roundabout | Juice | Medium | 1 July 2086 | |
| Bonesaw Opera | Asmodeus | Medium | 28 June 2086 | |
| Project Cinderella: Start! | KisaChihaya | Project Cinderella | Medium | 24 June 2086 |
Affiliations
Contacts
| Contact | Connection | Loyalty | Archetype | Profession | Aspects | Chips |
|---|---|---|---|---|---|---|
| Bismark | 5 | 1 | Fixer | Fixer | Devil Dogs, Beast Made of Steel, Well Traveled, I've Sailed The Seven Seas!, In The Navy!, Guns & Ships | Even |
| Danny Greenlight | 1 | 0 | Service | Taxi Driver | Drive Quiet, Drive Loud | -1 |
Organizations
Allies
Enemies
In Character Information
Symbols and Signatures
Matrix Search Table
| Threshold | Result |
|---|---|
| 1 | Kong turns up a lot of varied data on old movies, video games, and media. |
| 3 | A Southeast Asian Runner merc. |
| 6 | A relatively well known Merc by this name did ten years of working both sides of the India/Pakistan conflict. |
Shadow Community Table
| Threshold | Result |
|---|---|
| 1 | A half dozen ape and monkey themed runners. |
| 3 | A dwarven subtype in Southeast Asia with a reputation for decent infil and merc work. |
| 5 | A Hanuman who did a decade of work as a Merc after a decade of work as an Evo enforcer in Southeast Asia. |
Assensing Table
| Threshold | Result |
|---|---|
| 1 | Awakened, Generally in a good mood. |
| 2 | No ware, no active magic. |
| 3 | |
| 4 | Magic 3 Essence 6 |
| 5 |
SINs
Fake R4: Steve 0474- Evo Limited- Pest Controller Fake R6: Max Strauss- UCAS
Appearance
Clothing
Kong favors utilitarian gear. Deadalus jumpsuits and helmets, working jumpsuits with an armor jacket over them. Trucker hats and the like.
Matrix Persona
Character Plot Hooks
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first.
| Aspect | Information | Related Run(s) |
|---|---|---|
| Aspect 1 | ||
| Aspect 2 | ||
| Aspect 3 | ||
| Aspect 4 | ||
| Aspect 5 |