Difference between revisions of "Dice"

From ShadowHaven Reloaded
Jump to navigation Jump to search
Line 182: Line 182:


==SINs==
==SINs==
Fake SIN (Rating 3) (Mage License)
* Fake SIN (Rating 3) (Mage License)
Burner Fake SIN (Rating 1)
* Burner Fake SIN (Rating 1)
Burner Fake SIN (Rating 1)
* Burner Fake SIN (Rating 1)


==Appearance==
==Appearance==

Revision as of 11:52, 15 August 2025

Dice
Dice Mugshot.jpg
Mage (Shamanic)
DiscordAngryHedgie
Redditu/Ok_Growth9370
Wiki UserAngryHedgie
MetatypeElf (Dryad)
Street Cred0
Notoriety0
Public Awareness0
CDP2
D.O.B.2050-08-13
Age36
FolderDrive
PriorityMetatype - C
Attributes - C
Magic/Resonance - C
Skills - A
Resources - E
#Max IGs/Ascension1


Character Information

Concept Summary

Themes of 'a rising tide lifts all boats' and force of will changing one's own fated stars despite adversity.

A displaced Dryad, Dice may not be a Face, but she's got a touch of the grift to support an enterprising individual who may need support with big jobs, particularly if they require crowd control. Her preference for ritual spellcasting reflects a love of clean, orderly operations and well-considered strategies in shadowruns. None of that clinical hermetic drek, mind you, but nice and tidy all the same. Too bad shadowrunning rarely stays on course the way event planning does...

She is vegetarian, like most of her kind, but survival trumps preference as it is with most people. She sees the Father Tree as a totem of seasons, wither and decay as much a part of the natural order of things as growth and life. She also has the philosophical outlook that her personal fortunes turn in such cycles also, which is part of why she can sometimes be persuaded to work on a favour economy for those who have accrued a positive reputation with her or her allies. If she can help someone here and there, she doesn't sweat it if a nuyen or two kicks over to someone in the winter of their career. If a little karma or good will swings back her way as a result, so much the better.

Though she keeps it well-concealed for fear it will be misinterpreted as an affinity for eco-terrorists, Dice also has ties to green interests within Puyallup that serve as a retreat for recovery alongside her private arboretum when the demands of the concrete jungle become too taxing, particularly if necessity requires her to delve too far into the vices of shadowrunner life in the city. [Future PC may develop as part of this organization.]

Goals

  1. Acquire contacts.
  2. Build a brand for herself in the Seattle entertainment industry and beyond.
  3. Profit.
  4. Clean up space for a new co-op/non-profit to provide produce to locals and stock seed banks for urban gardening in partnership with the Seattle exclave library system.

Background

There is little Dice could share about her origins, even if she had a desire to talk about her past. She had parents who migrated from Tir na nOg to Tir Tairngire. Her first memories are of the latter, though while she was still young they moved to Los Angeles. Something about the prejudices of elves, though she was too young to understand much about it. She only remembers the looks her parents gave her as they whispered to themselves during the journey, something unreadable to her between fear and loathing. When she was around eleven years old, the city of Los Angeles was annexed by Pueblo after a major earthquake and socio-political unrest. After El Infierno's walls came down and the people flooded the surrounding areas, she was fortunate to be alive. She believes that her parents died in the violence before Pueblo stepped in, and she spent several years on the streets picking up odd jobs where she could. During this period, she discovered that humans and metahumans have the same basic desires, and most of them will selfishly and single-mindedly pursue those ends regardless of the means. Awakened, she made some missteps with her budding affinity for Illusion and Manipulation that she would rather forget. It was hard, but she faltered her way to a better understanding of her magic and spent time at local libraries pouring through whatever she could find about shamanic tradition and spirits. The streets taught her the resourcefulness to survive and scavenge reagents for her work.

By 2064, about three years since she had lost her parents, she had found steady work as an event coordinator and local darling at a small watering hole popular with the corporate set. It was there after Crash 2.0 and the implementation of Horizon's new wireless Matrix technology that she met Ace Powers, who frequented her place of employment when in the city. SINless, she believes that her parents were as well. If not, she has no idea if she ever had a SIN herself, and has never worked above the table. Despite her situation, Dice felt lucky and the crumpled screamsheets in her coat pockets that gave her a glimpse of the fashionable, luxurious lifestyles in Paris and Harakuju and London and Berlin kept her warm and motivated when her days were long. Powers served as a sort of Fixer, and she did a few jobs for Johnsons connected with Virtual Disney before she turned 18. It was through those limited shadowruns that she really started to see the possibilities of expanding her skills to crowd control. She took her hard-earned savings and conversational Aztlan and hopped transport to Seattle, where she began building her professional brand by working as a casino and club promoter at the Daisy Chain and the Underground. Now, she also works with Stuck's Carnival and many of the venues in the Seattle exclave, though she favours the more upscale spots like the Alabaster Maiden and Club Penumbra. The Psychadelic Pirate and the Underground are her favourites for event coordination and for cutting loose in her limited downtime.

When she's not pursuing her entertainment career and networking with others in the industry, she goes out of her way to make the acquaintance of other elves on the rise, especially other Dryads. She volunteers downtown with Charybdis at the local library. She also spends times helping to develop the Barrens in Puyallup in support of Mint and her organization. Someday she wants to open her own co-op to help make fresh produce accessible to everyone and to establish seed banks and urban gardening classes in collaboration with the local library system. Like many of the refugees living within Tarislar, Dice has spent most of her time in Seattle navigating the mistrust of elves that runs rampant within the exclave - hatred she has known her whole life. The general infighting between groups that clash for control of Tarislar alongside the corporations keeps things lively, but she has learned to step between the raindrops by treating those she meets with respect and courtesy. Dryad appearance being what it is doubtless helps. Her affinity for illusion and manipulation magic have developed as a sort of protection where her natural charms fail. The Knight Errant arrangement in her neighborhood provides more security than some of the seedier surrounding areas. While her star rises, she has turned to shadowrunning to advance her interests and to help sustain a modest, but relatively comfortable and safe, lifestyle in Talislar. She still takes on work from Powers, but she is also interested in pursuing contacts within Flash Star! and other entertainment companies also. The latter has interests in achieving AA status, which gives her pause despite being drawn to the idea of working with other Dryads like golden child and nepo-baby Axilia Selmer. In addition to her work for Mint, Dice also tries to employ those afflicted with HMHVV, including utilizing a personal driver on staff with Silver Ash Private Investigations, a company that hires and raises the profile of vampires and other infected by highlighting their positive contributions to society. For now, Dice also actively avoids association with eco-terrorists and socialites like Chloe Green who associate with them as she furthers her personal goals. She is not above using them to make connections with those powerful enough to help her make her co-op - and the sacred grove she wants to establish there as a shamanic lodge - a reality. The perks of working with high-end clientele aren't lost on her. She still has the same yearning for the finer things she always did, but now those screamsheets paper her living space along with books of poetry, philosophy, politics, and lore. The arboretum helps her recharge and stay attuned in the middle of wasteland and urban sprawl.

She has a lot of misgivings about leaning into shadowrunning again, but between Mint and the other contacts she has made, she is hopeful that she can contribute to better circumstances for people who also find themselves on the streets. Her talismonger and forger connections from her youth in Los Angeles are still part of her circle today. She is a support for ritual spellcasting, helping people plot long-term work rather than quick, single-job returns. She also acts as a support to one-on-one faces, able to step in where disguises are handy or large groups need to be managed for distraction or other similar jobs.

Narrative Significant Qualities

Entertainer

  • Often found in casinos and clubs around Seattle exclave, the more upscale the better.
  • Entertainment industry or industry adjacent contacts are her preference, elves and Dryads are more likely to gain her trust.
  • Drawn to luxury, worries about intersection of day job and shadowrunning, or that socialites dabbling in eco-terrorism will be conflated with her genuine conservation and co-op work.
  • SINless: tempted by the allure of a life with a free and clear SIN, but too suspicious of what integrating further with such registries might mean for an Awakened Dryad, especially one working for a corporation like Horizon or Flash Star!

Shadowrunner

  • Elves and Dryads are more likely to gain her trust, though she is open to all comers.
  • Fixers are Ace Powers and Mint
  • Distinctive appearance and personality are a worry considering her career and her childhood forays into working with Virtual Disney.
  • Shamanic Tradition Magician specialized in Illusion and Manipulation, specifically for crowds. Prefers ritual magic and long cons.
  • Face Support: Disguises, glamour, and performance are hard-won from street life and rubbing shoulders with corpos and wealthy patrons.

Volunteer

  • Works for Mint's Redmond Rejuvenation Project between entertainment gigs, also volunteers time teaching urban gardening and parabotany classes.
  • Volunteers to co-run a Shamanic traditions beginner circle at Charybdis library location; maintains a small seed library there.

Positive Qualities

  • Bilingual
  • Glamour
  • Low-Light Vision
  • Magician
  • Spirit Whisperer
  • Too Pretty to Hit
  • Tough as Nails (Stun) 1
  • Watch the Suit

Negative Qualities

  • Allergy (Common, Mild) (Environmental Pollutants)
  • Day Job (40 hrs) (Event Coordinator & Promoter + Redmond Rejuvenation Project)
  • Distinctive Style (Glamour)
  • Symbiosis

Run History

NameGMMetaplotThreatDate of Run
Mister MentalAsmodeusHail to the PumpkingHigh11 October 2086

Affiliations

Contacts

Contact Connection Loyalty Archetype Profession Aspects Chips
Adem_Quel 2 1 Service Personal Driver Personal Driver, Vehicles, Your Vehicle Even
Ace_Powers 6 1 Fixer Horizon Talent Agent Musical Talent, Corporate Deals, Keep it Classy, Fake SINs, Insider Knowledge, Horizon Agent, Hired Muscle Even
Alejandro_Contreras 3 1 Gear Shamanic Talismonger East Bay, Shaman, Talismonger, United Talismongers Association Even
Bubblegum 1 1 Gear Fake SINner Corporate Forger, SINner, Nothing Lasts Forever, Knows How She Got Here Even
Charybdis 4 1 Custom(N,K,A,G) Librarian/Fixer Conjuring Sensei, Book Club, Bestiary, Smuggling Connections, Computer Illiterate, Architecture Enthusiast, Voodou Mage Even
Mint 3 1 Fixer Farm Operations Officer Construction Contractor, Green Thumb, Beacon of Hope, Earth Aspect Even


Organizations

Allies

Enemies

In Character Information

Symbols and Signatures

Matrix Search Table

Threshold Result
1 Occasionally appears in news coverage and social feeds of the greater Seattle area entertainment scene.
3 Frequently seen at cabarets or casinos, particularly known to be an up-and-coming promoter for Stuck's Carnival.
6 Is a regular volunteer at one of the local libraries in downtown Seattle run by another dryad.

Shadow Community Table

Threshold Result
1 This runner is too new to shadowrunning for rumours to circulate. Check back again later.
3
5

Assensing Table

Threshold Result
1 Awakened.
2 Magician.
3 Shaman.
4 Not a technomancer.
5 Father Tree totem / Dryad (if Glamoured or otherwise concealed).

SINs

  • Fake SIN (Rating 3) (Mage License)
  • Burner Fake SIN (Rating 1)
  • Burner Fake SIN (Rating 1)

Appearance

Swag

  • Reagents, per dram (Shamanic) x50
  • Magical Lodge Materials (Rating 1) (Shamanic) x1
  • Alchemical Focus Formula (Rating 1) (Shamanic) x1

Bribes & Drugs

  • Zen x1 dose

Weapons

  • Survival Knife (Pool:4, Accuracy:5, Damage:3P, AP:-1, Reach:0; Conceal:-2) x1
  • Survival Kit Knife (Pool:4, Accuracy:5, Damage:3P, AP:-1, Reach:0; Conceal:-2) x1

Currencies

  • NuYen 135.38¥
  • Wuxing Scrip x5
  • UCAS Dollar 5.00$
  • Ares Scrip x5
  • Aztlan Peso 5.00¢
  • Aztechnology Scrip x5
  • Evo Scrip x5
  • Horizon Scrip x5
  • MCT Scrip x5
  • Renraku Scrip x5
  • Saeder-Krupp Scrip x5
  • Shiawase Scrip x5
  • Southeast Asian Ringgit 5.00RM
  • Tir Ryal x5

Favours

  • Unskilled Labor (Hour) x4

SINs

N/A

Clothing

  • Good Dress x1
  • Lined Coat x1
  • Nice Shoes x1 pair
  • Nice Undergarments x1 set
  • One-Use Gloves x1
  • One-Use Pants x1
  • One-Use Shirt x1
  • One-Use Shoes x1
  • Nice Stockings x1 pair
  • Ski Mask x1

Sundry Possessions

  • Tube of Epoxy x1
  • White Noise Generator (Rating 1) x1
  • Survival Kit x1
  • >Lighter x1
  • >Compass x1
  • >Matches x20
  • >Lightweight Thermal Blanket x1
  • >Several Days' Worth of Ration Bars x9
  • >Water Purification Unit x1
  • Apple x2
  • Book (Printout) (A Dream of Trees: A Botanical Compendium by Robert O. Verglas and Assorted Poets)
  • Prepaid Commlink (Good)
  • >Screamsheet Download (Bellevue Realty Report)
  • >Screamsheet Download (Bellevue Society News & Events)
  • >Screamsheet Download (Seattle Events, Parties and Entertainment + Hiring Venues)
  • >Screamsheet Download (Berlin Events, Parties and Entertainment + Hiring Venues)
  • >Screamsheet Download (Neo-Tokyo Events, Parties and Entertainment + Hiring Venues)
  • >Screamsheet Download (London Atelier and Fashion News)
  • >Screamsheet Download (Paris Atelier and Fashion News)
  • >Screamsheet Download (Harajuku Atelier and Fashion News)
  • >Screamsheet Download (Berlin Atelier and Fashion News)
  • >Screamsheet Download (Global Politico: News & World Report)
  • >Screamsheet Download (Popular Botany)
  • Portable Music Player ["Pocket Party" for ambience]
  • >Music Album Download (Fifth World Metal)
  • >Music Album Download (Naturecore) [Sounds of the natural world, sometimes with modern beats and bass]
  • >Song Download (Green Magic Woman by SINtana)
  • >Song Download (Nightcomm by Krawhisky)
  • Univeral Connector Cord (Meter)
  • Good Lighter x1
  • Roll of Clear Tape x1
  • Roll of Duct Tape x1
  • Good Seamstress' Tape Measure x1
  • Solar Panel (Square Meter)
  • Cheap Duffel Bag x1
  • Can of Spray Paint [for quick and dirty symbols on the go - or foiling surveillance]
  • Standard Certified Credstick x1
  • Stealth RFID Tags (Rating 3) x1
  • Respirator (Rating 1) x1
  • Micro Camera x1

Matrix Persona

N/A

Character Plot Hooks

Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first.

Aspect Information Related Run(s)
Aspect 1 Dryads may not always be well-adapted to the concrete jungle. As a result, many have allergies. Dice is fortunate that she primarily has to deal with standing out for her looks, and much of her magic has developed around illusion and manipulation as a result. She is attuned to green spaces within the city, particularly a small series of parks tended by a local conservatory. While she does not have to spend all of her time there, she does often in order not to break the attunement and because her work in the entertainment industry keeps her awake most nights. This makes her particularly susceptible to unwanted guests in the event they are successful in searching for her away from her usual haunts, but it also means she is almost never completely alone.
Aspect 2 Orphaned early, Dice feels lucky that her parents were SINless. She feels less lucky that they were both human and angry to have the misfortune of a dryad for a daughter. Had they survived, Dice suspects she might have found herself in corporate hands. She never discusses this, but with Axilia Selmer now amongst her contacts, she worries that her efforts to integrate herself into Bellevue society and the Downtown Seattle entertainment scene may result in unwanted interest from Flash Star! in their escalating efforts to achieve AA status. Their focus on filling out the ranks of their magical security has begun to give Dice pause, though to date there has been no inkling this might become a problem. For now, she feels reasonably certain that her profile is too low for much attention on this front.
Aspect 3
Aspect 4
Aspect 5

Media Mentions

ShadowGrid Profile Comments