Difference between revisions of "Take Back the Night"

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<!-- Required: The date of the run in YYYY-MM-DD format. -->
<!-- Required: The date of the run in YYYY-MM-DD format. -->
|Date=2082-01-18
|Date=2082-05-28


<!-- Required: Name of the GM. -->
<!-- Required: Name of the GM. -->
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<!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. -->
<!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. -->
|Location=Montreal, Republic of Quebec
|Location=Downtown, Seattle Metroplex


<!-- Optional: Any factions who were allied to the runners -->
<!-- Optional: Any factions who were allied to the runners -->
|Ally=
|Ally=Rose of Sharon Howlett
|Ally2=
|Ally2=


<!-- Required: List of the Runners involved. Please follow the example below, separating each runner's name with a vertical bar as seen below. NPC allies may also be included. -->
<!-- Required: List of the Runners involved. Please follow the example below, separating each runner's name with a vertical bar as seen below. NPC allies may also be included. -->
|RunnerList={{AARCharacterList|Relay|Shamrock|Sp4rks|Tahki}}
|RunnerList={{AARCharacterList|Fidem|Magnum|Rhicter|Rougarou}}
|RunnerCasualties=  
|RunnerCasualties=  


<!-- Optional: The threat level of the run. But please try and add this whenever possible. -->
<!-- Optional: The threat level of the run. But please try and add this whenever possible. -->
|Threat=High
|Threat=Medium


<!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots -->
<!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots -->
|Metaplot=
|Metaplot=Temple in the Shadows
|Metaplot2=
|Metaplot2=
|Metaplot3=
|Metaplot3=


<!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. -->
<!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. -->
|OppositionFaction=The People of the West End
|OppositionFaction=The Infected
|OppositionUnits={{AARCharacterList|Heart of the City|Samuel LeCroix}}
|OppositionUnits={{AARCharacterList|Vampires|Vampire Thralls|Bouncer|Club Owner}}
|OppositionCasualties=
|OppositionCasualties=


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==Summary==
==Summary==
In which the runners are hired to help assassinate a free spirit, and end up convincing it to take on a new form.
In which the runners are hired to burn a vampire simp club to the ground.
 
==Background==
A club in the northern Downtown area near Bitter Lake called "Darklands" caters to a select clientele - Strain I Infected, and those who either wish they were or who have become addicted to the sensation of essence draining. Darklands, owned by a vampire of course, is one of a number of such "simp clubs" scattered around the Metroplex which provides a safe place for strain I's to gather and feed, and one local hunter has had enough of it's existence. [[Rose of Sharon Howlett]] has performed reconnaissance on the establishment and secured enough money to hire professionals who can ensure it is permanently closed.  


==The Meet==
==The Meet==
The team (minus Shamrock, who is based in Montreal) are contacted by [[Julio]], a former Seattlite and current diner owner/fixer in Montreal, who tells them that someone called [[Bellerophon]] asked him to set up a job for him and is willing to pay their way for the trip; meanwhile, Shamrock finishes up with her day job and stops by Julio's diner, where [[Ramona]] tells her that she should stick around to see if she can pick up a juicy payday. They all accept, and the Seattle-based runners are directed to an abandoned subway tunnel in the OU where they meet with [[Corf]], who takes them to Montreal via lay-line travel (his karma fee having been paid already).
Rose of Sharon has the runners meet with her at Knutson's Country Home in Downtown Seattle. She offers the runners a meal before beginning to discuss the job, explaining that there are creatures that feed on the living, creating thralls and addicts that seek out the slow, horrible death that the Infected bring to their victims, or worse yet, they seek out to become infected themselves. Rose offers an initial fee of 10k to simply burn the club down and dragging any vampires inside out into the sun to burn in the streets, but also offers to double her price if the team is able to get the Strain I that owned the club. While Rose didn't have much information on the owner, she did have some images of what he looked like. The team agreed to the stated prices, and got a commcode for Rose for when they were ready to turn in the vampire they capture or to let her know the job is done. With that, Rose leaves and the team discuss their plan...
 
A few hours later and one pie later, the rest of the team have arrived and are prepared to hear Bellerophon out. He tells them of the [https://shadowrun.fandom.com/wiki/Harmful_Paranimals_Act Harmful Paranormals Act], which places bounties on the heads of paracritters and allows him to make a brisk living at his chosen trade, and says that he has a juicy target which he requires assistance taking down. Curious, the team ask a few questions and recieve an offer of 12k each for their assistance; Relay does a bit of matrix searching and determines that the only bounties under the Act high enough to make it worth the trouble for Bellerophon to pay them that much are either spirits or extremely dangerous creatures. After some pressing, he confirms that the target is a free spirit, though the team does not push for more money and agree to accept the job (with the option to stay in contact for more work in the future).


==The Plan==
==The Plan==
Bellerophon takes the team to his airship, the ''Pegasus'', and after a bit of levitation magic to get Relay on board he shows them around before taking them to his tracking station, where he shows them the details he has on their target. The free spirit is a Heart of the City (specifically the West End) calling itself "Champlain" which has claimed a section of the West End as its domain and united several formally-feuding gangs under its banner. Shamrock nearly walks from the job when she learns that she (a dryad) would have to disrupt a manifestation of her new home, but relents when she learns that Champlain has been rallying the gangers under the message of "all the Francophones should get together to kick the Anglos out of town and Make Quebec Great Again", and everyone becomes a lot more comfortable committing murder against a bigoted target.
[[Magnum]] questions for a moment if the job is suitable for his mentor spirit, but given that they will be helping people who are being enthralled that it's probably for the benefit of metahumanity. [[Rougarou]] and [[Rhicter]] discuss their options for who to contact in order to get a handle on the situation, and the team decide to leave the restaurant and instead go to Magnum's home in the Redmond Barrens. Rougarou calls [[Father Augustine]] and asks him if the metahumans that the team pull out of the club before burning it down can have a safe place to stay and try and get over their addictions to being essence drained. To this same end, [[Fidem]] calls [[Dr. Isabel Wirth]] and asks if the doctor has any information about ways of curing essence drain addiction. Dr. Wirth has some files that she sends to Fidem and Fidem then calls [[Hanako Shinoda]], though has to leave a message, saying that she requires some of the seer's particular expertise to get a question answered, while Rougarou goes to [[Isadora Windthrope]] and gets a divination of her own. Both divinations give a sense that the time to strike is in the midday where there will be less vampires, but Hanako provides an additional detail, that the club owner would be most vulnerable not in the morning, but when he believed he was fully in control.  


Hitting the trix, the team learns that Champlain primarily works through intermediaries, especially a ganger named Samuel LaCroix; they aren't able to find a whole lot on him (he's an Awakened criminal SINner, but his listed address appears to be a vacant lot), but they do learn from social media that he's supposed to speak at an impromptu rally that very night in a West End park. Bellerophon tells them that LaCroix is the one most likely to have a spirit marker for Champlain, with which they could draw out the spirit and disrupt it. Doing a bit of preparation, Sp4rks familiarizes himself with Champlain and LeCroix's politics and philosophies in order to attempt to speak at the rally as he wishes to return to his roots as an activist (a bold if dangerous plan), and the rest of the team plot out how to track LaCroix away from the rally to hit him elsewhere (i.e. when he's not surrounded by gangers and SINless rabble).  
Deciding to do the job somewhat out of order, Fidem suggests that she goes into the club and try and gather the attention of the club member, while Rhicter acts as her driver, with Magnum and Rougarou scoping out the club from the shadows. Fidem dons a disguise and a set of club clothes and prepares to go in.


==The Run==
==The Run==
The midnight rally takes place in a public park in the Montreal equivalent of the barrens, with no police presence for miles. Sp4rks and Shamrock (who speak French and are reasonably social) attend physically, along with a spirit of air Tahki summons and convinces to perform a remote service for her in exchange for homemade cookies and a pair of fly-spies from Relay. Both of them manage to integrate into the crowd rather well (though Shamrock draws more than a bit of attention thanks to her glamor and accent), though they are naturally nervous around so many armed criminals (the rally has over a hundred attendees) who might turn against them at any moment.
The team arrive at the club, with Magnum sneaking around the rooftops nearby, and Rougarou in the shadows of a nearby alley. Fidem moves into the club after flashing her movie star smile at the bouncer. Once inside she got a drink and asked about the club owner. The bartender didn't have much to say, but Fidem was able to get some interest from the staff before moving to the dance floor and allowing her dryad's glamour to draw all eyes on her as she danced. Eventually she spots the club owner and motions him down to dance, seemingly oblivious to the danger of being close to the vampire. The two of them dance for a time and the vampire casts Control Emotions on Fidem to make her more and more interested in him, eventually the club owner invites Fidem back to his office for a "private chat." Taking advantage of the opening, Fidem admits to being Sionann Flanagon, and instead invites the club owner back to her penthouse. The club owner agrees and the two leave the club.
 
Rhicter has popped betakami in preparation for the extraction, and the club's bouncer was hesitant to let his boss get into the car with the person who was on obvious combat stimulants. However after a castigation by Fidem, Rhicter returned to the car and the vampire got into the car. While Fidem distracted the club owner, Rhicter pulled the car into an alley and got out of the car. The vampire began to attempt to essence drain Fidem, but luckily for the Face, before it can complete, Rhicter locked the vampire in the mage cuffs that Rose had provided, while Magnum shot the club owner with wood pulp just in case. The team drove to Fidem's penthouse and they pushed the vampire into her swimming pool to render him dormant. Fidem called Rose of Sharon and told her that they had the owner, getting him out of the pool and driving down to the docks where Rose was going to torture him and then put him in a silver-lined coffin.


LaCroix arrives, flanked by 4 bodyguards, and makes his way towards the makeshift stage to give a speech. Shamrock charms her way towards him and manages to angle a handshake, through which she employs her adept accident power while Relay attempts to pilot a flyspy into his pocket. Unfortunately the drones are slightly larger than actual flies, and despite his rigger bonuses one of the keen-eyed bodyguards manages to spot the attempt, swiftly snatching the drone and crushing it (dumpshocking Relay in the process and earning his enmity);Shamrock manages to pass this off and make the bodyguard think the drone came from someone else, though they remain suspicious of her.
Deciding it best to take the rest of the night to recover from drug crashes and Fidem's near-death experience, the team rest in the penthouse, waking up around 10 AM the next day. They formulate a quick plan of how to go into the club, as well as Fidem explaining that she'll stay outside and come in when it is time to treat the injured. The team head back deeper into downtown and the three street sams walk into the club ready for a fight. The fight is explosive and quick, with the runners coming out ahead thanks in part to Rougarou's UV drone. The runners then pull the humans out of the club and stabilize them before throwing them into a truck to to to Father Augustine's church, and then drag the vampires out into the sun where people have begun to film as the vampires begin to burst into flames and turn to ask.


Sp4rks makes his way to the front of the crowd as LaCroix begins his speech, managing to convince one of the bodyguards not to immediately beat him up as he approaches and making good enough points that LaCroix takes notice and invites him up for an impromptu debate, hoping to trounce him in a verbal sparring match to help sell his arguments. What follows is an impassioned debate on the nature of the Quebec state, its history and culture, and the roll of corporations and outside ethnic groups in its society - Sp4rks manages to get the crowd on his side thanks to his passionate, AR assisted oratory, impressing LaCroix and convincing him that he's no mere corporate patsy or police plant, before really bringing it home with a pre-edged test that scores a dozen hits to turn the crowd's anger and hostility away from anglophones and towards the real source of their problems - corporate control and repression of the masses.
After giving a quick speech about the risks of sin in the eyes of the Lord, the team get into their truck and drive away before Knight Errant can arrive.


The team can sense the mood of the crowd turning, and even LaCroix notices the shift as dozens of commlinks record the speech; it occurs to them that this might represent an opportunity to create real lasting change for the community, that if the people's anger can be turned away from ethnic divisions and towards their common enemy then the nature of Champlain itself might be changed by the new zeitgeist, and that the spirit might serve as a force of unity instead of division. Bellerophon is having none of it however, explaining that he doesn't care one way or the other for the politics of the situation, and that he wishes to claim the bounty both for the monetary reward as well as the boost to his reputation in the spirit hunting community. Relay concurs, seeing Champlain as an inherently bigoted and prejudicial being which should be gotten rid of so that the community can heal.
==Aftermath==
Dropping off the thralls into the church and providing Father Augustine the information from Dr. Wirth about fighting against the essence drain addiction. The team go their separate ways, and Fidem makes a few copies of the BTL chip she was recording of her own near-essence draining.


As the speech concludes to thunderous applause, LaCroix shakes Sp4rks' hand and presents him with Champlain's spirit marker - a literal and metaphorical token of the goodwill of the people. The rally concludes and the gangers disperse, with LaCroix and his bodyguards leaving together; Tahki's spirit has assensed him but there is no real need to track him astrally, so she dismisses the spirit and heads to the park in person while Relay stays with Bellerophon on the ''Pegesus'' and sends the only rotodrone he was able to bring to Montreal (equipped with a high-caliber sniper rifle, naturally). The team converges in the now-empty park and examine the spirit token; just as they're working out how to use it to summon Champlain, they realize that they're not alone after all, and that a man has been sitting on a bench the whole time observing them.
==Rewards==
* 20k nuyen
* 4 karma
* 2 CDP
* 1 PA
* Optional Contact: [[Rose of Sharon Howlett]] (C2 Occult Bounty Hunter) @ up to loyalty 4 - 2-5 RVP or 4-10 CDP


A quick assensing check confirms that it is a spirit - force 6 on the Dumas scale, but invested with great power nontheless, and generating a palpable background count in its domain. Champlain greats them amicably and says that he enjoyed the speech, complementing some of Sp4rks' points and engaging in a bit of back-and-forth on its motivations. Shamrock and Tahki work together to summon Doug, Shamrock's powerful plant spirit friend, through an ancient tree in order to invest it with a bit of the essence of the Green Man of the park. The wise and venerable spirit comes forth, and after hearing Sp4rks and the rest of the team's words it attempts to convey them in spirit terms to Champlain, telling him that the mood of the people has turned and that it is time for growth and renewal, that he should accept disruption and be reincorporated into a new form, and that with Shamrock's help they can work together to bring him back on the Spring Equinox.
==Game Quotes==


Champlain and Doug tie on their social rolls, so Tahki hears Chaos in her head prompting her to be the catalyst of change in the situation - she speaks up, telling Champlain that stagnation should be avoided and that he should embrace the opportunity for change. Her words ring true, and Champlain nods in acceptance of this fate, looking up to Relay's drone and presenting himself as an open target. Relay, still not trusting the spirit, gladly takes the shot, putting him down for the count and allowing Doug to take the discorporated essence into himself and the tree to begin the process of metamorphosis into a new being.
{{Gamequote|Fidem, on the sensation of being essence drained: "It was really good though... I've been a nun for a long time..."}}


==Aftermath==
==Player After Action Reports (AARs)==
With video footage of the kill, plus quicksilver photographs of the aftermath for confirmation, Bellerophon is satisfied with the team's performance and pays them their promised fee. Relay meanwhile follows the ganger who crushed his flyspy back to his home and sees that he has a family and is generally a nice person, deciding not to murder the man for the petty inconvenience of a lost drone and grumpily returning to the rest of the group, still not convinced that anything they've done will change things for the better in the long run (though he does concede that it was a pretty good speech nonetheless).


The team re-converge at Julio and Ramona's diner to discuss the experience and their hopes for a brighter future for Champlain - the odds are good that since they managed to get it to peacefully accept the course of action rather than violently forcing their will upon it that the spirit will return soon, renewed and changed for the better by the experience. They hope that LaCroix (who Shamrock intends to keep in contact with in order to guide things into an actual grassroots political movement) will be able to keep things alive until then, and that the seed which Sp4rks planted will grow into something one day.
===[[Fidem]]===
I was not sure of this job at first. It seems as though all living creatures have a place in the eyes of the Lord, even those who have contracted HMHVV. However after nearly being the victim to this virus' feeding I can say that he at the very least was not Godly in the least. The other vampires we fought were using metahumans as shields to protect themselves. They held these people with no value, and perhaps [[Father Uriel]] is correct about these creatures.


==Rewards==
I do not know if I have ever been so frightened and so excited all at the same time. I don't know if it was due to the magic that I was subjected to, or the pleasure of the virus' feeding that still has me shaking days later, but as it is, I need the moment to focus myself and rededicate myself to the Lord through Father Uriel's teachings and my own studies.
* 12,000 nuyen
* 10 karma
* 2 CDP
* Optional Contact: [[Bellerophon]], C4/L2 "Slayer of Monsters" for 5 RVP or 10 CDP
* Optional Contact: [[Julio]], C2/L1 Fixer for 2 RVP or 4 CDP
* Optional Contact: [[Ramona]], C2/L1 Chef for 2 RVP or 4 CDP
* Optional Contact: [[Corf]], C1/L1 "Helpful Lil' Minecart" for 1 RVP or 2 CDP
* For Sp4rks: +1 PA and the oppertunity to purchase Master Debater at chargen price (for making one helluva speech)


===[[Rhicter]]===
"Vampires.  Creepy blood sucking bastards with a club to call their own.  At least that's what they had.  We changed that.  Can't say I am to disappointed in the nature of the job, the undead have always given me the willies.  Never much liked the movies, and the reality is far worse.  Taught them a lesson about openly gathering though, so that's a thing.  Now let's hope it all doesn't come back to bite us in the...  well you know."


==Game Quotes==


{{Gamequote|'''Relay:''' "I don't know if we did anything, he's still a bigot, that stuff is older than any of us." </br> '''Shamrock:''' "No, don't you see, you just shot the bigotry out of him."}}
===[[Rougarou]]===
Always love putting down these blood suckers and showing them how god fails upon the wicked feeding on people, it brings me a great amount of joy from this and who knows in the long run, maybe the leaders of these beast are put to the torch.


==Player After Action Reports (AARs)==
===Tahki===
"Not really sure what happened here, but the end result seems to have brought change to the area.  Change is good.  The entropy which existed from stagnated ideals is gone, and the people have a new future to look forward to.  All in all, I count this as a win.  And for the first time in awhile, I felt like I was needed for something, even if it was only a levitate and a heal spell, *winks at Relay*."


[[Category:Runs]]
[[Category:Runs]]

Latest revision as of 12:00, 17 August 2021

Take Back the Night
Part of Temple in the Shadows
Date2082-05-28
GMSarcarian
LocationDowntown, Seattle Metroplex
Status Threat Level: Medium
Factions Involved
ShadowHaven
Rose of Sharon Howlett
The Infected
Fidem
Magnum
Rhicter
Rougarou
Vampires
Vampire Thralls
Bouncer
Club Owner


Summary

In which the runners are hired to burn a vampire simp club to the ground.

Background

A club in the northern Downtown area near Bitter Lake called "Darklands" caters to a select clientele - Strain I Infected, and those who either wish they were or who have become addicted to the sensation of essence draining. Darklands, owned by a vampire of course, is one of a number of such "simp clubs" scattered around the Metroplex which provides a safe place for strain I's to gather and feed, and one local hunter has had enough of it's existence. Rose of Sharon Howlett has performed reconnaissance on the establishment and secured enough money to hire professionals who can ensure it is permanently closed.

The Meet

Rose of Sharon has the runners meet with her at Knutson's Country Home in Downtown Seattle. She offers the runners a meal before beginning to discuss the job, explaining that there are creatures that feed on the living, creating thralls and addicts that seek out the slow, horrible death that the Infected bring to their victims, or worse yet, they seek out to become infected themselves. Rose offers an initial fee of 10k to simply burn the club down and dragging any vampires inside out into the sun to burn in the streets, but also offers to double her price if the team is able to get the Strain I that owned the club. While Rose didn't have much information on the owner, she did have some images of what he looked like. The team agreed to the stated prices, and got a commcode for Rose for when they were ready to turn in the vampire they capture or to let her know the job is done. With that, Rose leaves and the team discuss their plan...

The Plan

Magnum questions for a moment if the job is suitable for his mentor spirit, but given that they will be helping people who are being enthralled that it's probably for the benefit of metahumanity. Rougarou and Rhicter discuss their options for who to contact in order to get a handle on the situation, and the team decide to leave the restaurant and instead go to Magnum's home in the Redmond Barrens. Rougarou calls Father Augustine and asks him if the metahumans that the team pull out of the club before burning it down can have a safe place to stay and try and get over their addictions to being essence drained. To this same end, Fidem calls Dr. Isabel Wirth and asks if the doctor has any information about ways of curing essence drain addiction. Dr. Wirth has some files that she sends to Fidem and Fidem then calls Hanako Shinoda, though has to leave a message, saying that she requires some of the seer's particular expertise to get a question answered, while Rougarou goes to Isadora Windthrope and gets a divination of her own. Both divinations give a sense that the time to strike is in the midday where there will be less vampires, but Hanako provides an additional detail, that the club owner would be most vulnerable not in the morning, but when he believed he was fully in control.

Deciding to do the job somewhat out of order, Fidem suggests that she goes into the club and try and gather the attention of the club member, while Rhicter acts as her driver, with Magnum and Rougarou scoping out the club from the shadows. Fidem dons a disguise and a set of club clothes and prepares to go in.

The Run

The team arrive at the club, with Magnum sneaking around the rooftops nearby, and Rougarou in the shadows of a nearby alley. Fidem moves into the club after flashing her movie star smile at the bouncer. Once inside she got a drink and asked about the club owner. The bartender didn't have much to say, but Fidem was able to get some interest from the staff before moving to the dance floor and allowing her dryad's glamour to draw all eyes on her as she danced. Eventually she spots the club owner and motions him down to dance, seemingly oblivious to the danger of being close to the vampire. The two of them dance for a time and the vampire casts Control Emotions on Fidem to make her more and more interested in him, eventually the club owner invites Fidem back to his office for a "private chat." Taking advantage of the opening, Fidem admits to being Sionann Flanagon, and instead invites the club owner back to her penthouse. The club owner agrees and the two leave the club.

Rhicter has popped betakami in preparation for the extraction, and the club's bouncer was hesitant to let his boss get into the car with the person who was on obvious combat stimulants. However after a castigation by Fidem, Rhicter returned to the car and the vampire got into the car. While Fidem distracted the club owner, Rhicter pulled the car into an alley and got out of the car. The vampire began to attempt to essence drain Fidem, but luckily for the Face, before it can complete, Rhicter locked the vampire in the mage cuffs that Rose had provided, while Magnum shot the club owner with wood pulp just in case. The team drove to Fidem's penthouse and they pushed the vampire into her swimming pool to render him dormant. Fidem called Rose of Sharon and told her that they had the owner, getting him out of the pool and driving down to the docks where Rose was going to torture him and then put him in a silver-lined coffin.

Deciding it best to take the rest of the night to recover from drug crashes and Fidem's near-death experience, the team rest in the penthouse, waking up around 10 AM the next day. They formulate a quick plan of how to go into the club, as well as Fidem explaining that she'll stay outside and come in when it is time to treat the injured. The team head back deeper into downtown and the three street sams walk into the club ready for a fight. The fight is explosive and quick, with the runners coming out ahead thanks in part to Rougarou's UV drone. The runners then pull the humans out of the club and stabilize them before throwing them into a truck to to to Father Augustine's church, and then drag the vampires out into the sun where people have begun to film as the vampires begin to burst into flames and turn to ask.

After giving a quick speech about the risks of sin in the eyes of the Lord, the team get into their truck and drive away before Knight Errant can arrive.

Aftermath

Dropping off the thralls into the church and providing Father Augustine the information from Dr. Wirth about fighting against the essence drain addiction. The team go their separate ways, and Fidem makes a few copies of the BTL chip she was recording of her own near-essence draining.

Rewards

  • 20k nuyen
  • 4 karma
  • 2 CDP
  • 1 PA
  • Optional Contact: Rose of Sharon Howlett (C2 Occult Bounty Hunter) @ up to loyalty 4 - 2-5 RVP or 4-10 CDP

Game Quotes

Player After Action Reports (AARs)

Fidem

I was not sure of this job at first. It seems as though all living creatures have a place in the eyes of the Lord, even those who have contracted HMHVV. However after nearly being the victim to this virus' feeding I can say that he at the very least was not Godly in the least. The other vampires we fought were using metahumans as shields to protect themselves. They held these people with no value, and perhaps Father Uriel is correct about these creatures.

I do not know if I have ever been so frightened and so excited all at the same time. I don't know if it was due to the magic that I was subjected to, or the pleasure of the virus' feeding that still has me shaking days later, but as it is, I need the moment to focus myself and rededicate myself to the Lord through Father Uriel's teachings and my own studies.

Rhicter

"Vampires. Creepy blood sucking bastards with a club to call their own. At least that's what they had. We changed that. Can't say I am to disappointed in the nature of the job, the undead have always given me the willies. Never much liked the movies, and the reality is far worse. Taught them a lesson about openly gathering though, so that's a thing. Now let's hope it all doesn't come back to bite us in the... well you know."


Rougarou

Always love putting down these blood suckers and showing them how god fails upon the wicked feeding on people, it brings me a great amount of joy from this and who knows in the long run, maybe the leaders of these beast are put to the torch.