Difference between revisions of "Don't Kick The Anthill"

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<!-- Required: List of the Runners involved. Please follow the example below, separating each runner's name with a vertical bar as seen below. NPC allies may also be included. -->
<!-- Required: List of the Runners involved. Please follow the example below, separating each runner's name with a vertical bar as seen below. NPC allies may also be included. -->
|RunnerList={{AARCharacterList|Crazy Hoof|Tempest|Chipset|Turm Falke}}
|RunnerList={{AARCharacterList|Crazy Hoof|Heart of the Tempest|Chipset|Turm Falke}}
|RunnerCasualties=  
|RunnerCasualties=  



Revision as of 20:34, 2 September 2022




Don't Kick The Anthill
Part of No legion but still deadly
Date2083-09-02
GMAurora
LocationSwiss Alps
Status Threat Level: Semi-Prime
Factions Involved
ShadowHaven Major Corp
Crazy Hoof
Heart of the Tempest
Chipset
Turm Falke
Character1
Character2


Summary

Background

The Meet

The meeting will take place in the matrix. The Black Forest can be seen in the background. The J can be represented as a troll. All the runners arrive on time except Hoof who is a little late. The J explains the mission: invade a facility in the Swiss Alps, destroy its air defenses, free some children (he calls them little people) and collect data on the facility's host. After the mention of kidnapped children, Hoof is directly ready to work without payment and wants to be dropped immediately over the facility, please. Turm Falke asks for more rats and mouses in Bellevue as a reward. The Runners are flown to the Black Forest and after some incidents on the plane they also land at their destination. There a young troll is waiting for them and gives them the coordinates and tells them that it is a Shiawase facility.

The Plan

Hoof wants to leave right away, but Chipset, with the help of Tempest's magic, fortunately starts to look for some information in the matrix.

The Run

Aftermath

Rewards

Game Quotes

Player After Action Reports (AARs)