Difference between revisions of "Argyle"
(2 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
{{ContactInfobox| | {{ContactInfobox| | ||
<!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you'd like to use. After you create the page, click on the red link to upload the image. --> | <!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you'd like to use. After you create the page, click on the red link to upload the image. --> | ||
|Image=[[File: | |Image=[[File:Argyle.png|400px]] | ||
<!-- Below is the "official job" of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --> | <!-- Below is the "official job" of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --> | ||
Line 37: | Line 37: | ||
|}} | |}} | ||
==Overview== | ==Overview== | ||
Argyle | Argyle used to be corporate - he refuses to tell what kind exactly. It's a kind of a sore spot, looks like - all the markings on his cyberware have been thoroughly erased. Most of it is deltaware, however, indicating he must have been a big cheese and knows enough to have fled ''with it'', successfully evading pursuit. This quickly earned him a place of power in the local "Carni" community, granting him control over the network of some old mines. | ||
While he is a local top dog and | While he is a local top dog and no one can really mess with him so far, Argyle doesn't really like that situation at all and is actively trying to get out of the SOX. However, he knows that leaving might be the easiest part of the deal, since Marianne is active and is body is worth millions. | ||
He is pretty tall and slim, | He is pretty tall and slim, with a suit of decorated armor and cyberware to embrace the aesthetics of the SOX. He carries a juryrigged rifle and a staff decorated with skulls to intimidate others - tribals or traders that might pay a visit to him. | ||
==Aspects Description== | ==Aspects Description== | ||
Line 52: | Line 52: | ||
{{NegativeAspect| | {{NegativeAspect| | ||
|Aspect=Paranoiac | |Aspect=Paranoiac | ||
|Description= Argyle is | |Description= Argyle is paranoid and doesn't trust anyone. Double the cost to raise his loyalty with CDP. Moreover, it can't be pushed over loyalty 3 without a dedicated run due to this innate lack of trust. | ||
|HasThematicsApproval= | |HasThematicsApproval=Yes | ||
|}} | |}} | ||
<!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --> | <!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --> | ||
Line 61: | Line 61: | ||
{{PositiveAspect| | {{PositiveAspect| | ||
|Aspect=Mine Dweller | |Aspect=Mine Dweller | ||
|Description=Argyle knows the intricate network | |Description=Argyle knows the intricate mine network running through the SOX underground. A perfect nest for ghouls, but also the resting place of many ferals and insect spirits. He knows which tunnels can be used and which one you need to avoid. | ||
|}} | |}} | ||
{{PositiveAspect| | {{PositiveAspect| | ||
|Aspect=Decker | |Aspect=Decker | ||
|Description= Argyle | |Description= Argyle used to be a decker. A really wiz one too. As such he can provide many services in regard to hacking - especially when accessing the local SOX grid. | ||
|}} | |}} | ||
{{PositiveAspect| | {{PositiveAspect| | ||
|Aspect=Tech Scavenger | |Aspect=Tech Scavenger | ||
|Description=Argyle is | |Description=Argyle is truly skilled at juryrigging stuff. Some of his goons got really good weapons and somewhat functionning cyberware. Anything technological you have at hand, he'll be able to fix. Maybe even improve it... | ||
|}} | |}} | ||
{{PositiveAspect| | {{PositiveAspect| | ||
|Aspect=Corporate Leftover | |Aspect=Corporate Leftover | ||
|Description= Having | |Description= Having served under a mega in an advanced position, Argyle is still kind of aware of what is going on with the SOX corporation game, even though he is very reluctant to speak of those matters if someone would be listening to him. | ||
|}} | |}} | ||
<!-- Do not remove the below text. It's super important for the Aspect table. All aspects should be listed above this line. --> | <!-- Do not remove the below text. It's super important for the Aspect table. All aspects should be listed above this line. --> |
Latest revision as of 15:16, 18 November 2023
Leader of the Pale Herd | |
---|---|
Disgraced Elite Decker | |
Contact Owner | de Seattle Zerre de Seattle |
Owner's Discord Name | |
Connection | 2 |
Archetype | Custom (A,K,N,G) |
Location | SOX |
Metatype | Human (Ghoul) |
Gender | Male |
Awakened/Emerged | Mundane |
Age | 41 |
Preferred Payment Method | Service |
Hobbies/Vice | Technology |
Personal Life | Single |
Faction | SOX Scorched |
Aspects | Paranoiac Mine Dweller Decker Tech Scavenger Corporate Leftover |
Overview
Argyle used to be corporate - he refuses to tell what kind exactly. It's a kind of a sore spot, looks like - all the markings on his cyberware have been thoroughly erased. Most of it is deltaware, however, indicating he must have been a big cheese and knows enough to have fled with it, successfully evading pursuit. This quickly earned him a place of power in the local "Carni" community, granting him control over the network of some old mines.
While he is a local top dog and no one can really mess with him so far, Argyle doesn't really like that situation at all and is actively trying to get out of the SOX. However, he knows that leaving might be the easiest part of the deal, since Marianne is active and is body is worth millions.
He is pretty tall and slim, with a suit of decorated armor and cyberware to embrace the aesthetics of the SOX. He carries a juryrigged rifle and a staff decorated with skulls to intimidate others - tribals or traders that might pay a visit to him.
Aspects Description
Aspect | Description |
---|---|
Paranoiac | Argyle is paranoid and doesn't trust anyone. Double the cost to raise his loyalty with CDP. Moreover, it can't be pushed over loyalty 3 without a dedicated run due to this innate lack of trust. |
Mine Dweller | Argyle knows the intricate mine network running through the SOX underground. A perfect nest for ghouls, but also the resting place of many ferals and insect spirits. He knows which tunnels can be used and which one you need to avoid. |
Decker | Argyle used to be a decker. A really wiz one too. As such he can provide many services in regard to hacking - especially when accessing the local SOX grid. |
Tech Scavenger | Argyle is truly skilled at juryrigging stuff. Some of his goons got really good weapons and somewhat functionning cyberware. Anything technological you have at hand, he'll be able to fix. Maybe even improve it... |
Corporate Leftover | Having served under a mega in an advanced position, Argyle is still kind of aware of what is going on with the SOX corporation game, even though he is very reluctant to speak of those matters if someone would be listening to him. |
Dicepools
Dicepools | |
---|---|
Knowledge Checks | 6 + Loyalty + Aspects - Notoriety |
Active Checks | 10 + Loyalty + Aspects - Notoriety |
Gear Acquisition Checks | 0 + Loyalty + Aspects - Notoriety |
Networking Checks | 2 + Loyalty + Aspects - Notoriety |
Network
Player Characters with this Contact
Name | Loyalty | Chips |
---|---|---|
Eidolon | 2 | Even |
NPC who know this contact
Narrative Significant Runs
Name | GM | Metaplot | Date of Run |
---|---|---|---|
Zone de Réseautage | Sarcarian | Rad Wars 2084 | 13 November 2084 |