Difference between revisions of "Argyle"

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{{ContactInfobox|
{{ContactInfobox|
<!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you'd like to use. After you create the page, click on the red link to upload the image. -->
<!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you'd like to use. After you create the page, click on the red link to upload the image. -->
|Image=[[File:Placeholder2.jpg|200px]]  
|Image=[[File:Argyle.png|400px]]  


<!-- Below is the "official job" of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. -->
<!-- Below is the "official job" of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. -->
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==Overview==
==Overview==
Argyle is from the Megacorps he never stated which one and all the marking on his cyberware has been thoroughly erased. Most of it is deltaware and is knowhow indicate that he is no rookie on those topics. This knowledge and his 'ware quickly earned him a place of power in the local "Carni" community, quickly raising into power and getting control of some old mines network.
Argyle used to be corporate - he refuses to tell what kind exactly. It's a kind of a sore spot, looks like - all the markings on his cyberware have been thoroughly erased. Most of it is deltaware, however, indicating he must have been a big cheese and knows enough to have fled ''with it'', successfully evading pursuit. This quickly earned him a place of power in the local "Carni" community, granting him control over the network of some old mines.


While he is a local top dog and that no one can really mess with him so far, Argyle doesn't really like that situation at all and is actively trying to get out of the SOX, however he knows that leaving the SOX might be the easiest part of the deal, since Marianne is active and that is body is worth millions.
While he is a local top dog and no one can really mess with him so far, Argyle doesn't really like that situation at all and is actively trying to get out of the SOX. However, he knows that leaving might be the easiest part of the deal, since Marianne is active and is body is worth millions.


He is pretty tall and slim, wear an armor and decorated is cyberware to embrace the aesthetics of the SOX, he carry around a juryrigged rifle and a staff decorated with skull to intimidate others tribals or traders that might pay a visit to him.
He is pretty tall and slim, with a suit of decorated armor and cyberware to embrace the aesthetics of the SOX. He carries a juryrigged rifle and a staff decorated with skulls to intimidate others - tribals or traders that might pay a visit to him.


==Aspects Description==
==Aspects Description==
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{{NegativeAspect|
{{NegativeAspect|
|Aspect=Paranoiac
|Aspect=Paranoiac
|Description= Argyle is paranoiac and don't trust anyone. Double the cost to raise is loyalty with CDP and can't be pushed over loyalty 3 without a run to this innate lack of trust.
|Description= Argyle is paranoid and doesn't trust anyone. Double the cost to raise his loyalty with CDP. Moreover, it can't be pushed over loyalty 3 without a dedicated run due to this innate lack of trust.
|HasThematicsApproval=No
|HasThematicsApproval=Yes
|}}
|}}
<!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. -->
<!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. -->
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{{PositiveAspect|
{{PositiveAspect|
|Aspect=Mine Dweller
|Aspect=Mine Dweller
|Description=Argyle knows the intricate network of the mine that run in the SOX undergrounds, perfect nest for ghouls, but also the resting place of many ferals and insect spirits. He knows which tunnels can be used and which one you need to avoid.
|Description=Argyle knows the intricate mine network running through the SOX underground. A perfect nest for ghouls, but also the resting place of many ferals and insect spirits. He knows which tunnels can be used and which one you need to avoid.
|}}
|}}
{{PositiveAspect|
{{PositiveAspect|
|Aspect=Decker
|Aspect=Decker
|Description= Argyle was made to be a decker, as such he can provide many services on that regard especially accessing the local SOX grid.
|Description= Argyle used to be a decker. A really wiz one too. As such he can provide many services in regard to hacking - especially when accessing the local SOX grid.
|}}
|}}
{{PositiveAspect|
{{PositiveAspect|
|Aspect=Tech Scavenger
|Aspect=Tech Scavenger
|Description=Argyle is knowingly good at juryrgging stuff, some of his goon got real good weapons and somewhat functionning cyberware. Anything technological you have at hand he'll be able to fix it or even improve it...
|Description=Argyle is truly skilled at juryrigging stuff. Some of his goons got really good weapons and somewhat functionning cyberware. Anything technological you have at hand, he'll be able to fix. Maybe even improve it...
|}}
|}}
{{PositiveAspect|
{{PositiveAspect|
|Aspect=Corporate Leftover
|Aspect=Corporate Leftover
|Description= Having serve under the grasp of a mega, Argyle is still kinda of aware of what is going on with the SOX corporation game, even though he is still very reluctant to speak of those topics as if someone would be listening to him when he does so.
|Description= Having served under a mega in an advanced position, Argyle is still kind of aware of what is going on with the SOX corporation game, even though he is very reluctant to speak of those matters if someone would be listening to him.
|}}
|}}
<!-- Do not remove the below text. It's super important for the Aspect table. All aspects should be listed above this line. -->
<!-- Do not remove the below text. It's super important for the Aspect table. All aspects should be listed above this line. -->

Latest revision as of 15:16, 18 November 2023

Argyle
Argyle.png
Leader of the Pale Herd
Disgraced Elite Decker
Contact Ownerde Seattle Zerre de Seattle
Owner's Discord Name
Connection2
ArchetypeCustom (A,K,N,G)
LocationSOX
MetatypeHuman (Ghoul)
GenderMale
Awakened/EmergedMundane
Age41
Preferred Payment MethodService
Hobbies/ViceTechnology
Personal LifeSingle
FactionSOX Scorched
AspectsParanoiac
Mine Dweller
Decker
Tech Scavenger
Corporate Leftover


Overview

Argyle used to be corporate - he refuses to tell what kind exactly. It's a kind of a sore spot, looks like - all the markings on his cyberware have been thoroughly erased. Most of it is deltaware, however, indicating he must have been a big cheese and knows enough to have fled with it, successfully evading pursuit. This quickly earned him a place of power in the local "Carni" community, granting him control over the network of some old mines.

While he is a local top dog and no one can really mess with him so far, Argyle doesn't really like that situation at all and is actively trying to get out of the SOX. However, he knows that leaving might be the easiest part of the deal, since Marianne is active and is body is worth millions.

He is pretty tall and slim, with a suit of decorated armor and cyberware to embrace the aesthetics of the SOX. He carries a juryrigged rifle and a staff decorated with skulls to intimidate others - tribals or traders that might pay a visit to him.

Aspects Description

Aspect Description
Paranoiac Argyle is paranoid and doesn't trust anyone. Double the cost to raise his loyalty with CDP. Moreover, it can't be pushed over loyalty 3 without a dedicated run due to this innate lack of trust.
Mine Dweller Argyle knows the intricate mine network running through the SOX underground. A perfect nest for ghouls, but also the resting place of many ferals and insect spirits. He knows which tunnels can be used and which one you need to avoid.
Decker Argyle used to be a decker. A really wiz one too. As such he can provide many services in regard to hacking - especially when accessing the local SOX grid.
Tech Scavenger Argyle is truly skilled at juryrigging stuff. Some of his goons got really good weapons and somewhat functionning cyberware. Anything technological you have at hand, he'll be able to fix. Maybe even improve it...
Corporate Leftover Having served under a mega in an advanced position, Argyle is still kind of aware of what is going on with the SOX corporation game, even though he is very reluctant to speak of those matters if someone would be listening to him.

Dicepools

Dicepools
Knowledge Checks 6 + Loyalty + Aspects - Notoriety
Active Checks 10 + Loyalty + Aspects - Notoriety
Gear Acquisition Checks 0 + Loyalty + Aspects - Notoriety
Networking Checks 2 + Loyalty + Aspects - Notoriety


Network

Player Characters with this Contact

NameLoyaltyChips
Eidolon2Even


NPC who know this contact

Narrative Significant Runs

NameGMMetaplotDate of Run
Zone de RéseautageSarcarianRad Wars 208413 November 2084