Difference between revisions of "RVP"
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RVP | Player run rewards are measured in [[RVP]] (Reward Value Points). They can be converted to | ||
*2,000 nuyen | |||
* | *4,000 nuyen worth of gear, if an NPC has the ability to obtain it at severe discount | ||
* | **Giving out gear above Availability 19 requires approval from Thematics | ||
** Giving out gear above Availability | **Players may use GMP at a rate of 1 GMP to 2000 nuyen to supplement this, which is not subject to the RVP cap. Note that Thematics must still approve items above availability 19 | ||
* 1 karma | *4000 nuyen in cost of lifestyle modification | ||
* 1 karma of positive qualities adequately roleplayed for ( | *1 karma | ||
* 1 Street Cred (max of 1 per run) | *2 [[CDP]] | ||
* 1 Connection or 1 Loyalty for a new contact gained that run ( | *1 karma of positive qualities adequately roleplayed for (i.e. at chargen cost if it's a run reward) | ||
** Contacts rewarded can be public or private, but they ''must'' be shared (if | *1 karma of negative qualities adequately played for, bought off at chargen rates. | ||
** Contacts above Connection 6 require approval of the Thematics Department | **Qualities with ranks may be bought off in part, such as Phobia (Moderate) to Phobia (Mild). | ||
*1 Street Cred (max of 1 per run) | |||
*1 Connection or 1 Loyalty for a new contact gained that run minus 1 (i.e. 6 RVP for a 4/3 contact) | |||
**Contacts rewarded can be public or private, but they ''must'' be shared (if Connection changes or it dies for one character, it does for all the others who have it) | |||
**Contacts above Connection 6 require approval of the Thematics Department | |||
**Please check out the [[Contact Rules#Buying Contacts|Contact Rules]] page for further instructions on acquiring contacts. | |||
**Contact loyalty may be upgraded as part of run rewards. The RVP value is equal to the change in loyalty. | |||
*Group contacts can be awarded at chargen cost if a run reward per rules specified in [[Contact Rules#Joining Groups|Contact Rules]] | |||
For Mundane Ascensions, the player converts 1 RVP each into up to 5 of the following (Each can be taken multiple times): | |||
Additionally, runs may award faction rep as per RAW rules (generally 1-2 per run) and this doesn't count against RVP. | * 5 karma towards a skill or martial art | ||
* 20k nuyen towards non-ware (You may bank this across multiple ascensions) | |||
* 6 karma towards qualities at post-gen price | |||
* 4 karma towards Edge | |||
* 10k nuyen towards 'ware (you may bank this across multiple ascensions) | |||
* +20 Faction Rep | |||
Additionally, runs may award faction rep as per RAW rules (generally 1-2 per run) and this doesn't count against RVP. Player joinable factions may be offered at character generation rates. The chance for an Awakened or Emerged character to purchase deltaware may be used as a Run Reward for Semi-Prime or Prime runs. This takes up 15 RVP and must be approved by a member of the Thematics Team. For awakened or emerged PCs with the Regeneration critter power, this takes up 30 RVP and must be approved by a member of the Thematics Team. |
Latest revision as of 15:03, 12 April 2024
Player run rewards are measured in RVP (Reward Value Points). They can be converted to
- 2,000 nuyen
- 4,000 nuyen worth of gear, if an NPC has the ability to obtain it at severe discount
- Giving out gear above Availability 19 requires approval from Thematics
- Players may use GMP at a rate of 1 GMP to 2000 nuyen to supplement this, which is not subject to the RVP cap. Note that Thematics must still approve items above availability 19
- 4000 nuyen in cost of lifestyle modification
- 1 karma
- 2 CDP
- 1 karma of positive qualities adequately roleplayed for (i.e. at chargen cost if it's a run reward)
- 1 karma of negative qualities adequately played for, bought off at chargen rates.
- Qualities with ranks may be bought off in part, such as Phobia (Moderate) to Phobia (Mild).
- 1 Street Cred (max of 1 per run)
- 1 Connection or 1 Loyalty for a new contact gained that run minus 1 (i.e. 6 RVP for a 4/3 contact)
- Contacts rewarded can be public or private, but they must be shared (if Connection changes or it dies for one character, it does for all the others who have it)
- Contacts above Connection 6 require approval of the Thematics Department
- Please check out the Contact Rules page for further instructions on acquiring contacts.
- Contact loyalty may be upgraded as part of run rewards. The RVP value is equal to the change in loyalty.
- Group contacts can be awarded at chargen cost if a run reward per rules specified in Contact Rules
For Mundane Ascensions, the player converts 1 RVP each into up to 5 of the following (Each can be taken multiple times):
- 5 karma towards a skill or martial art
- 20k nuyen towards non-ware (You may bank this across multiple ascensions)
- 6 karma towards qualities at post-gen price
- 4 karma towards Edge
- 10k nuyen towards 'ware (you may bank this across multiple ascensions)
- +20 Faction Rep
Additionally, runs may award faction rep as per RAW rules (generally 1-2 per run) and this doesn't count against RVP. Player joinable factions may be offered at character generation rates. The chance for an Awakened or Emerged character to purchase deltaware may be used as a Run Reward for Semi-Prime or Prime runs. This takes up 15 RVP and must be approved by a member of the Thematics Team. For awakened or emerged PCs with the Regeneration critter power, this takes up 30 RVP and must be approved by a member of the Thematics Team.