Difference between revisions of "Jimmy TwoTones"
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{{ContactInfobox| | {{ContactInfobox| | ||
<!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you'd like to use. After you create the page, click on the red link to upload the image. --> | <!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you'd like to use. After you create the page, click on the red link to upload the image. --> | ||
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==Overview== | ==Overview== | ||
Jimmy is a force 7 Anarch spirit. Met on an endless track to an interchange to a place where one could exchange and play for ideas and memories in the astral realm. Generally he tries to help when asked. Likes being paid in Karma and secrets. Looks generally like an older man, with disheveled clothes, slick back hair or unkempt depending on his mood. He has a car that is a force 1 | Jimmy is a force 7 Anarch spirit. Met on an endless track to an interchange to a place where one could exchange and play for ideas and memories in the astral realm. Generally he tries to help when asked. Likes being paid in Karma and secrets. Looks generally like an older man, with disheveled clothes, slick back hair or unkempt depending on his mood. He has a car that is a force 1 weapon focus that he uses to drive and travel along with him in the astral. If used as a weapon, use CHA+3 as an improvised weapon in the astral. | ||
The car resembles a vanta black Talbot-Lago T26 Grand Sport from the early 1940s. The outside is often pristine and flawless, though on the inside not so much. Inside the car one can often find old food wrappers or various runner paraphenalia. Ranging from pistols of unknown make, to packs of explosives. He embodies the mindset of a pink mohawk runner. Do whatever you want and do it your way. | |||
As an Anarch spirit that is in the spirit of shadowrunning, he likes loud flashy guns and equipment. If you were to gift him a gun with a krime loudener for an example he would absolutely be your friend for a day or longer. If you invite him on a job to go blow up any megacorp facility he will gladly agree. Though if you plan on going silent, give him the idea to make a distraction and help him. He will gladly go loud or drive a truck full of explosives into a building. | As an Anarch spirit that is in the spirit of shadowrunning, he likes loud flashy guns and equipment. If you were to gift him a gun with a krime loudener for an example he would absolutely be your friend for a day or longer. If you invite him on a job to go blow up any megacorp facility he will gladly agree. Though if you plan on going silent, give him the idea to make a distraction and help him. He will gladly go loud or drive a truck full of explosives into a building. | ||
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<!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You're allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--> | <!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You're allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--> | ||
{{PositiveAspect| | {{PositiveAspect| | ||
|Aspect= | |Aspect= "Ohhh... yeeaah..." | ||
|Description= | |Description= When using a gun that requires 2 hands or makes explosions he is most happy. Rocket launchers, grenade launchers or Ramboing an LMG, he is happy. Spraying happily with no care for the effects. | ||
|}} | |}} | ||
<!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --> | <!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --> | ||
{{PositiveAspect| | |||
|Aspect= "Look you just gotta cross this wire here and its gonna make a nice big boom. DON'T CUT THAT WIRE!" | |||
|Description= Being a free spirit with 7 ranks in demolitions, Jimmy innately knows explosives and their chemical compositions. He knows how to make a boom and he will gladly help runners with their explosives and setting them up. | |||
|}} | |||
{{PositiveAspect| | |||
|Aspect= "Say my name three times while gripping my card and I will come running if I aint busy." | |||
|Description= A certain runner has acquired a personal card from Jimmy that contains his aura and he innately knows. As a way to contact him. This card when used will summon Jimmy who will appear in a whirl of wind and magic, usually in his roaring car to come to a stop. | |||
|}} | |||
<!-- Do not remove the below text. It's super important for the Aspect table. All aspects should be listed above this line. --> | <!-- Do not remove the below text. It's super important for the Aspect table. All aspects should be listed above this line. --> | ||
}} | }} | ||
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[[Category:Contacts]] | [[Category:Contacts]] | ||
[[Category: | [[Category:Free Spirits]] |
Latest revision as of 00:07, 16 October 2024
Contact Owner | AnuBonk |
---|---|
Owner's Discord Name | .anumati |
Connection | 2 |
Archetype | Service |
Location | Astral |
Metatype | Anarch Free Spirit |
Gender | Male |
Awakened/Emerged | Awakened |
Preferred Payment Method | Karma |
Hobbies/Vice | Explosives |
Personal Life | Shadowrunning |
Aspects | "I'm a freebird baby!" "Ohhh... yeeaah..." "Say my name three times while gripping my card and I will come running if I aint busy." "Look you just gotta cross this wire here and its gonna make a nice big boom. DON'T CUT THAT WIRE!" |
Overview
Jimmy is a force 7 Anarch spirit. Met on an endless track to an interchange to a place where one could exchange and play for ideas and memories in the astral realm. Generally he tries to help when asked. Likes being paid in Karma and secrets. Looks generally like an older man, with disheveled clothes, slick back hair or unkempt depending on his mood. He has a car that is a force 1 weapon focus that he uses to drive and travel along with him in the astral. If used as a weapon, use CHA+3 as an improvised weapon in the astral.
The car resembles a vanta black Talbot-Lago T26 Grand Sport from the early 1940s. The outside is often pristine and flawless, though on the inside not so much. Inside the car one can often find old food wrappers or various runner paraphenalia. Ranging from pistols of unknown make, to packs of explosives. He embodies the mindset of a pink mohawk runner. Do whatever you want and do it your way.
As an Anarch spirit that is in the spirit of shadowrunning, he likes loud flashy guns and equipment. If you were to gift him a gun with a krime loudener for an example he would absolutely be your friend for a day or longer. If you invite him on a job to go blow up any megacorp facility he will gladly agree. Though if you plan on going silent, give him the idea to make a distraction and help him. He will gladly go loud or drive a truck full of explosives into a building.
Aspects Description
Aspect | Description |
---|---|
"I'm a freebird baby!" | Jimmy is a free spirit, bound by no one but his own desires. Being an Anarch from Zeco-corporatum he desires chaos and explosions and the downfall of the megacorps. |
"Ohhh... yeeaah..." | When using a gun that requires 2 hands or makes explosions he is most happy. Rocket launchers, grenade launchers or Ramboing an LMG, he is happy. Spraying happily with no care for the effects. |
"Look you just gotta cross this wire here and its gonna make a nice big boom. DON'T CUT THAT WIRE!" | Being a free spirit with 7 ranks in demolitions, Jimmy innately knows explosives and their chemical compositions. He knows how to make a boom and he will gladly help runners with their explosives and setting them up. |
"Say my name three times while gripping my card and I will come running if I aint busy." | A certain runner has acquired a personal card from Jimmy that contains his aura and he innately knows. As a way to contact him. This card when used will summon Jimmy who will appear in a whirl of wind and magic, usually in his roaring car to come to a stop. |
Dicepools
Dicepools | |
---|---|
Knowledge Checks | 6 + Loyalty + Aspects - Notoriety |
Active Checks | 10 + Loyalty + Aspects - Notoriety |
Gear Acquisition Checks | 2 + Loyalty + Aspects - Notoriety |
Networking Checks | 0 + Loyalty + Aspects - Notoriety |
Network
Player Characters with this Contact
No active characters with this contact have been found.
NPC who know this contact
Narrative Significant Runs
Name | GM | Metaplot | Date of Run |
---|---|---|---|
Walking To The Library | Anumati | 12 March 2085 |