Difference between revisions of "Orc EO Eviction"

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==The Plan==
==The Plan==
The team does a solid chunk of research - backed by Insight's decking skills, the team's knowledge of gang turf, and an extremely helpful note from [[Agamemnon]]. They learn the following:
The team does only a little physical recon - the samurai sneaking around a little to get eyes on the building physically. A dozen orks, heavily armed - a couple decently powerful fire spirits. Other runners might take time for strategy. This lot, however, is good at violence.


1The gang lives in a shopping mall turned crime hive on the border between the Kanaga-gumi and the Black Chrysantheum Triad, meaning neither can move in to clear it. They sell drugs through there to the poorer people of Tacoma. Primarily, they push Cram, Betameth, and Novacoke. Weaker stuff and small arms are also sold. There's a lot of homeless people living here, and a lot of gangs that pop up because of it. Murders are common.
The plan? It's violence.


There have been multiple officers lost trying to enter to investigate crimes. The most recent death reported was Taylor Bellenoit, a female Knight Errant detective. Their was streamed to a few public media sites, though under different names and not associated to the news channels.
==The Run==
A half dozen armed orks with grenades are little match for swift moving samurai and a boat firing at the speed of the pilot's mind.
 
Saint and Lichtenberg charge one side - in tune in this moment, where violent gangers are the target of frustrations and bounty alike. They round up a pair - who go up in balls of flame shortly thereafter, grenades with pins pulled taking the expected effect. NSH fires at orks along the other wide, using the vantage of the airborne boat to provide covering fire. Ashford, meanwhile, grapples with spirits on the astral, sending his own to do battle with the roiling fire spirits present.
 
Once the outside clears, the runners push inside - where they find a suspiciously empty warehouse. A search follows, the runners seeking out The Boss as the Johnson called him. With no evidence of him in sight, they search in detail. What's uncovered is the entrance to a tunnel - one that is trapped.  
 
After disarming the trap by setting it off and caving in a portion of the warehouse the Orks were calling theirs, the runners find themselves in a series of tunnels beneath Kingsgate. It's abundantly clear that their ork friends are long gone.


The lucky tip from Agamemnon though is the name of an accomplice of Chef - a man name Stevie Strikes, whose name has been associated with the Finnigan syndicate in the past. Saint fumes at the knowledge - and is eager to get another little chunk of vengeance upon them.
That's a win for the team though - orks successfully evicted.


With information on the gang's activities, their likely supplier, and a time when they'll be meeting him, they're ready to go on site and come up with a plan to assassinate the enemy.
==Aftermath==
The orks have been evicted.


==The Run==
MCT has cleared out a loose end pointing towards their operations in Kingsgate.
On-site work starts with Oberon scouting around - listening out for any signs of activity from the gang.
 
The team receives free Aztlanner food.


As he investigates, he's called out to by a ganger in a store, pushing drugs. After asking for something extra (and mentioning a couple hundred nuyen), the Nocturna gets a nod and an invitation to come in the back so he can get it. The warning from Insight comes a bit late - he's jumped by multiple gangers, who stick him up - and charge triple price for the drugs he's bought. Fuming, he leaves - going to find a place to open his ears. Luckily, his patience is rewarded - quickly, he learns that a supply run is due to show up soon.
==Rewards==
Run Rewards for Orc EO Eviction (High, 16 RVP)


The runners set up stakeout positions, Zenith taking a place above to shoot down on their target when he meets the Finns, Saint settling in to 'provide backup' - all while she fights the urge to start cutting the Finns down.
20,000 Nuyen (10 RVP)


When the time comes, Zenith's gunshot is unerring - down goes their target. Moments later, he runs interference to prevent Saint from rushing the Finns, and the team makes good on a quick escape.
5 Karma (5 RVP)


==Aftermath==
4 CDP (1 RVP + Base)
Down goes another ganger, vengeance achieved. The Knight Errant officers' captain, having learned what they were up to, meets the runners himself - and ensures they're paid fairly, smiling as he notes, "I like it when criminals kill criminals. Good work."


And while the team might not be happy with that, the pay ought to make up for it.
1 Carne Asada Burrito with all the fixings (Priceless)


==Rewards==
Optionals:
Run Rewards for "Working for the Man's Widow" (High - 16 RVP)


10k Nuyen - 5 RVP
8,000 Nuyen in Drug Rewards up to 18F (2 RVP)


7 Karma - 7 RVP
12,000 Nuyen in Explosives up to 18F (3 RVP)


8 CDP - 4 RVP
Shoot First, Don't ask Questions at Gen Rates (2 RVP)


2 CDP Base
For Linguini (Lichtenberg):


For Oberon: 1 Chip Earned against Agamemnon
1 Chip on Pappy


==Game Quotes==
==Game Quotes==
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==Player After Action Reports (AARs)==
==Player After Action Reports (AARs)==
[[Ashford]] - "Another triviality for a magician such as I, evicting those orks was a simple task, even if I had to stretch a bit with that last spell. My telekinetic abilities seem to be quite potent, however."

Latest revision as of 11:15, 5 August 2024

Orc EO Eviction
Date2085-03-01
GMLHOG
LocationKingsgate, Seattle
Status Threat Level: High
Factions Involved
ShadowHaven Kanaga-gumi
Ashford
Saint
Lichtenberg
No Significant Harassment
Kousuke Yamada


Summary

A guy who loves tacos wants to evict a local gang. He's paying a lot of money for runners to do so - and boy do they deliver.

Background

MCT's plant in Kingsgate has a lot going on behind the scenes - and Taco Johnson wants to cover that all up. One part of that plan is clearing out a gang that's outlived its usefulness.

The Meet

At La Taqueria Azteca, a Johnson meets a group of runners with a simple request. "Get this gang off this property. I don't care how you do it." The runners called were the right choice for the job - the main question asked was simply "how much is it worth to you?"

The Plan

The team does only a little physical recon - the samurai sneaking around a little to get eyes on the building physically. A dozen orks, heavily armed - a couple decently powerful fire spirits. Other runners might take time for strategy. This lot, however, is good at violence.

The plan? It's violence.

The Run

A half dozen armed orks with grenades are little match for swift moving samurai and a boat firing at the speed of the pilot's mind.

Saint and Lichtenberg charge one side - in tune in this moment, where violent gangers are the target of frustrations and bounty alike. They round up a pair - who go up in balls of flame shortly thereafter, grenades with pins pulled taking the expected effect. NSH fires at orks along the other wide, using the vantage of the airborne boat to provide covering fire. Ashford, meanwhile, grapples with spirits on the astral, sending his own to do battle with the roiling fire spirits present.

Once the outside clears, the runners push inside - where they find a suspiciously empty warehouse. A search follows, the runners seeking out The Boss as the Johnson called him. With no evidence of him in sight, they search in detail. What's uncovered is the entrance to a tunnel - one that is trapped.

After disarming the trap by setting it off and caving in a portion of the warehouse the Orks were calling theirs, the runners find themselves in a series of tunnels beneath Kingsgate. It's abundantly clear that their ork friends are long gone.

That's a win for the team though - orks successfully evicted.

Aftermath

The orks have been evicted.

MCT has cleared out a loose end pointing towards their operations in Kingsgate.

The team receives free Aztlanner food.

Rewards

Run Rewards for Orc EO Eviction (High, 16 RVP)

20,000 Nuyen (10 RVP)

5 Karma (5 RVP)

4 CDP (1 RVP + Base)

1 Carne Asada Burrito with all the fixings (Priceless)

Optionals:

8,000 Nuyen in Drug Rewards up to 18F (2 RVP)

12,000 Nuyen in Explosives up to 18F (3 RVP)

Shoot First, Don't ask Questions at Gen Rates (2 RVP)

For Linguini (Lichtenberg):

1 Chip on Pappy

Game Quotes

Player After Action Reports (AARs)

Ashford - "Another triviality for a magician such as I, evicting those orks was a simple task, even if I had to stretch a bit with that last spell. My telekinetic abilities seem to be quite potent, however."