Difference between revisions of "Orc EO Eviction"

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==The Plan==
==The Plan==
The team does only a little physical recon - the samurai sneaking around a little to get eyes on the building physically. Overall, though, the plan's simple enough. The party's good at violence.
The team does only a little physical recon - the samurai sneaking around a little to get eyes on the building physically. A dozen orks, heavily armed - a couple decently powerful fire spirits. Other runners might take time for strategy. This lot, however, is good at violence.


The plan? It's violence.
The plan? It's violence.


==The Run==
==The Run==
On-site work starts with Oberon scouting around - listening out for any signs of activity from the gang.
A half dozen armed orks with grenades are little match for swift moving samurai and a boat firing at the speed of the pilot's mind.


As he investigates, he's called out to by a ganger in a store, pushing drugs. After asking for something extra (and mentioning a couple hundred nuyen), the Nocturna gets a nod and an invitation to come in the back so he can get it. The warning from Insight comes a bit late - he's jumped by multiple gangers, who stick him up - and charge triple price for the drugs he's bought. Fuming, he leaves - going to find a place to open his ears. Luckily, his patience is rewarded - quickly, he learns that a supply run is due to show up soon.
Saint and Lichtenberg charge one side - in tune in this moment, where violent gangers are the target of frustrations and bounty alike. They round up a pair - who go up in balls of flame shortly thereafter, grenades with pins pulled taking the expected effect. NSH fires at orks along the other wide, using the vantage of the airborne boat to provide covering fire. Ashford, meanwhile, grapples with spirits on the astral, sending his own to do battle with the roiling fire spirits present.


The runners set up stakeout positions, Zenith taking a place above to shoot down on their target when he meets the Finns, Saint settling in to 'provide backup' - all while she fights the urge to start cutting the Finns down.
Once the outside clears, the runners push inside - where they find a suspiciously empty warehouse. A search follows, the runners seeking out The Boss as the Johnson called him. With no evidence of him in sight, they search in detail. What's uncovered is the entrance to a tunnel - one that is trapped.  


When the time comes, Zenith's gunshot is unerring - down goes their target. Moments later, he runs interference to prevent Saint from rushing the Finns, and the team makes good on a quick escape.
After disarming the trap by setting it off and caving in a portion of the warehouse the Orks were calling theirs, the runners find themselves in a series of tunnels beneath Kingsgate. It's abundantly clear that their ork friends are long gone.
 
That's a win for the team though - orks successfully evicted.


==Aftermath==
==Aftermath==
Down goes another ganger, vengeance achieved. The Knight Errant officers' captain, having learned what they were up to, meets the runners himself - and ensures they're paid fairly, smiling as he notes, "I like it when criminals kill criminals. Good work."
The orks have been evicted.
 
MCT has cleared out a loose end pointing towards their operations in Kingsgate.


And while the team might not be happy with that, the pay ought to make up for it.
The team receives free Aztlanner food.


==Rewards==
==Rewards==
Run Rewards for "Working for the Man's Widow" (High - 16 RVP)
Run Rewards for Orc EO Eviction (High, 16 RVP)
 
20,000 Nuyen (10 RVP)
 
5 Karma (5 RVP)
 
4 CDP (1 RVP + Base)
 
1 Carne Asada Burrito with all the fixings (Priceless)
 
Optionals:


10k Nuyen - 5 RVP
8,000 Nuyen in Drug Rewards up to 18F (2 RVP)


7 Karma - 7 RVP
12,000 Nuyen in Explosives up to 18F (3 RVP)


8 CDP - 4 RVP
Shoot First, Don't ask Questions at Gen Rates (2 RVP)


2 CDP Base
For Linguini (Lichtenberg):


For Oberon: 1 Chip Earned against Agamemnon
1 Chip on Pappy


==Game Quotes==
==Game Quotes==
Line 113: Line 127:


==Player After Action Reports (AARs)==
==Player After Action Reports (AARs)==
[[Ashford]] - "Another triviality for a magician such as I, evicting those orks was a simple task, even if I had to stretch a bit with that last spell. My telekinetic abilities seem to be quite potent, however."

Latest revision as of 11:15, 5 August 2024

Orc EO Eviction
Date2085-03-01
GMLHOG
LocationKingsgate, Seattle
Status Threat Level: High
Factions Involved
ShadowHaven Kanaga-gumi
Ashford
Saint
Lichtenberg
No Significant Harassment
Kousuke Yamada


Summary

A guy who loves tacos wants to evict a local gang. He's paying a lot of money for runners to do so - and boy do they deliver.

Background

MCT's plant in Kingsgate has a lot going on behind the scenes - and Taco Johnson wants to cover that all up. One part of that plan is clearing out a gang that's outlived its usefulness.

The Meet

At La Taqueria Azteca, a Johnson meets a group of runners with a simple request. "Get this gang off this property. I don't care how you do it." The runners called were the right choice for the job - the main question asked was simply "how much is it worth to you?"

The Plan

The team does only a little physical recon - the samurai sneaking around a little to get eyes on the building physically. A dozen orks, heavily armed - a couple decently powerful fire spirits. Other runners might take time for strategy. This lot, however, is good at violence.

The plan? It's violence.

The Run

A half dozen armed orks with grenades are little match for swift moving samurai and a boat firing at the speed of the pilot's mind.

Saint and Lichtenberg charge one side - in tune in this moment, where violent gangers are the target of frustrations and bounty alike. They round up a pair - who go up in balls of flame shortly thereafter, grenades with pins pulled taking the expected effect. NSH fires at orks along the other wide, using the vantage of the airborne boat to provide covering fire. Ashford, meanwhile, grapples with spirits on the astral, sending his own to do battle with the roiling fire spirits present.

Once the outside clears, the runners push inside - where they find a suspiciously empty warehouse. A search follows, the runners seeking out The Boss as the Johnson called him. With no evidence of him in sight, they search in detail. What's uncovered is the entrance to a tunnel - one that is trapped.

After disarming the trap by setting it off and caving in a portion of the warehouse the Orks were calling theirs, the runners find themselves in a series of tunnels beneath Kingsgate. It's abundantly clear that their ork friends are long gone.

That's a win for the team though - orks successfully evicted.

Aftermath

The orks have been evicted.

MCT has cleared out a loose end pointing towards their operations in Kingsgate.

The team receives free Aztlanner food.

Rewards

Run Rewards for Orc EO Eviction (High, 16 RVP)

20,000 Nuyen (10 RVP)

5 Karma (5 RVP)

4 CDP (1 RVP + Base)

1 Carne Asada Burrito with all the fixings (Priceless)

Optionals:

8,000 Nuyen in Drug Rewards up to 18F (2 RVP)

12,000 Nuyen in Explosives up to 18F (3 RVP)

Shoot First, Don't ask Questions at Gen Rates (2 RVP)

For Linguini (Lichtenberg):

1 Chip on Pappy

Game Quotes

Player After Action Reports (AARs)

Ashford - "Another triviality for a magician such as I, evicting those orks was a simple task, even if I had to stretch a bit with that last spell. My telekinetic abilities seem to be quite potent, however."