Difference between revisions of "Anne-Marie Leveux"

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<!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. -->
<!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. -->
|Connection=2
|Connection= 2


<!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. -->
<!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. -->
|Archetype=Service
|Archetype= Service


<!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. -->
<!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. -->
|Location=New Orleans
|Location=New Orleans (CAS)
|Metatype=Elf
|Metatype=Elf
|AwakenedEmergedOrMundane=Mundane
|AwakenedEmergedOrMundane=Mundane
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==Overview==
==Overview==
This is where you would write a blurb about the contact.
Anne-Marie Leveux has always bucked at the yoke of authority.  It wasn't hard to see this youngster was never bound for a life anywhere but the shadows - but she soon found out that a runner's life is not everything the trids promist it will be.
 
Anne-Marie had two best friends in the entire world:  Iréne Facilier and Marcéline Dubois.  The trio were often a nuisance to [[Ursule Facilier]] as they grew up, but Ursule found the three young women to be talented at what they did.  Anne-Marie had the technological prowess to get around basic systems and was a whiz with a car.  Her daughter, Iréne, followed in her father's footsteps - she was skilled in not being seen and getting where she needed to go, and could handle herself in fight if she needed.  And Marcy could talk to anyone or anything for hours on end and seemed to have a natural knack for getting people to tell her what she wanted, when she wanted.
 
It seemed they were destined to do great things - until Ursule sent them on a mission that went sideways.  The Voodoo Posse was making a run at the target Ursule had sent the three young women to extract - they held out as long as they could against the superior numbers of the Posse, but in the end suffered catastropic losses.  Anne-Marie was left with a desire to spend as little time in New Orleans as she could after the incident; the Voodoo she had witnessed during the ordeal was something that had left her quite scarred.  Marcy lost an arm.  Iréne lost her life.
 
So Anne-Marie spends her time for the Technicolor Wings now as a smuggler, often taking Marcy on runs to combat the loneliness.  She mostly smuggles drugs in return for guns, but has been known to smuggle people for the right price.  She's very knowledgeable of the routes between New Orleans and San Francisco and Las Vegas, though they have been making the run into Seattle more often now.


==Aspects Description==
==Aspects Description==
<!-- Do not remove the below text. It's super important for the Aspect table. -->
{{AspectTable|
{{AspectTable|
<!-- Do not remove the above code. It's super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  -->


{{PositiveAspect|
|Aspect=Smuggler
|Description=Anne-Marie is a a mover of legal and illegal goods and is especially practiced at getting it across national borders.  She often makes the run from New Orleans to San Francisco to Seattle and back, but she has extensive knowledge of networks west of the Mississippi.  She can get you where you need to go, if you don't fuss to much about the condition of your travel arrangements.
|}}


<!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. -->
{{PositiveAspect|
{{NegativeAspect|
|Aspect=Gun Bunny
|Aspect=Example Negative Aspect
|Description=Guns spend better than credsticks anyway. Need something specific? Anne-Marie knows where to get it and how to get it to you.
|Description=This is an example negative aspect. You can write the fluff text here. Be sure to clear the negative aspect with thematics. If you do not wish to have a negative aspect, feel free to delete this section.
|HasThematicsApproval=No
|}}
|}}
<!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. -->


<!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. -->
{{PositiveAspect|
{{PositiveAspect|
|Aspect=Example Positive Aspect
|Aspect=Drugs are for Winners
|Description=This is an example positive aspect. You can write the fluff in here. Duplicate this section as many times as needed for your contact.
|Description=Drugs spend even more widely than guns! She won't get you K-10, but pretty much anything else she'll get for you with no questions asked.
|}}
|}}
<!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. -->
<!-- Do not remove the below text. It's super important for the Aspect table. All aspects should be listed above this line. -->
}}
}}
<!-- Do not remove the above text. -->


==Dicepools==
==Dicepools==
{{ContactDicepools}}
{{ContactDicepools}}
<!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don't panic and ask @wiki for help on the discord.-->


==Network==
==Network==
===Player Characters with this Contact===
===Player Characters with this Contact===
{{ContactPlayerConnections}}
{{ContactPlayerConnections}}
<!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. -->


===NPC who know this contact===
===NPC who know this contact===
<gallery>
File:Ursule.JPG|[[Ursule Facilier]]
</gallery>


==Narrative Significant Runs==
==Narrative Significant Runs==

Latest revision as of 14:13, 7 May 2021

Anne-Marie Leveux
Anne-Marie.jpg
Smuggler
Contact OwnerSedatedAlice
Owner's Discord Name
Connection2
Public Contact?Yes
ArchetypeService
LocationNew Orleans (CAS)
MetatypeElf
GenderFemale
Awakened/EmergedMundane
Age28
Preferred Payment MethodNuyen
Hobbies/ViceVape Nation
Personal LifeA Mess
FactionTechnicolor Wings
AspectsSmuggler
Gun Bunny
Drugs are for Winners



Overview

Anne-Marie Leveux has always bucked at the yoke of authority. It wasn't hard to see this youngster was never bound for a life anywhere but the shadows - but she soon found out that a runner's life is not everything the trids promist it will be.

Anne-Marie had two best friends in the entire world: Iréne Facilier and Marcéline Dubois. The trio were often a nuisance to Ursule Facilier as they grew up, but Ursule found the three young women to be talented at what they did. Anne-Marie had the technological prowess to get around basic systems and was a whiz with a car. Her daughter, Iréne, followed in her father's footsteps - she was skilled in not being seen and getting where she needed to go, and could handle herself in fight if she needed. And Marcy could talk to anyone or anything for hours on end and seemed to have a natural knack for getting people to tell her what she wanted, when she wanted.

It seemed they were destined to do great things - until Ursule sent them on a mission that went sideways. The Voodoo Posse was making a run at the target Ursule had sent the three young women to extract - they held out as long as they could against the superior numbers of the Posse, but in the end suffered catastropic losses. Anne-Marie was left with a desire to spend as little time in New Orleans as she could after the incident; the Voodoo she had witnessed during the ordeal was something that had left her quite scarred. Marcy lost an arm. Iréne lost her life.

So Anne-Marie spends her time for the Technicolor Wings now as a smuggler, often taking Marcy on runs to combat the loneliness. She mostly smuggles drugs in return for guns, but has been known to smuggle people for the right price. She's very knowledgeable of the routes between New Orleans and San Francisco and Las Vegas, though they have been making the run into Seattle more often now.

Aspects Description

Aspect Description
Smuggler Anne-Marie is a a mover of legal and illegal goods and is especially practiced at getting it across national borders. She often makes the run from New Orleans to San Francisco to Seattle and back, but she has extensive knowledge of networks west of the Mississippi. She can get you where you need to go, if you don't fuss to much about the condition of your travel arrangements.
Gun Bunny Guns spend better than credsticks anyway. Need something specific? Anne-Marie knows where to get it and how to get it to you.
Drugs are for Winners Drugs spend even more widely than guns! She won't get you K-10, but pretty much anything else she'll get for you with no questions asked.

Dicepools

Dicepools
Knowledge Checks 6 + Loyalty + Aspects - Notoriety
Active Checks 10 + Loyalty + Aspects - Notoriety
Gear Acquisition Checks 2 + Loyalty + Aspects - Notoriety
Networking Checks 0 + Loyalty + Aspects - Notoriety


Network

Player Characters with this Contact

NameLoyaltyChips
GX72Even
Nogitsune3Even
Zan Zan1Even


NPC who know this contact

Narrative Significant Runs

NameGMMetaplotDate of Run
Journey to the WestSarcarian31 October 2085