Difference between revisions of "Pelican"

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{{ContactInfobox|
{{ContactInfobox|
<!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you'd like to use. After you create the page, click on the red link to upload the image. -->
<!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you'd like to use. After you create the page, click on the red link to upload the image. -->
|Image=[[File:Placeholder2.jpg|200px]]  
|Image=[[File:O_the_Pelican.png|200px]]  


<!-- Below is the "official job" of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. -->
<!-- Below is the "official job" of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. -->
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<!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. -->
<!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. -->
|Location=Everett
|Location=Seattle, Everett
|Metatype=Human
|Metatype=Human
|AwakenedEmergedOrMundane=Mundane
|AwakenedEmergedOrMundane=Mundane
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|Aspect=Vehicular Vendetta
|Aspect=Vehicular Vendetta
|Description=Pelican has an archenemy, the smuggler Scarab. Every time Pelican is brought in by a PC for any active check or gear acquisition check, roll 1d6 in secret. on a 1, Scarab has chosen this time to strike! While neither smuggler will bring in any outsiders into their conflict, Scarab still has plenty of resources at his disposal. This will usually take the form of an attack on Pelican's vehicle(s), theft of his property, or framing him for some sort of crime, but can be other things depending on what would make sense in the situation. While Pelican is too stubborn to call for help, if left unassisted he won't be able to complete whatever service he was called in for, and the PCs may be dragged in anyways depending on the circumstances.
|Description=Pelican has an archenemy, the smuggler Scarab. Every time Pelican is brought in by a PC for any active check or gear acquisition check, roll 1d6 in secret. on a 1, Scarab has chosen this time to strike! While neither smuggler will bring in any outsiders into their conflict, Scarab still has plenty of resources at his disposal. This will usually take the form of an attack on Pelican's vehicle(s), theft of his property, or framing him for some sort of crime, but can be other things depending on what would make sense in the situation. While Pelican is too stubborn to call for help, if left unassisted he won't be able to complete whatever service he was called in for, and the PCs may be dragged in anyways depending on the circumstances.
|HasThematicsApproval=No
|HasThematicsApproval=Yes
|}}
|}}


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==Narrative Significant Runs==
==Narrative Significant Runs==
{{ContactRuns}}
{{ContactRuns}}
[[Smuggler's Strife]]




[[Category:Contacts]]
[[Category:Contacts]]
[[Category:Public Contacts]]
[[Category:Public Contacts]]

Latest revision as of 17:13, 21 February 2023

Pelican
O the Pelican.png
Smuggler
Proud owner of one mildly stolen blimp
Contact Ownergnome_idea_what
Owner's Discord Name
Connection2
Public Contact?Yes
ArchetypeService
LocationSeattle, Everett
MetatypeHuman
GenderMale
Awakened/EmergedMundane
AgeYoung
Preferred Payment MethodContraband
Hobbies/ViceVehicles what go fast
Personal LifeNone of your business
AspectsMaster of the Skies
Signature Drone
Smug Smuggler
Vehicular Vendetta
Close Air Support



Overview

Pelican is an independent smuggler who does work all up and down the Pacific, not bound by any syndicate or organization. He's a cheerful go-getter who's always happy to lend a hand... for the right price. Just don't get caught between him and his rival.

Personality

Pelican values his freedom to take whatever jobs he wishes, and while he's happy to take any job occupying a week or so of his time, any longer than that and he gets antsy. He's competent when it comes to all things mechanical, but considers himself above rote repair jobs. His accent is ambiguously american, but should be somewhat grating. When it comes to his rivalry with the smuggler Scarab, he seems almost self-contradictory, railing against the sneaky underhanded bastard who nearly cost him his prize airplane one minute and forbidding anyone to touch the man the next minute.

Aspects Description

Aspect Description
Vehicular Vendetta Pelican has an archenemy, the smuggler Scarab. Every time Pelican is brought in by a PC for any active check or gear acquisition check, roll 1d6 in secret. on a 1, Scarab has chosen this time to strike! While neither smuggler will bring in any outsiders into their conflict, Scarab still has plenty of resources at his disposal. This will usually take the form of an attack on Pelican's vehicle(s), theft of his property, or framing him for some sort of crime, but can be other things depending on what would make sense in the situation. While Pelican is too stubborn to call for help, if left unassisted he won't be able to complete whatever service he was called in for, and the PCs may be dragged in anyways depending on the circumstances.
Master of the Skies +2 dice for any check involving piloting or procuring aircraft.
Signature Drone +2 dice for any check involving the Renraku Pelican drone model, whether it's piloting one, attacking one, getting mods for one, or looking for one. Additionally, he has enough pelican drones stashed around the city to be able to supply the PCs with a stock model pelican within an hour, even if he's busy or unable to deliver it in person.
Smug Smuggler +2 dice for any check involving smuggling routes or smugglers.
Close Air Support As a service, Pelican can use his modded Cessna as a makeshift gunship and provide a strafing run or suppressive fire. Due to the severe illegality and danger of this act, this should be costed appropriately in nuyen, chips, and/or RVP, and he is never willing to perform this favor more than once in a run. Because he's a person that exists in the world and not just a button in a hotbar, this isn't something you can just do on command, so make sure to check in advance if he's available to bring the hurt on whoever ticked you off. +2 dice for vehicle-mounted weapons.

Dicepools

Dicepools
Knowledge Checks 6 + Loyalty + Aspects - Notoriety
Active Checks 10 + Loyalty + Aspects - Notoriety
Gear Acquisition Checks 2 + Loyalty + Aspects - Notoriety
Networking Checks 0 + Loyalty + Aspects - Notoriety


Network

Player Characters with this Contact

NameLoyaltyChips
Artemisia2Even


NPC who know this contact

Narrative Significant Runs

NameGMMetaplotDate of Run
Smuggler's StrifeNiven2 July 2082