Difference between revisions of "Zenny"

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|HobbiesOrVice=Zen. A lot of Zen.  
|HobbiesOrVice=Zen. A lot of Zen.  
|PersonalLife=Single
|PersonalLife=Single
|Faction=The Hellraisers
|Faction=Hellraisers


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To an emerged, technology is more than cold hunks of metal. Machines have life and soul, qualities that Zenny seeks to bring forth in his art (read: unlicensed cybersurgeries). A regular in the Loveland gang scene, he became a semi-willing member of the 'ware gang Explosive Special Reapers after his previous crew fell apart. The Reapers' vibes were, to put it bluntly, fucked; the only real consolation of working for the psychos was that they had a great cyberware hookup. When said cyberware hookup was killed on top of a volcano, Zenny decided to slip away and seek his fortunes elsewhere.  
To an emerged, technology is more than cold hunks of metal. Machines have life and soul, qualities that Zenny seeks to bring forth in his art (read: unlicensed cybersurgeries). A regular in the Loveland gang scene, he became a semi-willing member of the 'ware gang Explosive Special Reapers after his previous crew fell apart. The Reapers' vibes were, to put it bluntly, fucked; the only real consolation of working for the psychos was that they had a great cyberware hookup. When said cyberware hookup was killed on top of a volcano, Zenny decided to slip away and seek his fortunes elsewhere.  


Zenny's journey took him to Hell's Kitchen where he encountered the marvel of juryrigged tech that is the Iceberg Hotel. The building was a beacon in the wasteland, a chunk of technology that all had the soul he'd been looking for. After realizing that the place was surrounded by a minefield, he decided to join the hotel's gang to get a better look inside. Now a member of the Hellraisers' illustrious (2 person) matrix division, he's set about pestering Barracuda to get ware and making the wired host even more incomprehensible.  
Zenny's journey took him to Hell's Kitchen where he encountered the marvel of juryrigged tech that is the Iceberg Hotel. The building was a beacon in the wasteland, a chunk of technology that all had the soul he'd been looking for. After realizing that the place was surrounded by a minefield, he decided to join the hotel's gang to get a better look inside. Now a member of the Hellraisers' illustrious (2 person) matrix division, he's set about pestering Barracuda to get ware and making the building's wired host even more incomprehensible.


==Traits==
==Traits==
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|Aspect=In the Shop
|Aspect=In the Shop
|Description=Zenny's his own favorite patient, and can usually be found performing questionably safe operations on himself. When making an availibilty test with this contact, roll 1d6. On a 5 or a 6, Zenny will be in the middle of surgery and unable to perform any active checks. He'll also probably be high on redmesc, as he thinks it helps him operate better.  
|Description=Zenny's his own favorite patient, and can usually be found performing questionably safe operations on himself. When making an availibilty test with this contact, roll 1d6. On a 5 or a 6, Zenny will be in the middle of surgery and unable to perform any active checks. He'll also probably be high on redmesc, as he thinks it helps him operate better.  
|HasThematicsApproval=No
|HasThematicsApproval=Yes
|}}
|}}


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|Aspect=Voiding the Warranty
|Aspect=Voiding the Warranty
|Description=Zenny's cyberware is an ungodly mess of salvaged parts and juryrigging. It can be terrifyingly effective when he gets out the spurs, but it's also plagued by gremlins. Whenever Zenny makes an active check related to something intensely physical (e.g. fighting, helping move something heavy, etc.), the GM rolls 1d6. On a 5 or a 6, Zenny fails the task due to a malfunctioning piece of ware. The glitch should be spectacular, and preferably done at the worst possible moment for the runners.
|Description=Zenny's cyberware is an ungodly mess of salvaged parts and juryrigging. It can be terrifyingly effective when he gets out the spurs, but it's also plagued by gremlins. Whenever Zenny makes an active check related to something intensely physical (e.g. fighting, helping move something heavy, etc.), the GM rolls 1d6. On a 5 or a 6, Zenny fails the task due to a malfunctioning piece of ware. The glitch should be spectacular, and preferably done at the worst possible moment for the runners.
|HasThematicsApproval=No
|HasThematicsApproval=Yes
|}}
|}}


{{NegativeAspect|
{{NegativeAspect|
|Aspect=One of Those Idiots
|Aspect=One of Those Idiots
|Description=Zenny is a member of the Hellraisers. Although he isn't especially loyal to the group, he's got his rep as a ganger to consider. He will not do anything that he thinks will go against the gang's interest for anyone at less than loyalty 5, and will not snitch on his gangmates for anyone below loyalty 7.
|Description=Zenny is a member of the Hellraisers. Although he isn't especially loyal to the group, he's got his rep as a ganger to consider. He will not do anything that he thinks will go against the gang's interest for anyone at less than loyalty 5, and will not snitch on his gangmates for anyone below loyalty 6 (even then, he'll only do it for a very good reason).
|HasThematicsApproval=No
|HasThematicsApproval=Yes
|}}
|}}
<!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. -->
<!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. -->
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<!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You're allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.-->
<!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You're allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.-->
{{PositiveAspect|
{{PositiveAspect|
|Aspect=Scrapyard Tech
|Aspect=You Don't Need a License to Heal, Man
|Description=Zenny's a pretty handy mechanic, especially when it comes to hardware. He gets +2 on checks to repair busted matrix capable gear.
|Description=Despite how immensely unreliable Zenny is, he's actually a somewhat competent doctor. +2 to active checks relating to spaghetti surgery
|}}
|}}



Latest revision as of 06:28, 21 July 2021

Zenny
Zenny.jpg
Hippie Techno and Hellraisers Cyberdoc
"Embrace the chrome, man."
Contact OwnerDiscowhor
Owner's Discord Name
Connection3
Public Contact?Yes
ArchetypeCustom(A,G,K,N)
MetatypeElf
GenderHe/They
Awakened/EmergedEmerged
AgeMid 20's
Preferred Payment MethodCyberware
Hobbies/ViceZen. A lot of Zen.
Personal LifeSingle
FactionHellraisers
AspectsIn the Shop
Voiding the Warranty
One of Those Idiots
Chrome Artisan
I Got a Hookup
Man
Secondhand Soul
Who's Scott Green?
The Cyberest of Adepts
Trip Sitter
You Don't Need a License to Heal
Man



Overview

To an emerged, technology is more than cold hunks of metal. Machines have life and soul, qualities that Zenny seeks to bring forth in his art (read: unlicensed cybersurgeries). A regular in the Loveland gang scene, he became a semi-willing member of the 'ware gang Explosive Special Reapers after his previous crew fell apart. The Reapers' vibes were, to put it bluntly, fucked; the only real consolation of working for the psychos was that they had a great cyberware hookup. When said cyberware hookup was killed on top of a volcano, Zenny decided to slip away and seek his fortunes elsewhere.

Zenny's journey took him to Hell's Kitchen where he encountered the marvel of juryrigged tech that is the Iceberg Hotel. The building was a beacon in the wasteland, a chunk of technology that all had the soul he'd been looking for. After realizing that the place was surrounded by a minefield, he decided to join the hotel's gang to get a better look inside. Now a member of the Hellraisers' illustrious (2 person) matrix division, he's set about pestering Barracuda to get ware and making the building's wired host even more incomprehensible.

Traits

Zenny is a laid back dude. He's nice to everyone, rarely raises his voice, and is usually zonked out of his mind on Zen. He's super impressed by well-loved ware, and will complement it incessantly. Despite being good at what he does he's got a severe lack of common sense, frequently overclocking his ware way beyond the point of safety. The upside to this is that he's pretty handy in a fight, even if there's a small chance of his limbs bricking.

Aspects Description

Aspect Description
In the Shop Zenny's his own favorite patient, and can usually be found performing questionably safe operations on himself. When making an availibilty test with this contact, roll 1d6. On a 5 or a 6, Zenny will be in the middle of surgery and unable to perform any active checks. He'll also probably be high on redmesc, as he thinks it helps him operate better.
Voiding the Warranty Zenny's cyberware is an ungodly mess of salvaged parts and juryrigging. It can be terrifyingly effective when he gets out the spurs, but it's also plagued by gremlins. Whenever Zenny makes an active check related to something intensely physical (e.g. fighting, helping move something heavy, etc.), the GM rolls 1d6. On a 5 or a 6, Zenny fails the task due to a malfunctioning piece of ware. The glitch should be spectacular, and preferably done at the worst possible moment for the runners.
One of Those Idiots Zenny is a member of the Hellraisers. Although he isn't especially loyal to the group, he's got his rep as a ganger to consider. He will not do anything that he thinks will go against the gang's interest for anyone at less than loyalty 5, and will not snitch on his gangmates for anyone below loyalty 6 (even then, he'll only do it for a very good reason).
Chrome Artisan No one should trust this man to work on their ware. If they do though, they'll find out that he's actually pretty good at it. He gets +2 on any active check related to the installation, maintenance, or repair of cyberware.
I Got a Hookup, Man Although none of his plugs are as good as the Explosive Special Reapers, Zenny's still got some sources. +2 to all acquisition rolls for cyberware
Secondhand Soul The best ware's always got a few miles on it. Zenny keeps an inventory of used ware, and is always eager to tell you the story of where your arm came from. +2 to rolls involving used cyberware.
Who's Scott Green? Of course Zenny knows where to get drugs, man. From Oneiro to Betameth, if you can dream it Zenny's probably tried it. +2 to acquisition rolls for drugs, provided you pick up some for him too.
The Cyberest of Adepts Despite being a technomancer, the only kind of hacking Zenny does is with his cyberspurs. He hasn't survived this long in Puyallup by being a pushover, and can be pretty scary when his ware is working right. +2 to any checks that involve stand up fights.
Trip Sitter Zenny's been there before, man. It'll wear off eventually, so just ride it out until then. +2 to any checks for taking care of people having a bad time with drugs.
You Don't Need a License to Heal, Man Despite how immensely unreliable Zenny is, he's actually a somewhat competent doctor. +2 to active checks relating to spaghetti surgery

Dicepools

Dicepools
Knowledge Checks 3 + Loyalty + Aspects - Notoriety
Active Checks 11 + Loyalty + Aspects - Notoriety
Gear Acquisition Checks 7 + Loyalty + Aspects - Notoriety
Networking Checks 1 + Loyalty + Aspects - Notoriety


Network

Player Characters with this Contact

NameLoyaltyChips
Orchid3Even


NPC who know this contact

Narrative Significant Runs

No runs yet. This list will auto-populate when this character is tagged in a run AAR.