Difference between revisions of "Dog Days are Over"
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==The Run== | ==The Run== | ||
After making it to the right floor, Honeypie dissabled the elevators by smashing the keys for every floor, making it essentially impossible to use for at least 10 minutes. Meanwhile, Frieren found a guard and invited them to get payed off so the guard could leave before things got loud. Not taking the hint, Frieren brought him somewhere quiet and gave him a single punch, which ended him instantly. | |||
Afterwards, the team stacked up at the door to the grooming parlor, and Honeypie locked the door to the greeting area. Then, she tossed in a flashbang, and combat ensued. Honeypie smashed a guard and then ran for the dog, while Frieren and her spirit finished off the guard and then the other still standing one. | |||
While the dog tried to escape and Honeypie tried to catch up, a nearby technomancer called Knight Errant, but the duo was able to capture the dog and get away, unseen by Knight Errant or cameras. | |||
==Aftermath== | ==Aftermath== |
Revision as of 05:59, 26 January 2024
Dog Days are Over | ||||||||||
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Factions Involved | ||||||||||
ShadowHaven Pixy Squad Frankie Lorenz Rehr True Sulla | MCT | Fuzzy Friends Luxury Grooming | ||||||||
Honeypie Frieren Runner3 Runner4 |
Character1 Character2 | |||||||||
Casualties and losses | ||||||||||
Cerberus Hound | 2 |
Summary
In order to get revenge on a for being overworked, a one Anabeth Sanchez plots to steal a dog they've never seen. And so, the runners head to get Schroedinger's Cerberus hound, and chaos ensues. Backstabbing, Betrayl, and a Rehr encounter with the Unseelie Fae make for a lovely evening of fun and frenetic chaos.
Background
Anabeth Sanchez works at the Fuzzy Friends Luxury Grooming Center, however not all is well. Wanting to make a change in their life, they devise a plot to steal a dog on a night where only the dog is there. Hiring runners, they decide to put their dark desires into a destined direction. Will the will of the wiley wanderer pay off?
The Meet
Up first to the meet is Honeypie, who meets Sanchez in a car. She turned herself into having quite a pickle, a dubious dilema to direct her dreams out of the dog days that dissuade her from destined development. As the two spoke at length about their potential piracy of a pawed pal, a one frieren freaks out the fiery familiar is Sanchez, of which only stood four-foot elven eleven beneath the burly brow of Sanchez and Honeypie. Together, the trio talked towards a tempestuous tactic of sleuthily snagging the ensared cerberus.
They agreed, 40/40/20 split, and so the runners ran towards the region where the veritable venue laid venerable and ready, ripe for their Junoesque jaunt into the wrought-iron jungle. Jeronimo!
The Plan
The duo of Honeypie and Frieren spent much of the 36 hours they had planning. With contact calling, the two exhausted most of their contacts, except three came quite in clutch during the run itself;
Frieren contacted Rehr and found work with him, now and in the future.
Honeypie called Frankie Lorenz and secured and escape route for the duo.
Frieren then called True Sulla and acquired backup to draw away the ire from Knight Errant.
Together, and combined with the legwork of drone navigations and coming together to plan their entry. Frieren and Honeypie managed to secure a temporary bond that made for good communication and a solid foundation for communication.
Once there, they decided their plan was simple; both go in, snatch and grab, and then leave with great haste.
The Run
After making it to the right floor, Honeypie dissabled the elevators by smashing the keys for every floor, making it essentially impossible to use for at least 10 minutes. Meanwhile, Frieren found a guard and invited them to get payed off so the guard could leave before things got loud. Not taking the hint, Frieren brought him somewhere quiet and gave him a single punch, which ended him instantly.
Afterwards, the team stacked up at the door to the grooming parlor, and Honeypie locked the door to the greeting area. Then, she tossed in a flashbang, and combat ensued. Honeypie smashed a guard and then ran for the dog, while Frieren and her spirit finished off the guard and then the other still standing one.
While the dog tried to escape and Honeypie tried to catch up, a nearby technomancer called Knight Errant, but the duo was able to capture the dog and get away, unseen by Knight Errant or cameras.