Difference between revisions of "Quinn"

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'''Family:''' Mother and Father were higher members of the Vory. No siblings, and Quinn is no contact with her family in France.
'''Family:''' Mother and Father were higher members of the Vory. No siblings, and Quinn is no contact with her family in France.


'''Childhood:''' Quinn, growing up, was enamored by the magic in the world. Spending most of her time communing with the ways of the world and learning from what would become her mentor spirit. Though her talents led her pushing up against nature, as she followed in her family's footsteps to become a mechanic. Though, as France is famous for, revolutions tore through her home town and caused her paralysis. This catapulted her into cybernetic augmentation, and the enchanting of machines... though her family and community there hated her for this. Seeing her as a delinquent for her extreme augmentations that caused her to eventually flee somewhere that would accept her pursuits.
'''Childhood:''' Quinn was a child born into a life of crime. Her family was high rollers in the Vory within France; her mother a rigger and father an adept. She was born into a set of magically enabled abilities that she had grown to foster while she grew. Under both the tutorage of her parents she begun to learn the skills that would eventually grow into the amalgam of her current abilities. She showed talent with piloting, much to both her mother and father's dismay, as her very nature seemed to clash with itself. Though her talents led her pushing up against nature, as she attempted to follow in her family's footsteps; becoming an apprentice mechanic at age 15. Though, as France is famous for, revolutions tore through her home town; people angry at the powers that be for the ailments of the people. After an attack, some people had raided the company building she studied in, collapsing a vehicle on her spine. Parlaying her below her waist, and removing all sensation from her legs. A mixture of complicated emotions catapulted her into cybernetic augmentation, and the enchanting of machines... though her family and community there hated her for this. Seeing her as a delinquent for her extreme augmentations that caused her to eventually flee somewhere that would accept her pursuits.


'''College:''' Quinn headed to college early at the age of 16. She spent most of her time in study away from her family. She worked as a mechanic to pay for schooling, and most of her life was spent quietly working there.
'''College:''' Quinn fled from her home, seeking to cure herself of her "diminished form" that she'd been forced into. She studied tirelessly, and sought out help in dangerous places. That's when a whispering voice began to follow in her footsteps, providing help out of curiosity for her pursuits. Her time in college was short, as she flew through schooling within a couple of years. Her contraption having been completed as she left, her mentor having been firmly rooted into her life now. Showing her the lights within the darkness of her magics, she began to glow with runes across her skin, as does anything she enchants or uses magically. Her mentor's influence flows through the metal and flesh alike of anything bestowed with it's power.


'''Before Running:''' Quinn came to Seattle under a forged identity as a favor from a friend she had made overseas (Isaac Daniels). Who she paid back with some milk runs that she did to keep a roof over her head. After about a month she gained access to the shadow haven due to her talents, and everything from there is history.
'''Before Running:''' Quinn came to Seattle under a forged identity as a favor from a friend she had made overseas (Isaac Daniels). Who she paid back with some milk runs that she did to keep a roof over her head. After about a month she gained access to the shadow haven due to her talents, and everything from there is history.

Revision as of 17:17, 3 August 2024



Quinn
Quinn Mech.png
Enchanted Mecha Pilot (Street Sam + Rigger + Enchanter)
Ever wonder what would happen if you could bring your little mechanical nightmare everywhere? Well this one's bound at the hip.
Discordpeep_the_dictator#6484
Reddit[1]
MetatypeHuman
Street Cred0
Notoriety0
Public Awareness0
CDP14
D.O.B.12/10/2064
Age20
Folder[2]
PriorityMetatype - E
Attributes - D
Magic/Resonance - C
Skills - B
Resources - A
#Max IGs/Ascension1
# Optional Infected powers allowed0
Essence(Current/Max):2.075/9.075
# Optional Drake powers availableMajor Powers:0 or Minor Powers:0


Character Information

Summary

Quinn Alessandra Soleil de Katerina... or just Quinn, is a paraplegic woman who has manufactured her very own way of walking and living again. Quinn primarily functions as a runner by using alchemical preparations to buff herself and her mech to superhuman levels.

Goals

- Regain her lost magical potential.

- Do some runs that work out of France, looking for an opportunity to remove her name from France's SIN registry forever.

- Become the closest thing to a cyborg that she can.

Background

Family: Mother and Father were higher members of the Vory. No siblings, and Quinn is no contact with her family in France.

Childhood: Quinn was a child born into a life of crime. Her family was high rollers in the Vory within France; her mother a rigger and father an adept. She was born into a set of magically enabled abilities that she had grown to foster while she grew. Under both the tutorage of her parents she begun to learn the skills that would eventually grow into the amalgam of her current abilities. She showed talent with piloting, much to both her mother and father's dismay, as her very nature seemed to clash with itself. Though her talents led her pushing up against nature, as she attempted to follow in her family's footsteps; becoming an apprentice mechanic at age 15. Though, as France is famous for, revolutions tore through her home town; people angry at the powers that be for the ailments of the people. After an attack, some people had raided the company building she studied in, collapsing a vehicle on her spine. Parlaying her below her waist, and removing all sensation from her legs. A mixture of complicated emotions catapulted her into cybernetic augmentation, and the enchanting of machines... though her family and community there hated her for this. Seeing her as a delinquent for her extreme augmentations that caused her to eventually flee somewhere that would accept her pursuits.

College: Quinn fled from her home, seeking to cure herself of her "diminished form" that she'd been forced into. She studied tirelessly, and sought out help in dangerous places. That's when a whispering voice began to follow in her footsteps, providing help out of curiosity for her pursuits. Her time in college was short, as she flew through schooling within a couple of years. Her contraption having been completed as she left, her mentor having been firmly rooted into her life now. Showing her the lights within the darkness of her magics, she began to glow with runes across her skin, as does anything she enchants or uses magically. Her mentor's influence flows through the metal and flesh alike of anything bestowed with it's power.

Before Running: Quinn came to Seattle under a forged identity as a favor from a friend she had made overseas (Isaac Daniels). Who she paid back with some milk runs that she did to keep a roof over her head. After about a month she gained access to the shadow haven due to her talents, and everything from there is history.

Narrative Significant Qualities

Positive

Mentor's Mask & Spirit,

College Eductaion,

Speed Reading,

Negative

Distinctive Style,

Faceless,

Social Appearance Anxiety (1),

Distinctive Style,

Paraplegic,

Superhuman Psychosis

Run History

NameGMMetaplotThreatDate of Run
You Wee BastardsEvaHigh3 November 2085
Behind Red CurtainsScrantonDeadly27 October 2085
Too Hot to Hana-dleLHOGDeadly28 September 2085
Squatters RightsXaytanHigh22 September 2085
Bubba shot the JukeboxDraknicHigh7 September 2085
DisembodiednivenbeeMedium16 August 2085
Repairing the Supply ChainVilliersHigh10 August 2085

Affiliations

Contacts

Contact Connection Loyalty Archetype Profession Aspects Chips
Isaac Daniels 4 2 Fixer Kind Heart, Tough Times, Tougher History, Keen Ear, Trustworthy and Pitying, Guy Who Knows a Guy, Angry Swordsman, Spirit Not Yet Sundered Even


Organizations

Allies

Enemies

In Character Information

Symbols and Signatures

Matrix Search Table

Threshold Result
1
3
6

Shadow Community Table

Threshold Result
1
3
5

Assensing Table

Threshold Result
1 Awakened, Unhealthy (muscle atrophy), Mentor's Mask (Fire-Bringer)
2
3 Control Rig [R2] (Back of head), Enhanced Augmented Reality Reflex System (Brain), 3 Essence
4 Cerebral Booster [2], Narco, Nephritic Screen, Platlet Factories
5 Control Rig Booster [2]

SINs

Cassie DeVaux (R4) + Driver's License + Pilot License + Firearm License

Appearance

Commonly, Quinn appears to be a 6'10" woman with tan skin and lightly dyed hair. She has hermetic markings on her that upon any inspection, seem to glow with an iridescent blue flame. She commonly wears clothing for comfort and function over looks, and can rarely be seen with a highly adjustable dress for special occasions.

Uncommonly; Quinn, in reality, is a pale, petite, 5'2" woman with thick round glasses and thigh length platinum blonde hair. She has a long cable that drapes over her shoulder from the base of her skull, and rides in a rigged wheelchair with a number of custom cushions added to it.

Clothing

Mecha: Thin, revealing clothing that only restricts movement where necessary. Inside meets, she can commonly be seen wearing a Mortimer of London: Berwick Dress

Non-Mecha: Thick, comfortable clothing. Commonly pilots her mecha in pajamas, rare to see her face... period.

Matrix Persona

A tightly and intricately crafted mech suit with magical implements across the surface; looks like magitech. All of the actions inside of the matrix appear as if they were done via incredibly complex runic magics that apparite in the air.

Character Plot Hooks

Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first.

Aspect Information Related Run(s)
Aspect 1
Aspect 2
Aspect 3
Aspect 4
Aspect 5

Media Mentions

ShadowGrid Profile Comments