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==The Plan==
==The Plan==
 
Deal set, the crew split off to prepare for the task ahead. Miut and Grackle gathered in the gnome’s sad little apartment to perform their own opposite brands of recon. Miut scoured the matrix for everything she could find on the location and what forces might be present, while Grackle performed a ritual to conjure up a spirit to scout the hideout on the astral and assist in the run later. Miut determined that the local Yakuza was caught up in their own problems, and with a few phone calls to the right people ensured that any backup would be delayed. Meanwhile, Grackle’s spirit found that the building was hidden beneath a ward that prevented assensing from without, and was guarded by two water spirits circling the perimeter.
Scouting out of the way, the group decided there was no point in subtlety, and that it was better to strike hard, fast, first, and if possible last. After a quick casting of Improved invisibility on both, Wayfarer and Drifter would breach a hole in the back of the building, entering alongside Grackle’s summoned spirit and taking out anyone who got between them and the supplies. Meanwhile, Grackle and Miut would take up overwatch on a rooftop nearby, providing cover with direct target spells and an oversized sniper rifle.


==The Run==
==The Run==

Revision as of 11:20, 11 August 2026

Welcome Back with a Kaboom
Part of Emerald City Clash
Date2087-08-05
GMTidanShock
LocationPuyallup, Seattle
Status Threat Level: Deadly
Factions Involved
ShadowHaven Yakuza
Drifter
Miut
Wayfarer
Grackle
Wakaishu Foot Soldiers
Casualties and losses
None 9 dead, 1 captured


Summary

Amidst the chaos of the Seattle gang wars, a Horned Bear transport was ambushed by the  Yakuza, who made off with several crates of military hardware. The mercenary company hired four shadowrunners, Wayfarer, Drifter, Miut, and Grackle, to retrieve their stolen gear from a hideout the gangsters were using in Puyallup. Going loud, the runners carved through the Yakuza guarding the stashed weaponry, managing to retrieve the crates and take one of the higher ranking gangsters as a prisoner before slipping away.

Background

As the conflict between the Cutters and the Ancients turned the Streets of Seattle into a warzone, the death and chaos saw ever escalating scenes of violence radiating outwards as opportunists and the desperate sought to claim any advantage they could amongst the carnage. That means for the fighters of this world war writ small, nothing that can be used goes to waste, even if that means wasting its last owner to use it. Like in the last days of the Balkanizing nation-states of the 5th world, a gun in the Emerald city can trade hands a dozen times before the day’s over- a Lone Star officer’s shotgun becomes a gangster’s street sweeper becomes a PMC’s breach gun.

And on August 8th of 2087, a small group of shadowrunners would become a fine example of this aggressive reallocation.

A Horned Bear APC carrying supplies through the embattled Seattle streets was intercepted by a force belonging to the Yakuza, who made use of two RPGs they had recently taken after a skirmish with the Ancients to disable the transport. In the ensuing firefight, two Horned Bear PMCs were killed, and three crates of military weapons and hardware were pilfered by the gangsters for their own use in the spreading conflict. Ashen Hand, eager to avenge his dead and get back what was stolen, hired a small band of Shadowrunners to ensure that the crates would change hands one more time before the day was done.

The Meet

Miut, Grackle, Wayfarer, and Drifter were each dealing with the steady backslide of their city into the gurgler in their own messy ways when they received word of a job securing valuable cargo from the Yakuza. Their Fixers pointed them to a meeting place out on the edges of Auburn at the head of a camping trail. At the spot they found Ashen Hand already waiting, not one to let an intermediate handle his business. The grizzled merc told the crew what the situation was and that he had managed to track the stolen shipment back to a Yakuza hideout in Puyallup, saying his goal was to get the goods back, but that if the crew got a little vengeance for his dead men all the better. Making his offer, most accepted. None were the haggling type.

Miut, however, pointed out that the Yakuza goons likely still had the explosives they had used to take down the APC. In the face of such risk, she demanded that Ashen Hand sweeten the deal, asking that a token she owed him be forgiven to sweeten the deal. The metal-armed Merc agreed.

The Plan

Deal set, the crew split off to prepare for the task ahead. Miut and Grackle gathered in the gnome’s sad little apartment to perform their own opposite brands of recon. Miut scoured the matrix for everything she could find on the location and what forces might be present, while Grackle performed a ritual to conjure up a spirit to scout the hideout on the astral and assist in the run later. Miut determined that the local Yakuza was caught up in their own problems, and with a few phone calls to the right people ensured that any backup would be delayed. Meanwhile, Grackle’s spirit found that the building was hidden beneath a ward that prevented assensing from without, and was guarded by two water spirits circling the perimeter. Scouting out of the way, the group decided there was no point in subtlety, and that it was better to strike hard, fast, first, and if possible last. After a quick casting of Improved invisibility on both, Wayfarer and Drifter would breach a hole in the back of the building, entering alongside Grackle’s summoned spirit and taking out anyone who got between them and the supplies. Meanwhile, Grackle and Miut would take up overwatch on a rooftop nearby, providing cover with direct target spells and an oversized sniper rifle.

The Run

Aftermath

Rewards

  • Deadly: 18 RVP
  • 24k nuyen in gear rates for weapons, ammunition, and weapon accessories. Remainder can be taken as liquid nuyen. (6 RVP)

+3k nuyen (Negotiations/extra rewards)

  • 8 Karma (8 RVP)
  • 8 CDP (4 RVP)

+2 base CDP

OPTIONAL REWARDS

  • Ashen Hand at loyalty 2 (C5/L2) (6 RVP)
  • Can raise Ashen Hands loyalty by 1 at discount prices (For those that already possess him.)
  • A chip is paid back to Ashen Hand.

Game Quotes

Player After Action Reports (AARs)

Wayfarer - "A mission complete and no casualties amongst my allies; I could ask for little more. I am also pleased to have seen both Miut and Drifter in the field once more, and to have met this newer one - Grackle. Perhaps our paths cross again in the future."