Difference between revisions of "The Clown House"

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==The Run==
==The Run==
 
Orchid fires a bolt at the car with a Lieghtning Ball Preparat attached. The car comes to a stop and 6 clowns get out. The Runners open fire on the Clowns - but they are not so well equipped because they did not expect a fight. AP goes into close combat with her mono whip. Bollwerk fires a stun grenade at the clowns - but it is intercepted by a clown and explodes in the clown and unfortunately AP is also hit by the grenade. Rurosha, Six oh Hearts and Orchid take the clowns under fire while Bollwerk has to take quite a beating (seems like all the clowns are pissed off because he used this grenade - but this is a lucky fun ball). The Runners manage to take out the Clowns and capture them. After some medical help from the Daze, the clowns are packed into Orchid's van. Rurosha examines the clowns' weapons (machine guns) and hears a voice threatening self-destruction. Rurosha throws the weapon away and everyone takes cover. The weapons explode.
Six of Heart, through a contact with the Ancients, is able to locate a place in Redmond where the Runners can interrogate the clowns undisturbed. Before KE arrives at the Daze, the Runners set off for this location, collecting their better equipment along the way. One of the clowns is woken up with a stimpatch and interrogated by Orchid (under threat of violence from a crowbar). It turns out that the clowns were hired by the Mafia family Ciarniello to cause trouble in the Daze the next day. When they learned that Alessa was hiring runners to prevent this, they thought it would be a lot of fun to give them a present and put a few bullets in them. Six checks this information with Alessa - and Alessa confirms it.


==Aftermath==
==Aftermath==

Revision as of 12:46, 17 February 2022

The Clown House
Date2083-02-17
GMAurora
LocationSeattle
Status Threat Level: high
Factions Involved
ShadowHaven Scatterbrains
Orchid
Rurosha
Six of Hearts
Attention Please!
Bollwerk
6xClowns in a Car
Boss Clown
BIG Earth Spirit
Clowns in a Elevator
Casualties and losses
all are dead or at KE custody


Summary

The Runers are hired by Alessa to prevent an attack on the Daze by the Scatterbrains.

Background

A member of the Mafia has made Alessa an offer to buy the Daze. This was rejected by her. The Mafia then hires the Scatterbrains to send a message.

The Meet

The meeting will be held at the Daze. Alessa explains to the Runners that an attack of the Scatterbrains is to be expected the next day. The Runners should take care of it by getting ahead of the Scatterbrains and attacking them in their hideout in Redmond. Alessa offers 10.000 Nuyen which is accepted by the runners.

The Plan

The Runners start planning the Run in the Daze when a guy comes in with a gift and heads for the Runners' table. They are a bit confused - Attention Please! (AP) accepts the gift and the messenger leaves as fast as he can. The other runners ask AP to open the gift outside and not in the Daze. AP goes out and opens it. There are some strange worms inside - thermal smoke rises from the gift and the commlinks and other devices in the area are affected - also there is a chocolate inside. The runners go outside to look at it when suddenly a car drives past the daze and opens fire on the runners.

The Run

Orchid fires a bolt at the car with a Lieghtning Ball Preparat attached. The car comes to a stop and 6 clowns get out. The Runners open fire on the Clowns - but they are not so well equipped because they did not expect a fight. AP goes into close combat with her mono whip. Bollwerk fires a stun grenade at the clowns - but it is intercepted by a clown and explodes in the clown and unfortunately AP is also hit by the grenade. Rurosha, Six oh Hearts and Orchid take the clowns under fire while Bollwerk has to take quite a beating (seems like all the clowns are pissed off because he used this grenade - but this is a lucky fun ball). The Runners manage to take out the Clowns and capture them. After some medical help from the Daze, the clowns are packed into Orchid's van. Rurosha examines the clowns' weapons (machine guns) and hears a voice threatening self-destruction. Rurosha throws the weapon away and everyone takes cover. The weapons explode. Six of Heart, through a contact with the Ancients, is able to locate a place in Redmond where the Runners can interrogate the clowns undisturbed. Before KE arrives at the Daze, the Runners set off for this location, collecting their better equipment along the way. One of the clowns is woken up with a stimpatch and interrogated by Orchid (under threat of violence from a crowbar). It turns out that the clowns were hired by the Mafia family Ciarniello to cause trouble in the Daze the next day. When they learned that Alessa was hiring runners to prevent this, they thought it would be a lot of fun to give them a present and put a few bullets in them. Six checks this information with Alessa - and Alessa confirms it.

Aftermath

Rewards

Everyone:

  • 10k nuyen - 5 RVP
  • 7 karma - 7 RVP
  • 10 CDP - 4 RVP
  • -10 Scatterbrains Rep

Optional: (remove these from run rewards if you take these!)

Everyone:

  • Alessa P (Connection 4) at Loyalty 3 for -6 RVP

Attention Please!:

  • Qi Focus Force 4 (Cool Resolve) - 3 RVP
  • Qi Focus Force 4 (Improved AGI) - 3 RVP

Orchid:

  • Alchemical Focus Force 6 - 7.5 RVP
  • 1k nuyen - 0.5 RVP

Bollwerk:

  • Qi Focus Force 6 (Improved Heavy Weapons) - 4.5 RVP
  • 1k nuyen - 0.5 RVP

Rorosha:

  • Qi Focus Force 6 (Improved Ability (Longarms)) - 4.5 RVP
  • 1k nuyen - 0.5 RVP

Six Of Hearts:

  • Terracotta Arms AM-47 - 8.75 RVP
  • 500 nuyen - 0.25 RVP

Game Quotes

Player After Action Reports (AARs)