Difference between revisions of "Door Kickers 1 - Kicking It Off"

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(Created page with " {{AARInfobox| <!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --> <!-- Required: The date of the run in YYYY-MM-DD format. --> |Date=2086-05-01 <!-- Required: Name of the GM. --> |GM=LHOG <!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --> |Location=Fairmont, Everett, Seattle <!-- Required: List of the Ru...")
 
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==The Meet==
==The Meet==
[[Dora Kicker]] awaits the runners in a China shop.
[[Dora Kicker]] awaits the runners in a Chinese tea shop. In they come - the dangerous bug-shaped summoner (who is not an insect shaman), the strict rabbitwoman with years of experience, three anthrodrones and their AR master Iron, and last to arrive - the bull in the China shop himself.
 
The runners are given a rundown of what they'll be doing and who they're up against. After some negotiations, mostly focused around the risk the runners take if the Triad learns their identities, the runners agree - and are provided floor plans. An assurance is also made that the police will be "too busy" to respond in a timely manner as long as the team doesn't force them to call in the SWAT teams.
 
Plan in hand, the team rolls out to the location.
 
==The Plan==
==The Plan==



Revision as of 04:28, 2 May 2025


Door Kickers 1 - Kicking It Off
Date2086-05-01
GMLHOG
LocationFairmont, Everett, Seattle
Status Threat Level: High
Factions Involved
ShadowHaven Black Chrysanthemum
The Brazen Bull
Kommandant
Phototaxis
Iron
Hong Tran
Mickey Starstruck
Casualties and losses
Hong Tran, Mickey Starstruck


Summary

Runners are called on to kick in the door on a Black Chrysanthemum drug operation by one Dora Kicker. Breach and entry follows, with multiple doors kicked baby.

Background

Knight Errant needs to run an op in Fairmont, and they need heat off of them. Informants have been able to point them towards a Black Chrysanthemum drug op in the area which can serve as cover for their other operations. That's where the runner team comes in - they take on the risk of the Triad retaliating, KE can claim that they rolled in after a drug-fueled shootout and claim a public win, and their covert ops in the area have a nice cover drawing eyes away.

The Meet

Dora Kicker awaits the runners in a Chinese tea shop. In they come - the dangerous bug-shaped summoner (who is not an insect shaman), the strict rabbitwoman with years of experience, three anthrodrones and their AR master Iron, and last to arrive - the bull in the China shop himself.

The runners are given a rundown of what they'll be doing and who they're up against. After some negotiations, mostly focused around the risk the runners take if the Triad learns their identities, the runners agree - and are provided floor plans. An assurance is also made that the police will be "too busy" to respond in a timely manner as long as the team doesn't force them to call in the SWAT teams.

Plan in hand, the team rolls out to the location.

The Plan

The Run

Aftermath

Rewards

Game Quotes

Player After Action Reports (AARs)