Difference between revisions of "A Templar's Plea"

From ShadowHaven Reloaded
Jump to navigation Jump to search
(Added an AAR for Poppet)
Tag: visualeditor
Tag: visualeditor
Line 80: Line 80:
<br />
<br />


=== Poppet ===
=== Bad Rep ===
Run was pretty simple
 
The group was semi disorganised with some runners sticking out in the matrix the other meatslugging it then one of the mages even didn't bother to use a Link
 
Definitely felt like people weren't bothering to work together on this one til the very end.
 
I definitely favour the mages in this. They did most of the heavy lifting. I'd even argue the Gearheads are lucky they had a Technomancer on their side or they woulda treaded water. Well that and with me finding the mission crucial commlink that ticked us off to the location of the MAN IN A BLACK ROBE HANGING OUT IN A NEON DANCECLUB!
 
I still can't believe that ork was just standing there,menacingly. Never felt more ashamed in my life.
 
Anyways he just ran straight to his hideout like some kinda brainlet so it was easy enough for the Tecchies to follow him.
 
The Fight itself was over real quick,felt a bit electric in there. something deeply gutchurning,luckily I wasn't concious for most of that fight. That big guy packs a hefty punch.
 
Again grateful for the Mages there.<br />
 
===Poppet===
That was pretty easy for me, honestly. Those mages (and a techno? What was he doing there?) were on some absolute nonsense. Apparently the techno geeked themselves juicing for... Dissonance? too hard? The legwork was mostly what I did, and that was ''really'' easy. When we found out they were holed up underground, I was pretty worried that things were gonna go bad, but we were packing some serious fragging mojo. The J came in really handy at the end, and the mages we brought kind of embarrassed  their mages, and the adept had no chance against the eighty-five drones we brought in. Still, it was pretty dicey towards the end, especially with the newbie getting a hole punched in her. In the end, I got a little rep with the "New Knights Templar", which is looking pretty good for me right now.
That was pretty easy for me, honestly. Those mages (and a techno? What was he doing there?) were on some absolute nonsense. Apparently the techno geeked themselves juicing for... Dissonance? too hard? The legwork was mostly what I did, and that was ''really'' easy. When we found out they were holed up underground, I was pretty worried that things were gonna go bad, but we were packing some serious fragging mojo. The J came in really handy at the end, and the mages we brought kind of embarrassed  their mages, and the adept had no chance against the eighty-five drones we brought in. Still, it was pretty dicey towards the end, especially with the newbie getting a hole punched in her. In the end, I got a little rep with the "New Knights Templar", which is looking pretty good for me right now.
[[Category:Runs]]
[[Category:Runs]]

Revision as of 17:58, 23 January 2020

A Templar's Plea
Date2081-01-18
GMKaigen87
LocationRedmond Barrens, Seattle
Characters and Factions Involved
Wolfheart
Reverie
Mechanist
Bad Rep
Poppet
Night Claws - John Holis
Satanist Cult (Enemy) New Knights Templar (Ally)
Casualties and losses

Night Claws (Minor injuries sustained)

Bad Rep (Heavy injuries)

Spectre (Cult Leader)

T0rm3nt (Dissonant Technomancer)

6 Cultists

Background

WIP

Meet

WIP

The Plan

WIP

The Run

WIP

Aftermath

WIP

Rewards

5,000 Nuyen and 8 Karma

2 CDP

AAR

Wolfheart

Well... we took out the evil sorcerers who were killing people. We did our job. I'm upset with our piecemeal assault. I'm surprised we weren't picked off one-by-one or ambushed once we arrived in their cistern. I cast a few powerful spells to bring the cabal under control while the rest of the team handled the leader. We pulled it off in the end, but it definitely could've gone better. I do look forward to hearing more from this "New Knights Templar," though.


Bad Rep

Run was pretty simple

The group was semi disorganised with some runners sticking out in the matrix the other meatslugging it then one of the mages even didn't bother to use a Link

Definitely felt like people weren't bothering to work together on this one til the very end.

I definitely favour the mages in this. They did most of the heavy lifting. I'd even argue the Gearheads are lucky they had a Technomancer on their side or they woulda treaded water. Well that and with me finding the mission crucial commlink that ticked us off to the location of the MAN IN A BLACK ROBE HANGING OUT IN A NEON DANCECLUB!

I still can't believe that ork was just standing there,menacingly. Never felt more ashamed in my life.

Anyways he just ran straight to his hideout like some kinda brainlet so it was easy enough for the Tecchies to follow him.

The Fight itself was over real quick,felt a bit electric in there. something deeply gutchurning,luckily I wasn't concious for most of that fight. That big guy packs a hefty punch.

Again grateful for the Mages there.

Poppet

That was pretty easy for me, honestly. Those mages (and a techno? What was he doing there?) were on some absolute nonsense. Apparently the techno geeked themselves juicing for... Dissonance? too hard? The legwork was mostly what I did, and that was really easy. When we found out they were holed up underground, I was pretty worried that things were gonna go bad, but we were packing some serious fragging mojo. The J came in really handy at the end, and the mages we brought kind of embarrassed their mages, and the adept had no chance against the eighty-five drones we brought in. Still, it was pretty dicey towards the end, especially with the newbie getting a hole punched in her. In the end, I got a little rep with the "New Knights Templar", which is looking pretty good for me right now.