Difference between revisions of "Sea Breeze"
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Revision as of 18:22, 8 August 2020
Archetype | |
---|---|
(Illusionist Face) | |
Crimson | CrimsonZR#9908 |
Crimsonzr | [1] |
Metatype | (Human) |
Street Cred | 1 |
Notoriety | 1 |
Public Awareness | 0 |
Titles and Awards | 0 |
CDP | 12 |
D.O.B. | 03/10/2058 |
Age | 27 |
Folder | [2] |
Priority | Metatype - E Attributes - B Magic/Resonance - A Skills - B Resources - E |
Character Information
Summary
Felicia is a mage that dweels in the black arts, a versatile runner, she can summon and banish spirits, counter spell but specializes mostly in ilusions and manipulations. Outside combat she assists the team as a face and performing a myriad of magical services... and if all else fails? she has her handy boomstick always at the ready!
Goals
Gather allies and resources to get revenge at the officer that sank her home. ("Mehhh, its a long term goal, maybe when I have prime conections...")
Be a pro at motocrossing and learn how to do some sick stunts.
Help Moth find a "powder sugar Novacoke (TM)", eat (and maybe survive) a (lot of) Novacoke cupcake(s) (TM).
Have a massive collection of Bikes.
Have more zeroes than she can count in "Da Bank" (TM)
Background
The Crucible
Felicia was born in a ship, so she doesnt have a nationality per se (but if you ask she will probably say german, because of her surname, "Weber"), her parents are weapon merchants aboard the Sea Breeze, a medium size vessel, that delivered arms and ammo from America and Japan to third world countries, african warlords, pirates and smugglers. Her education was entirelly based around what her parents could teach her, skillsofts and hands on magical practice, She was raised by the ship´s crew as a "niece" of sorts and considered all of them to be part of her family, she visited land only a few times due to a genetic degenerative disease that compromised her immune system, growing up in such a rough enviroment left her with a pragmatic view of the world, adopting a consequentialist approach to problems.
Her adventures on sea, unfortunatly, ended when a corrupt officer in the Japanese imperial navy backstabbed her parents and the crew of the "Sea Breeze" which transformed into a violent fight and a costly escape, the ship was battered and bruised, with many of Felicia´s uncles and aunts in critical condition, only managing to make it halfway into the Pacific ocean the ship sank along with part of her family, the remainder of its crew had to be saved by a group of smugglers that were in good terms with the captain.
The smugglers dropped them off in Tacoma, Seattle, with minimal resources at their disposal, Felicia´s parents, in what probably was one of the toughest decision of their lives decided to call in a few favors and set sail again, but leaving her in Seattle, in an attempt to lead the people that wanted them dead in a wild goose chase while their daughter stayed inland away from harm. She agreed in the condition that they would someday reunite again.
Since them Felicia decide to try her hand at shadowrunning, donning the name of "Sea Breeze" in honor of her family and home.
Brave New World
Dropped in a completly foreign world that she only ever saw glimpses, she, at first, felt like "the savage" from the old 5th world fantasy novel: Brave new world, Sea Breeze is slowly getting used to life on land (which still is a giant mistery in her overall opinion), she had the fortune to meet a group of friendly shadowrunners that are serving as "guides" to a "normal life" in this new culture that she finds herself in. Little by little she is understanding the customs and mentalities of people around her and trying to adapt accordingly, again showing her laid back attitude nistead of putting a mask of suspicion and paranoia, although this new view conforts her a bit, she is still locked with her inner struggle to maintain control over the urges that the temptress throws her way, in a city that not only embraces but revels in excesses she worries that if she doesnt find an anchor quickly, she might get taken by the ever increasing storm that whispers in her ear.
Narrative Significant Qualities
Positive
Common sense / Focused concentration / Spirit whisperer / Mentor spirit: Seductress / Quick healer
Negative
Uncommon mild allergy: Flowers and Pollen / Infirm / Prejudiced: Imperial Japan / Spirit Bane: Beast
Run History
Name | GM | Metaplot | Threat | Date of Run |
---|---|---|---|---|
Ghost in the Crowd | Isaac | Medium | 22 August 2081 | |
Bigtop Burger | Atlatl | Low | 28 July 2081 | |
All-Nighter! | KoreanBBQ | Medium | 9 July 2081 | |
Precinct Penetration | Ob | Low | 7 July 2081 | |
It's Off To Work We Go! | Chrisst111 | Low | 2 July 2081 |
Affiliations
Contacts
Contact | Connection | Loyalty | Archetype | Profession | Aspects | Chips |
---|---|---|---|---|---|---|
Katherine Curran | 6 | 1 | Fixer | Fixer | Talismonger, Reagents, Foci, Assensing, Fencing, Hermetic Mage, Formulas | Even |
Auntie Amelia | 4 | 3 | Fixer(N,K,G,A) | Elderly Troll | Gossiper, Old Adept, Tea Horse Road, Shadow Networker, Seattle Streetwise | Even |
In4motion | 2 | 2 | Legwork | Legwork | Conspiracy Theorist, Investigative Journalist, Hacker | Even |
Organizations
Allies
Ironclad (Gramps) / Moth
Enemies
Japanese Empire (very one sided hatred)
In Character Information
Symbols and Signatures
Matrix Search Table
Threshold | Result |
---|---|
1 | |
3 | |
6 |
Shadow Community Table
Threshold | Result |
---|---|
1 | |
3 | |
5 |
SINs
Natasha Brigs (R4 - UCAS) - Licences: Magician / Firearms / Driver
Appearance
A short Young woman with short auburn hair and light brown eyes, a little bit pale due to her ilness, she carries herslef much more confortably now that the initial paranoia is gone with an easy smile and very laid back and happy go lucky attitude outside of work.
Clothing
After her first run Sea Breeze finally manage to get some new clothes, many of which are rather simple day to day clothes and a few armored hoodies, but now she also has a few fancy suits that she uses during Johnson meets.
Matrix Persona
A short haired lady with a pirate attire.
Initiations
First initiation: 07/14