Difference between revisions of "F1ZZ"

From ShadowHaven Reloaded
Jump to navigation Jump to search
(Created page with "{{CategoryTemplate}} <!-- This entire line is safe to delete. In fact, please do. --> {{ContactInfobox| <!-- Below, you can upload your own image for your contact. Replace Pla...")
 
m
Line 8: Line 8:


<!-- You can write a short description on the below lines if you want. -->
<!-- You can write a short description on the below lines if you want. -->
|Shortblurb1=
|Shortblurb1=Questionably Mortal
|Shortblurb2=
|Shortblurb2=
|Shortblurb3=
|Shortblurb3=
Line 19: Line 19:


<!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. -->
<!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. -->
|Archetype=Legwork
|Archetype=Custom(K,N,A,G)


<!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. -->
<!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. -->
|Location=
|Location=The Berlin Matrix
|Metatype=
|Metatype=Human (probably)
|AwakenedEmergedOrMundane=
|AwakenedEmergedOrMundane=Mundane (probably)
|Gender=
|Gender=He/They
|PreferredPayment=
|PreferredPayment=Interesting data
|HobbiesOrVice=
|HobbiesOrVice=Poetry
|PersonalLife=
|PersonalLife=Aromantic
|Faction=
|Faction=The Walking People


<!-- Use of the age template is optional. It can be replaced with vague terms such as "middle aged" if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. -->
<!-- Use of the age template is optional. It can be replaced with vague terms such as "middle aged" if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. -->
|Age={{Age|
|Age=???
|Month=
|Day=
|Year=
|}}
 
 


}}
}}
Line 44: Line 38:


==Overview==
==Overview==
This is where you would write a blurb about the contact.
Everyone in the Walking People knows F1ZZ, the good natured drink slinger at the tribe's simsense bar 3w1g (pronounced "Ewig", or "Eternal"). His beer bottle headed persona's been working the counter for as long as anyone can remember, with some people even saying he's been around since before Crash 1.0. His apparent age, as well as his lack of connection to the resonance, raises several questions that the old decker isn't keen on answering. Everyone's got their secrets. Despite being cagey on personal details, however, F1ZZ loves his small talk; he's always happy to regale the younger members with stories of the olden days, and his seemingly endless knowledge on the matrix makes him a valuable source for information. As long as you're willing to stay awhile.  


==Aspects Description==
==Aspects Description==
Line 54: Line 48:
<!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. -->
<!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. -->
{{NegativeAspect|
{{NegativeAspect|
|Aspect=Example Negative Aspect
|Aspect=Sit Down, Have a Drink
|Description=This is an example negative aspect. You can write the fluff text here. Be sure to clear the negative aspect with thematics. If you do not wish to have a negative aspect, feel free to delete this section.
|Description=Everyone's in such a rush these days. F1ZZ is far too old to be running back and forth across matrix; if you want to talk to him, you come to the 3w1g and sit down for a spell. Any knowledge or networking checks made by this contact must be accompanied by at least half an hour of drinking and small talk at the bar. If you wish to try and hurry the process up, make a test of loyalty with a threshold of 2. On a success, F1ZZ will begrudgingly make the check with a -4. On a failure, he will angrily inform the player that they should do it themselves if they're in such a hurry.  
|HasThematicsApproval=No
|HasThematicsApproval=No
|}}
|}}
<!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. -->


{{NegativeAspect|
|Aspect=Exclusive Access
|Description=The 3w1g is a hangout of the Walking People, and thus not particularly accessible to outsiders. In order to take this contact you must either be a member of the tribe or have at least 10 positive reputation with them. If this membership is revoked/positive rep drops below 10, the contact is burned.   
|HasThematicsApproval=No
|}}




<!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You're allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.-->
<!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You're allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.-->
{{PositiveAspect|
{{PositiveAspect|
|Aspect=Example Positive Aspect
|Aspect=Reverberant
|Description=This is an example positive aspect. You can write the fluff in here. Duplicate this section as many times as needed for your contact.
|Description=Although not a technomancer himself, F1ZZ's years of working with them have given him a deep understanding of the resonance. He's capable of perceiving it, and gains +2 to any associated knowledge checks
|}}
 
{{PositiveAspect|
|Aspect=Firsthand Experience
|Description=F1ZZ may be old but his memory ain't failing yet. He's been active on the matrix since before the first crash and is always happy to share his experiences. +2 to any knowledge checks relating to matrix history.
|}}
 
{{PositiveAspect|
|Aspect=Resonant Diplomat
|Description=Despite ostensibly being a bartender, F1ZZ is a respected veteran within the Walking People. He's often called upon to help with inter-tribe diplomacy since, shockingly, most hackers aren't very good talkers. He gains +2 to networking checks involving notable technomancer tribes (ex. Summer_Knights, the Resonant Church, etc.)
|}}
 
{{PositiveAspect|
|Aspect=I Want to Believe
|Description=F1ZZ loves talking about cryptids, especially when they're on the matrix. He gains +2 to knowledge checks made involving technocritters and other paranormal matrix creatures.
|}}
 
{{PositiveAspect|
|Aspect=It Takes All Kinds
|Description=Metahumans aren't the only beings on the matrix, and F1ZZ makes a point to know about the others. +2 to knowledge checks involving AI or Xenosapients.
|}}
 
{{PositiveAspect|
|Aspect=Don't Give Up the Fight
|Description=Despite everything he's seen over his exceptionally long life, F1ZZ hasn't given up hope that the corps will one day fall. He's done plenty of good work in his time, but now he mostly sticks to serving as a middle man. +2 to networking checks involving NeoA or similarly leftist hacktivists.
|}}
 
{{PositiveAspect|
|Aspect=Who's Who
|Description=Everyone in the Walking People stops by the 3w1g; the place is an institution. Even the most antisocial of members eventually share a drink or too with F1ZZ. He gains +2 to networking checks involving members of the tribe.
|}}
 
{{PositiveAspect|
|Aspect=Master Drink Slinger
|Description=F1ZZ has spent decades refining his simsenses to perfection. The drinks at the 3w1g are amazing.
|}}
|}}
<!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. -->
<!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. -->

Revision as of 18:48, 11 September 2021



F1ZZ
Placeholder2.jpg
The Walking Peoples' Favorite Bartender
Questionably Mortal
Contact OwnerDiscowhor
Owner's Discord Name
Connection5
Public Contact?Yes
ArchetypeCustom(K,N,A,G)
LocationThe Berlin Matrix
MetatypeHuman (probably)
GenderHe/They
Awakened/EmergedMundane (probably)
Age???
Preferred Payment MethodInteresting data
Hobbies/VicePoetry
Personal LifeAromantic
FactionThe Walking People
AspectsSit Down
Have a Drink
Exclusive Access
Reverberant
Firsthand Experience
Resonant Diplomat
I Want to Believe
It Takes All Kinds
Don't Give Up the Fight
Who's Who
Master Drink Slinger



Overview

Everyone in the Walking People knows F1ZZ, the good natured drink slinger at the tribe's simsense bar 3w1g (pronounced "Ewig", or "Eternal"). His beer bottle headed persona's been working the counter for as long as anyone can remember, with some people even saying he's been around since before Crash 1.0. His apparent age, as well as his lack of connection to the resonance, raises several questions that the old decker isn't keen on answering. Everyone's got their secrets. Despite being cagey on personal details, however, F1ZZ loves his small talk; he's always happy to regale the younger members with stories of the olden days, and his seemingly endless knowledge on the matrix makes him a valuable source for information. As long as you're willing to stay awhile.

Aspects Description

Aspect Description
Sit Down, Have a Drink Everyone's in such a rush these days. F1ZZ is far too old to be running back and forth across matrix; if you want to talk to him, you come to the 3w1g and sit down for a spell. Any knowledge or networking checks made by this contact must be accompanied by at least half an hour of drinking and small talk at the bar. If you wish to try and hurry the process up, make a test of loyalty with a threshold of 2. On a success, F1ZZ will begrudgingly make the check with a -4. On a failure, he will angrily inform the player that they should do it themselves if they're in such a hurry.
Above Aspect pending approval. Please notify Thematics.
Exclusive Access The 3w1g is a hangout of the Walking People, and thus not particularly accessible to outsiders. In order to take this contact you must either be a member of the tribe or have at least 10 positive reputation with them. If this membership is revoked/positive rep drops below 10, the contact is burned.
Above Aspect pending approval. Please notify Thematics.
Reverberant Although not a technomancer himself, F1ZZ's years of working with them have given him a deep understanding of the resonance. He's capable of perceiving it, and gains +2 to any associated knowledge checks
Firsthand Experience F1ZZ may be old but his memory ain't failing yet. He's been active on the matrix since before the first crash and is always happy to share his experiences. +2 to any knowledge checks relating to matrix history.
Resonant Diplomat Despite ostensibly being a bartender, F1ZZ is a respected veteran within the Walking People. He's often called upon to help with inter-tribe diplomacy since, shockingly, most hackers aren't very good talkers. He gains +2 to networking checks involving notable technomancer tribes (ex. Summer_Knights, the Resonant Church, etc.)
I Want to Believe F1ZZ loves talking about cryptids, especially when they're on the matrix. He gains +2 to knowledge checks made involving technocritters and other paranormal matrix creatures.
It Takes All Kinds Metahumans aren't the only beings on the matrix, and F1ZZ makes a point to know about the others. +2 to knowledge checks involving AI or Xenosapients.
Don't Give Up the Fight Despite everything he's seen over his exceptionally long life, F1ZZ hasn't given up hope that the corps will one day fall. He's done plenty of good work in his time, but now he mostly sticks to serving as a middle man. +2 to networking checks involving NeoA or similarly leftist hacktivists.
Who's Who Everyone in the Walking People stops by the 3w1g; the place is an institution. Even the most antisocial of members eventually share a drink or too with F1ZZ. He gains +2 to networking checks involving members of the tribe.
Master Drink Slinger F1ZZ has spent decades refining his simsenses to perfection. The drinks at the 3w1g are amazing.

Dicepools

Dicepools
Knowledge Checks 13 + Loyalty + Aspects - Notoriety
Active Checks 5 + Loyalty + Aspects - Notoriety
Gear Acquisition Checks 3 + Loyalty + Aspects - Notoriety
Networking Checks 9 + Loyalty + Aspects - Notoriety


Network

Player Characters with this Contact

No active characters with this contact have been found.


NPC who know this contact

Narrative Significant Runs

No runs yet. This list will auto-populate when this character is tagged in a run AAR.