Difference between revisions of "F1ZZ"
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<!-- You can write a short description on the below lines if you want. --> | <!-- You can write a short description on the below lines if you want. --> | ||
|Shortblurb1= | |Shortblurb1=Questionably Mortal | ||
|Shortblurb2= | |Shortblurb2= | ||
|Shortblurb3= | |Shortblurb3= | ||
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<!-- Below is where you define the Archetype. Default Archetypes are: Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --> | <!-- Below is where you define the Archetype. Default Archetypes are: Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --> | ||
|Archetype= | |Archetype=Custom(K,N,A,G) | ||
<!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --> | <!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --> | ||
|Location= | |Location=The Berlin Matrix | ||
|Metatype= | |Metatype=Human (probably) | ||
|AwakenedEmergedOrMundane= | |AwakenedEmergedOrMundane=Mundane (probably) | ||
|Gender= | |Gender=He/They | ||
|PreferredPayment= | |PreferredPayment=Interesting data | ||
|HobbiesOrVice= | |HobbiesOrVice=Poetry | ||
|PersonalLife= | |PersonalLife=Aromantic | ||
|Faction= | |Faction=The Walking People | ||
<!-- Use of the age template is optional. It can be replaced with vague terms such as "middle aged" if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --> | <!-- Use of the age template is optional. It can be replaced with vague terms such as "middle aged" if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --> | ||
|Age= | |Age=??? | ||
}} | }} | ||
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==Overview== | ==Overview== | ||
Everyone in the Walking People knows F1ZZ, the good natured drink slinger at the tribe's simsense bar 3w1g (pronounced "Ewig", or "Eternal"). His beer bottle headed persona's been working the counter for as long as anyone can remember, with some people even saying he's been around since before Crash 1.0. His apparent age, as well as his lack of connection to the resonance, raises several questions that the old decker isn't keen on answering. Everyone's got their secrets. Despite being cagey on personal details, however, F1ZZ loves his small talk; he's always happy to regale the younger members with stories of the olden days, and his seemingly endless knowledge on the matrix makes him a valuable source for information. As long as you're willing to stay awhile. | |||
==Aspects Description== | ==Aspects Description== | ||
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<!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --> | <!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --> | ||
{{NegativeAspect| | {{NegativeAspect| | ||
|Aspect= | |Aspect=Sit Down, Have a Drink | ||
|Description= | |Description=Everyone's in such a rush these days. F1ZZ is far too old to be running back and forth across matrix; if you want to talk to him, you come to the 3w1g and sit down for a spell. Any knowledge or networking checks made by this contact must be accompanied by at least half an hour of drinking and small talk at the bar. If you wish to try and hurry the process up, make a test of loyalty with a threshold of 2. On a success, F1ZZ will begrudgingly make the check with a -4. On a failure, he will angrily inform the player that they should do it themselves if they're in such a hurry. | ||
|HasThematicsApproval=No | |HasThematicsApproval=No | ||
|}} | |}} | ||
{{NegativeAspect| | |||
|Aspect=Exclusive Access | |||
|Description=The 3w1g is a hangout of the Walking People, and thus not particularly accessible to outsiders. In order to take this contact you must either be a member of the tribe or have at least 10 positive reputation with them. If this membership is revoked/positive rep drops below 10, the contact is burned. | |||
|HasThematicsApproval=No | |||
|}} | |||
<!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You're allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--> | <!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You're allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--> | ||
{{PositiveAspect| | {{PositiveAspect| | ||
|Aspect= | |Aspect=Reverberant | ||
|Description= | |Description=Although not a technomancer himself, F1ZZ's years of working with them have given him a deep understanding of the resonance. He's capable of perceiving it, and gains +2 to any associated knowledge checks | ||
|}} | |||
{{PositiveAspect| | |||
|Aspect=Firsthand Experience | |||
|Description=F1ZZ may be old but his memory ain't failing yet. He's been active on the matrix since before the first crash and is always happy to share his experiences. +2 to any knowledge checks relating to matrix history. | |||
|}} | |||
{{PositiveAspect| | |||
|Aspect=Resonant Diplomat | |||
|Description=Despite ostensibly being a bartender, F1ZZ is a respected veteran within the Walking People. He's often called upon to help with inter-tribe diplomacy since, shockingly, most hackers aren't very good talkers. He gains +2 to networking checks involving notable technomancer tribes (ex. Summer_Knights, the Resonant Church, etc.) | |||
|}} | |||
{{PositiveAspect| | |||
|Aspect=I Want to Believe | |||
|Description=F1ZZ loves talking about cryptids, especially when they're on the matrix. He gains +2 to knowledge checks made involving technocritters and other paranormal matrix creatures. | |||
|}} | |||
{{PositiveAspect| | |||
|Aspect=It Takes All Kinds | |||
|Description=Metahumans aren't the only beings on the matrix, and F1ZZ makes a point to know about the others. +2 to knowledge checks involving AI or Xenosapients. | |||
|}} | |||
{{PositiveAspect| | |||
|Aspect=Don't Give Up the Fight | |||
|Description=Despite everything he's seen over his exceptionally long life, F1ZZ hasn't given up hope that the corps will one day fall. He's done plenty of good work in his time, but now he mostly sticks to serving as a middle man. +2 to networking checks involving NeoA or similarly leftist hacktivists. | |||
|}} | |||
{{PositiveAspect| | |||
|Aspect=Who's Who | |||
|Description=Everyone in the Walking People stops by the 3w1g; the place is an institution. Even the most antisocial of members eventually share a drink or too with F1ZZ. He gains +2 to networking checks involving members of the tribe. | |||
|}} | |||
{{PositiveAspect| | |||
|Aspect=Master Drink Slinger | |||
|Description=F1ZZ has spent decades refining his simsenses to perfection. The drinks at the 3w1g are amazing. | |||
|}} | |}} | ||
<!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --> | <!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --> |
Revision as of 18:48, 11 September 2021
The Walking Peoples' Favorite Bartender | |
---|---|
Questionably Mortal | |
Contact Owner | Discowhor |
Owner's Discord Name | |
Connection | 5 |
Public Contact? | Yes |
Archetype | Custom(K,N,A,G) |
Location | The Berlin Matrix |
Metatype | Human (probably) |
Gender | He/They |
Awakened/Emerged | Mundane (probably) |
Age | ??? |
Preferred Payment Method | Interesting data |
Hobbies/Vice | Poetry |
Personal Life | Aromantic |
Faction | The Walking People |
Aspects | Sit Down Have a Drink Exclusive Access Reverberant Firsthand Experience Resonant Diplomat I Want to Believe It Takes All Kinds Don't Give Up the Fight Who's Who Master Drink Slinger |
Overview
Everyone in the Walking People knows F1ZZ, the good natured drink slinger at the tribe's simsense bar 3w1g (pronounced "Ewig", or "Eternal"). His beer bottle headed persona's been working the counter for as long as anyone can remember, with some people even saying he's been around since before Crash 1.0. His apparent age, as well as his lack of connection to the resonance, raises several questions that the old decker isn't keen on answering. Everyone's got their secrets. Despite being cagey on personal details, however, F1ZZ loves his small talk; he's always happy to regale the younger members with stories of the olden days, and his seemingly endless knowledge on the matrix makes him a valuable source for information. As long as you're willing to stay awhile.
Aspects Description
Aspect | Description |
---|---|
Sit Down, Have a Drink | Everyone's in such a rush these days. F1ZZ is far too old to be running back and forth across matrix; if you want to talk to him, you come to the 3w1g and sit down for a spell. Any knowledge or networking checks made by this contact must be accompanied by at least half an hour of drinking and small talk at the bar. If you wish to try and hurry the process up, make a test of loyalty with a threshold of 2. On a success, F1ZZ will begrudgingly make the check with a -4. On a failure, he will angrily inform the player that they should do it themselves if they're in such a hurry. |
Exclusive Access | The 3w1g is a hangout of the Walking People, and thus not particularly accessible to outsiders. In order to take this contact you must either be a member of the tribe or have at least 10 positive reputation with them. If this membership is revoked/positive rep drops below 10, the contact is burned. |
Reverberant | Although not a technomancer himself, F1ZZ's years of working with them have given him a deep understanding of the resonance. He's capable of perceiving it, and gains +2 to any associated knowledge checks |
Firsthand Experience | F1ZZ may be old but his memory ain't failing yet. He's been active on the matrix since before the first crash and is always happy to share his experiences. +2 to any knowledge checks relating to matrix history. |
Resonant Diplomat | Despite ostensibly being a bartender, F1ZZ is a respected veteran within the Walking People. He's often called upon to help with inter-tribe diplomacy since, shockingly, most hackers aren't very good talkers. He gains +2 to networking checks involving notable technomancer tribes (ex. Summer_Knights, the Resonant Church, etc.) |
I Want to Believe | F1ZZ loves talking about cryptids, especially when they're on the matrix. He gains +2 to knowledge checks made involving technocritters and other paranormal matrix creatures. |
It Takes All Kinds | Metahumans aren't the only beings on the matrix, and F1ZZ makes a point to know about the others. +2 to knowledge checks involving AI or Xenosapients. |
Don't Give Up the Fight | Despite everything he's seen over his exceptionally long life, F1ZZ hasn't given up hope that the corps will one day fall. He's done plenty of good work in his time, but now he mostly sticks to serving as a middle man. +2 to networking checks involving NeoA or similarly leftist hacktivists. |
Who's Who | Everyone in the Walking People stops by the 3w1g; the place is an institution. Even the most antisocial of members eventually share a drink or too with F1ZZ. He gains +2 to networking checks involving members of the tribe. |
Master Drink Slinger | F1ZZ has spent decades refining his simsenses to perfection. The drinks at the 3w1g are amazing. |
Dicepools
Dicepools | |
---|---|
Knowledge Checks | 13 + Loyalty + Aspects - Notoriety |
Active Checks | 5 + Loyalty + Aspects - Notoriety |
Gear Acquisition Checks | 3 + Loyalty + Aspects - Notoriety |
Networking Checks | 9 + Loyalty + Aspects - Notoriety |
Network
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