The Blood War

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The Blood War
Part of Festering Infestation
Date2082-02-02
GMAsmodeus
LocationRedmond, Glow City
Status Threat Level: High
Factions Involved
ShadowHaven
Nameless
Black Mages
Skimmer
Lil' Boomer
Pell
Witchblade
Cerberi, Black Mages, Fire Spirits & Houndmasters
Casualties and losses
None None


Summary

A weird truce is made between Christians and wannabe satanists. Whaddya know.

Background

Nameless managed to migrate his ghoul horde into Glow City, but his troubles have only begun. He's been harassed even there, forcing him to rely on his shadowrunning friends for help.

The Meet

Skimmer agrees to show everyone how to get to Nameless' underground hideout. Lil' Boomer seems enthusiastic! Witchblade also has morons from Mana Academy tagging along, but seems like they realize this isn't quite the time. As Nameless guides them to some floor cushions and sits down to explain the situation, Lil' Boomer is enamored with another intelligent ghoul despite being a Made Tamanous Man, the type Nameless would kill with glee if he knew what the guy was. A cabal of black mages have been attacking his disciples when they've gone topside for scavenging and Nameless can't take them head-on by himself. While he wants to remain peaceful, he's at his rope's end and can't think of other approaches. He gives them little information, but can only offer his services as a reward. The team enthusiastically accepts -- and Witchblade might've found a place to take ganger students on a field trip!

The Plan

Looking at the various threats that might appear locally as well as possible peaceful options, Witchblade put her extensive academic knowledge and experience to use. Not only did she reason that black mages in these kinds of cabals only really formed for selfish reasons crossing paths and preferring offerings or gifts before engaging negotiations, she also looked at night hazards if they were to try and sneak to the mansion that the mages were at. Infected presence at night time and possible pollution spirits near bodies of water persuaded them to take the scenic route during the day to avoid environmental hazards and angry spirits. With a quick call, they got a few doses of intoxicating uppers and a few drams of reagents, assuming it'll be enough for the negotiations to take place.

The Run

Aftermath

Rewards

  • 14 Karma
  • 2 CDP
  • Optional Contact: Nameless, 5/1 Ghoul Priest
  • For Skimmer: +1 to Nameless' Connection

Player After Action Reports (AARs)

Pell

Another excursion into Glow City. Nameless had some trouble with some black mages that have set up in there as well. We managed to talk the ages into an arrangement that they'll hopefully keep to, when all's said and done.