10 Byte Crooks
10 Byte Crooks | |||||||||
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Factions Involved | |||||||||
ShadowHaven | |||||||||
Knock Bunny Hop Signal Son O' Lugh |
Character1 Character2 |
Summary
A mysterious, sweating clown has requested that the team intercept a file on his behalf. The runners proceed to snatch it.
Background
Fixers call in to their decker friends - an odd Johnson wants something, and in spite of the scent of fish permeating the air, four respond.
The Meet
In the public host of a major hardware store, four runners meet with a clown persona. The clown looks nervous - incredibly so. Son O' Lugh picks up quickly on the fact that the clown is being fed lines, and that he's clearly not experienced with the matrix. Using this information, the team is able to pressure for both more information and more money. It comes out that the information they're after is wanted by MCT, though why is left unknown.
All the team has to do is intercept some information in a host nearby, then bring it back.
The Plan
The plan is left straightforward - go to the meet, steal the data, come back and turn it over.
The Run
All four runners popped in, and none were spotted by the Patrol IC. The team worked together to sleaze a mark onto the deck of the fileholder, and after copying it over - they were finally spotted.
A panicked bit of fast hacking later, and they've wiped out all the IC that could linklock. Just as quickly, they're out and scot free.
Aftermath
The clown snapped up the information, then promptly got yanked off the matrix.
Rewards
Difficulty - Low (6-9 RVP)
4 RVP - 8k Nuyen
Negotiation Bonus - 4k Nuyen
4 RVP - 4 Karma
Base: 2 CDP
Optional: 2 RVP - Instinctive Hack