Lichtenberg
Ronin Without Remorse | |
---|---|
NOT the German Borough | |
Just a Guy Who Really Likes Killing People | |
Discord | sleevey. |
[1] | |
Metatype | Human |
Street Cred | 0 |
Notoriety | 0 |
Public Awareness | 0 |
CDP | 14 |
D.O.B. | Character's Date of Birth |
Age | 23 |
Folder | [Drive URL Link] |
Priority | Metatype - C Attributes - C Magic/Resonance - E Skills - C Resources - A |
#Max IGs/Ascension | 0 |
Character Information
FOREWARNING
This character is a BAD PERSON who doesn't typically stoop to such lows as 'using non-lethal methods'. He is motivated by money and the chance to hurt people and has no illusions about his own morality in doing such things. As such, this often leads to a darker tone that GMs should be aware of before picking him. That said, he isn't an idiot and won't throw the job or his life away to go stab a puppy and he does know how to work with a team.
Summary
Cutters enforcer and 'passion project' with a penchant for undue violence, Lichtenberg is essentially a serial killer with extra steps. Motivated by the prospect of 'climbing the world's unseen ladder', he lacks empathy, loyalty and basic common sense. Fully dedicated to growing stronger, killing people and making some cash while doing it.
Goals
Climb up the ranks of the cutters (or whatever organization will pay him money to kill and maim people)
Grow Stronger, Faster and Luckier
Go Out in a Blaze of Violence
Have Fun :>
Background
You see, most people who wind up the shadows, running around with a sword and more metal than sense have some sort of reason they got there. Some tragic night, some explosive that robbed them of their flesh, some deep rooted ideation within their skull that makes them a savior or a sinner or a Saint.
Maybe Axl Heart had that. Maybe he was just always the sort of kid that pulled the legs off spiders for fun.
Born as a bastard in the literal sense to an Ares exec that didn't want the scandal, Axl was taken care of by his mother, Delilah, an adult entertainer, for as long as she could before eventually, she ran out of funds and sent him off to a homeless shelter and orphanage. It was an awful choice, but it was one she had to make and eventually, she chose the path that hopefully would allow Axl to have the best chance for comfort in a cruel world.
In the Redmond Barrens, there is a common pipeline from orphanage to ne'er-do-well street rat. Axl thrived there. He was wild and scary and ambitious and good with a knife. Real good with a knife. He killed someone for the first time with one, squabbling over the trash behind a stuffer shack. He remembers watching the man bleed out, the realization on his face that his life was ending, shifting slowly through the stages of grief. It fascinated him. The power a few inches of steel could give him over his fellow metahuman.
This was the crucible with which Axl was forged. He pushed the other street rats into line, made a little crew, a few 'friends', if you can call them that, including an orange-eyed urchin. Friends of convenience with which to survive the harsh streets. Survive they did. Tagging walls, hustling people for cash, throwing rocks into traffic and generally making a nuisance out of themselves. Here and there, in the shadows, Axl would again exercise the will to power that a blade allowed him.
When he was around 15, Axl decided to move onto greater things, higher ambitions in life. A gangly, scraggly teenager marched up to a Cutters lieutenant and asked, flatly to join. The lieutenant told the kid off, not keen on the idea of bringing on child soldiers. However, one of the various toughs decided to make light of the situation, jokingly telling the dead eyed kid he might properly join if he brought back a few Ancients scalps. It was a single sentence, a few words long. An off-color joke from a drunk Cutters street tough. It would change the course of Axl's life forever.
Narrative Significant Qualities
Positive
Tin Man (Biocomp: cyber, cyber singularity seeker): Lichtenberg is mostly metal, the only part of him untouched is his pretty face, a face ruined by its obvious glee in violence and plain disinterest in anything else. He adores his ware, adores every step that brings him beyond metahuman, that makes him a sharper blade and what's left of his flesh loves his ware back in turn.
Sanctioned Serial Killer (Made Man: Cutters): Axl spent most of his street rat childhood working for the cutters. They improved him and made him better, a process he wholeheartedly embraced. His loyalty to them is largely superficial, if he thought a corporation would take him under their wing and provide similar pay and similar freedom, he would sign up. For now, however, he has fully embraced the cutters life.
Good at Violence (Shoot First, Don't Ask): He's gotten fast from all the murder he does
Negative
White as Snow (Albino): He's pale. His unfortunately still fleshy eyes are vulnerable to glare. His skin is the color of paper and his hair is a silver so often tinged with red. Beware the white rabbit, Alice.
Built Better (Superhuman Psychosis, Sadistic, Vindictive): Lichtenberg has grown beyond petty conceits such as 'morality' and 'basic human empathy'. He likes hurting and killing people. He doesn't like people having power over him. If he's wronged, he will make that wrong right. If he is challenged, he will follow through on that challenge with glee. He is not a nice person.
Lucky Man (Compulsive II: Gambler): Metahumans are only really interesting to Lichtenberg as fodder for his blade. Trids are uninspired, books are uninteresting, magic is a joke and technology is only useful for making him better at dividing people into component parts. The man craves a challenge and what purer challenge than games of chance? Gambling is a weakness of his, a place where nothing tangible matters beyond pure luck, pure odds. He would like to conquer that place.
Run History
Name | GM | Metaplot | Threat | Date of Run |
---|---|---|---|---|
Green Gold in the Ashes | LHOG | High | 15 August 2085 | |
An Ace Up One's Sleeve | Sarcarian | High | 1 May 2085 | |
Duerme y Pasa a Mejor Vida | jit | High | 8 March 2085 | |
Clever run title about cars | Dawnfire | KAPTAIN KILLDOZER's Revenge | Medium | 5 March 2085 |
Orc EO Eviction | LHOG | High | 1 March 2085 | |
Race To The War | Asmodeus | Meatgrinder | Deadly | 20 February 2085 |
Mostly Armless | jit | Medium | 18 February 2085 |
Affiliations
Contacts
Contact | Connection | Loyalty | Archetype | Profession | Aspects | Chips |
---|---|---|---|---|---|---|
Pappy | 4 | 3 | Fixer | Street Security Professional | Money makes the wheels turn, Cutters Man from Cutters Town, Not an Alcoholic, an Aficionado, Doctors hate him, Arms Dealers LOVE him, Old Man | Even |
Organizations
Contact | Position | Connection | Faction Rep | Archetype | Health | Location |
---|---|---|---|---|---|---|
Cutters | Enforcer | 3 | 8 | Gang | Maintaining | Seattle |
Allies
Enemies
In Character Information
Symbols and Signatures
Matrix Search Table
Threshold | Result |
---|---|
1 | |
3 | |
6 |
Shadow Community Table
Threshold | Result |
---|---|
1 | |
3 | |
5 |
Assensing Table
Threshold | Result |
---|---|
1 | |
2 | |
3 | |
4 | |
5 |
SINs
Appearance
Clothing
Matrix Persona
Character Plot Hooks
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first.
Aspect | Information | Related Run(s) |
---|---|---|
Aspect 1 | ||
Aspect 2 | ||
Aspect 3 | ||
Aspect 4 | ||
Aspect 5 |