Quoth
Scouting and Legwork | |
---|---|
grim, ungainly, ghastly, gaunt, and ominous bird of yore | |
Discord | Lotus |
https://www.reddit.com/user/Itsalotus/ | |
Metatype | Falconine Shifter (Gnome metahuman form) |
Street Cred | 0 |
Notoriety | 0 |
Public Awareness | 0 |
CDP | 2 |
D.O.B. | Character's Date of Birth |
Age | 7 |
Folder | https://drive.google.com/drive/folders/18yXTJCoaW4szNAi_ZU2Sx_jFlOil00AJ |
Priority | Metatype - C Attributes - B Magic/Resonance - B Skills - C Resources - E |
#Max IGs/Ascension | 0 |
Character Information
Summary
A curious, mischievous raven who's immensely curious about metahumans and their culture, who uses their adept abilities to pry secrets from places they shouldn't be.
Goals
-Learn more about metahumanity. -Find interesting things for his nest.
Background
Narrative Significant Qualities
Positive
Clever Raven(Mentor Spirit (Raven), Sense of Direction): Quoth's a highly intelligent and curious person, and has worked tirelessly to sharpen his mind.
Negative
Fell Omen(Bad Luck, Disheveled, The Goat): For whatever reason, people tend to dislike Quoth. Most people who meet him just don't like him for some reason.
Run History
Name | GM | Metaplot | Threat | Date of Run |
---|---|---|---|---|
Night at the Curio Shop | Bungus | Medium | 15 November 2085 |
Affiliations
Contacts
Contact | Connection | Loyalty | Archetype | Profession | Aspects | Chips |
---|---|---|---|---|---|---|
Cabin Boy | 1 | 3 | Service | Street Pirate | Errand Boy, Swab The Decks! | Even |
Mr. Neil | 3 | 2 | Fixer | Fake Businessman | Ratdept, Diversity is Strength, Scrounging the vital stuff, Rat Communication Network | Even |
Organizations
Allies
Enemies
In Character Information
Symbols and Signatures
Matrix Search Table
Threshold | Result |
---|---|
1 | |
3 | |
6 |
Shadow Community Table
Threshold | Result |
---|---|
1 | |
3 | |
5 |
Assensing Table
Threshold | Result |
---|---|
1 | |
2 | |
3 | |
4 | |
5 |
SINs
Appearance
Clothing
Matrix Persona
Character Plot Hooks
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first.
Aspect | Information | Related Run(s) |
---|---|---|
Aspect 1 | ||
Aspect 2 | ||
Aspect 3 | ||
Aspect 4 | ||
Aspect 5 |