Snickerdoodle
Halloweener Bandersnatch Mysad | |
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Shortblurb | |
Discord | J.R. |
GamingHoople | |
Wiki User | J.R. |
Metatype | Sasquatch (Bandersnatch) |
Street Cred | 0 |
Notoriety | 3 |
Public Awareness | 0 |
CDP | 2 |
Folder | [1] |
Priority | Metatype - A Attributes - B Magic/Resonance - B Skills - E Resources - E |
#Max IGs/Ascension | 0 |
# Optional Infected powers allowed | 0 |
Essence(Current/Max) | 6/12 |
# Optional Drake powers available | Major Powers:0 or Minor Powers:0 |
Character Information
Summary
A burnout mysad Bandersnatch that Nightmare thinks is hilarious. (Prime gen with GMP SLot)
Goals
Eat. The hunger never stops.
Burn. The sprawl is a monstrosity, none of it should stand. (OU is kinda cool tho..)
Thrive. Drugs are expensive, especially the ones she's hooked on. As are spell formula.
Care. These colorful pyromaniacs are not perfect, but they make sure I have drugs and money. I will protect my gang with my life.
Background
This Sasquatch had been poking around the 'Weener burn route for like 3 years until the gang finally grabbed her, knocked her out, got her a vat job and hooked on a handful of drugs before fully burning her in. It was only as she was being burnt in in '82 that someone realized she was full on awakened, not just a Bandersnatch. Realizing she follows a path similar to the Sioux tradition and views the whole of Seattle as worthy of being burnt down, she was an immediate and solid addition to the Weener ranks as of Halloween 2084. She got bit earlier this year and things got weird but Nightmare still considers her a valuable soldier and thinks her eating people is relatively hilarious. She voluntarily got the junkyard jaw and digestive tract modifications at this point so she could still bite without worry of spreading the disease.
This year, in response to several Haven based runs against the gang and increased attention paid to the gang inside the haven, a small cell of Halloweeners bribed and blackmailed two Fixers to get her approved as a combat mage, with Jerry Can providing her third reference and getting her admitted to the Haven as a Shadowrunner, largely as a joke. That said, she can absolutely disappear a body and with a little help from her 'Weener contacts can provide relatively solid muscle for the right jobs.
Narrative Significant Qualities
Positive
Dual Natured Defender, Infected:Bandersnatch, Common Sense, Sense of Direction, Bite First Don't Ask, Mentor Spirit: Fire(Shark) Double Jointed, Drug Tolerant
Negative
Mild Addictions: Psyche, Kamikaze, Snuff Bad Luck, Poor Self Control 1 (Low Key Pyromaniac), Uneducated, Illiterate
Run History
Name | GM | Metaplot | Threat | Date of Run |
---|---|---|---|---|
Bandershenanigans | Eva | 20 December 2085 |
Affiliations
Halloweeners, Shadowhaven
Contacts
Contact | Connection | Loyalty | Archetype | Profession | Aspects | Chips |
---|---|---|---|---|---|---|
Jerry Can | 1 | 3 | Fixer | Pyromaniac Fixer | Pyromania, Illegal Paralegal, Big Name Family, All Fired up | Even |
Jack da Rabbit | 1 | 3 | Custom(G,K,N,A) | Drug Cook | Unreliable, Drug Cook, Dropout Geneticist, Tunnel Rat | Even |
Sparkplug | 3 | 1 | Gear | Jack of all Trades | Unstable Experiment, Nitroglyceri-Methanol, Perfectly Adjusted, Some little treat!, The Finest Ride and Part!, Black Market Pipeline | Even |
Mother of Mayhem | 4 | 2 | Custom(G,N,K,A) | Halloweener Rager | Old Grudges, Rager Responsibilities, Horror Aficionado, Burn It Down!, Street Elder, Rager Connections, Wanna Fix?, Hot Merch, Hot Wheels | Even |
Organizations
Contact | Position | Connection | Faction Rep | Archetype | Health | Location |
---|---|---|---|---|---|---|
Halloweeners | Member | 2 | 2 | Gang | Bruised | Seattle |
Allies
Enemies
In Character Information
Symbols and Signatures
Matrix Search Table
Threshold | Result |
---|---|
1 | |
3 | |
6 |
Shadow Community Table
Threshold | Result |
---|---|
1 | |
3 | |
5 |
Assensing Table
Threshold | Result |
---|---|
1 | |
2 | |
3 | |
4 | |
5 |
SINs
Freda- SCC- Rating 5 Fake
Appearance
Clothing
Matrix Persona
Character Plot Hooks
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first.
Aspect | Information | Related Run(s) |
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Aspect 1 | ||
Aspect 2 | ||
Aspect 3 | ||
Aspect 4 | ||
Aspect 5 |