Good Samaritans

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Good Samaritans
Part of Festering Infestation
Date2082-01-15
GMAsmodeus
LocationGlow City
Status Threat Level: High
Factions Involved
ShadowHaven
Nameless
Renraku
Nameless
Dr.Trauma
Samsara
Potato
Pell
A Harvester and Renraku sniper.
Casualties and losses
None One Strain 2 infected, one unlucky explosive-happy sniper.


Summary

Nameless ends up getting basic amenities for his brand new ghoul commune under Glow City. Also, a building collapses.

Background

Following the events of New Canaan, Nameless managed to escape Renton Underground with most of his feral ghouls intact. He claimed to have found a place to stay in the underground tunnels below Glow City, which he was determined to reach despite Samsara's objections.

The Meet

The team bypasses the SOX perimeter by accessing an underground tunnel. Nameless personally leads them to a large underground storage area where the remaining three hundred or so ghouls are corralled, maintained and cared after by the few sentient ghouls Samsara had saved on a previous run. Turns out, living in a warehouse (or perhaps underground prison block) without any furniture or amenities sucks. So, having little else but calling runners for help, he requests for them to find medical supplies, beds, blankets and possibly a water purifier. While the Glow above has plenty of abandoned furniture stores with relatively functional bed frames left, they could always try reaching alternative options. He has little to offer as a reward but his gratitude and knowledge. This seems to be enough, especially for Dr. Trauma who is so much of a bleeding heart that he is physically incapable of refusing this request.

The Plan

First off, Trauma calls Rev. Toby Newton in the Barrens. He's known for charity work and, as a fellow Christian like Nameless, accepts Trauma's request for basic furniture scavenged from abandoned buildings in Redmond. He in turn offers to help Toby with his medical talents. This solves one issue already. As for the remainder, Pell has some know-how for radiation shielding and decontamination, but one of the sentient ghouls, Ben Shamir seems to have learned the spell Decontaminate all on his own. Another ghoul going by the moniker of Shaitan, due to her mutated blood red eyes, is told to show the runners a nearby manhole to access the surface. They plan to check nearby buildings for medical supplies, since a water purifier is unlikely to be found intact.

The Run

Aftermath

Rewards

  • 2 CDP
  • Optional Contact: Nameless, 4/1 Ghoul Priest (Cost: 4 RVP)

Player After Action Reports (AARs)