Property:NegativeAspectDescription

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J
With a prejudice against mundane people, as such any time a subject comes up related to the mundane, he suffers. Helping, hindering, as long as the subject themselves is mundane, or an awakened character is asking about a mundane character, they suffer a -2 penalty to all dicepool checks.  +, He doesn't care for small talk or you. Networking checks are always performed at -2.  +
Often sticking his nose where it doesn’t belong has occasionally landed John-Doe in hot water. The GM rolls a 1d6 in secret, on a 1 John-Doe is entirely unavailable due to a need to go into hiding for a week.  +, Messing with a dragon in specific is a good way to end up a smear in its ash-tray. John-Doe will absolutely never look into information about any dragon that is currently alive and if he finds information relating to one on a run he will refuse to disclose said information to the runners.  +
This contact refuses to do anything illegal. Anytime she is asked to, make a Negotiation check with a Threshold of 6-Loyalty (minimum 1). If failed, this contact proceeds to call the authorities discreetly and you lose 1 Loyalty. She still won't help if you pass, but she at least won't call KE. This aspect does not trigger if Humanis Hunter applies.  +
The very public position the Jonáš Brož are in makes it difficult for them to help you without notice. If you would gain public awareness after a run in which you used the aid of The Jonáš Brož, you gain an additional point of PA.  +
The Lord provides to His faithful, granting wealth and success. For those who lack, well... It doesn't send a good message. Jorgy requires payment in nuyen for all services.  +
The GM rolls a 1D6 in secret. If the roll is a one, Joe will not answer the call immediately. When he calls you later, he'll explain that he and his wife were busy babysitting their grandkids.  +, As a key community figure for orks and trolls, but also metas prejudiced against as a whole, Joe not only won't move against them, with exceptions like Sons of Sauron, the Spikes or the Mistish Farad, but he'll also immediately burn whoever develops positive rep with Humanis Policlub, the Night Throne, Winternight etc.  +, He's got standards. Notoriety has a double penalty when dealing with this contact. Subtract twice the runner's Notoriety from any check she's asked to do.  +
Given his past and as a former intelligence officer, Joshua finds it very difficult to maintain friendships beyond a certain level. Loyalty higher than 4 costs triple with this contact.  +
The "Vengabus" (a modified omnibuss) is permanently blaring the Vengaboys famous hit, "We Like To Party". As such, Joyride cannot stealth. Literally anyone in the immediate vicinty will hear "We Like To Party" at full blast. If you are in the Vengabus, everyone is looking at you.  +
Juan likes to sleep in and is rarely up before noon. Don't expect him to pick up his commlink between 4:00 and 12:00 after a big job or a night on the town. If you insist on meeting with him in the morning, bring soykaf, and make it a double.  +
This is an example negative aspect. You can write the fluff text here. Be sure to clear the negative aspect with thematics. If you do not wish to have a negative aspect, feel free to delete this section.  +
This is an example negative aspect. You can write the fluff text here. Be sure to clear the negative aspect with thematics. If you do not wish to have a negative aspect, feel free to delete this section.  +
Julie is a true patriot of her home country. She loves France and all of its culture, and will not tolerate any form of dismissal or disparagement of France or its people. Any act that goes against France or its people will result in her immediately burning a runner.  +
Juliette knows her sister's a reporter, but not that she routinely puts herself in danger and is also a runner.  +
K
KAPTAIN KILLDOZER does not know the meaning of the word "subtle." He's a crazed troll ganger dressed like an Age of Sail-era pirate who drives converted boats through the street. When utilized, roll a 1d6. On a 1, the actions KAPTAIN KILLDOZER takes are obvious and are easily traceable back to you.  +
Kalanyr's Loyalty cannot be raised above 2. Loyalty always starts at 1 and requires an Extreme+ Threat run to be raised to 2.  +
This contact is bound by an oath of secrecy and will not reveal important information about the Kenran-Kai or assist in anything that might harm them, on pain of death.  +
Kangee will refuse to perform any action that would result in any sort of damage to MCT (or some subsidiary), be it hurt operatives, damaged goods, or even negative PR.  +
Karahashi will not work against the Mita-gumi Clan.  +
Kate can't work with players with a known negative relationship with S3I. He also will not perform services that he thinks will harm this relationship, or that would cause undue attention from law enforcement around him.  +
This is an example negative aspect. You can write the fluff text here. Be sure to clear the negative aspect with thematics. If you do not wish to have a negative aspect, feel free to delete this section.  +