Property:NegativeAspectDescription
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He is neither available, nor will he do any tasks during the day. Treat it as if the contact does not exist during the day. +
If you call when lacy is not working, roll a 1d6. She will not answer on a 1-4. You may try this check twice per run. She will always answer at work because she is the worst employee ever. +
Upgrading Lamashtu's Loyalty costs twice as much. +, If your Loyalty with Lamashtu is 1 or 2, asking for her help during a run and not doing what she wants is likely to make her tip off the op-for or KE to curry favor from them instead. +, Lamashtu is hellbent on surviving after betraying Ghostwalker. Roll Loyalty + Edge (1) if you contact her during a run for help. Failing the check means she has something to gain by working against you and will tip off any potential opfor of your involvement in order to gain further security herself. +
This is an example negative aspect. You can write the fluff text here. Be sure to clear the negative aspect with thematics. If you do not wish to have a negative aspect, feel free to delete this section. +
Of all the Corporations, Aztechnology is the one that pisses Kate off the most. As such, even if the pay is good, Kate will never help find gear of the Aztechnology Brand even if it is related to Deckers. Additionally, while you are on a job for Aztechnology, all Rolls that Kate makes for you during the job take a -2 penalty. +, If you are on a Run sponsored by a Corporation in some way, there is a chance Kate will find out and mess with you. Roll 2D6 - Loyalty. If the result is 7 or greater, Lectric Kate finds out you are working for "The Man" and will Prank you (as per the Prank Warrior Negative Quality) as she wants to teach you a lesson about working with Corporations, but not actually completely ruin your day. The only way to avoid this is if you are on a Run that ''that is not for Aztechnology'' and that has the goal of messing with a Corporation in some way even if it is a job given by a Corporation (the irony amuses Kate). +
A girl's gotta look out for number one right? And that means that if you want something outside her usual business, you better make it worth her while. Calling on Ledgermain to help with anything not covered by gear acquisition for magical goods costs a chip. +, A Barrens kid doesn't trust easy. A Con Artist doesn't deal in trust much either. Loyalty is locked to 2 without a run. +
Lefante does not deal with the material affairs of Mortals. She cannot make Gear Checks. She cannot find information that solely rely on physical or Matrix legwork, relying solely on Wild Spirits, Divinition, Psychometry, and other Magical Legwork techniques. +, Lefante cannot leave the grounds of Dupoint Manor. Meeting her requires one to have a physical prescence to Dupoint Manor in Aurora Village, Players can use proxies such as spirits or those with a psychometric link. +
This is an example negative aspect. You can write the fluff text here. Be sure to clear the negative aspect with thematics. If you do not wish to have a negative aspect, feel free to delete this section. +
Leonard values his job above all else. Attempting to have him do anything that might put him or his employer at risk (regardless of loyalty or chips) will require a negotiation or intimidation roll with a threshold of 5-loyalty. +
While quite excited to work with runners (it makes him feel like a vigilante who can actually make a little difference for the better instead of a beat cop with the label of "that <REDACTED> trog lover"), he tends to view interactions less as straightforward requests and more as a group collaboration. If not carefully checked, the task or idea asked of him might "evolve" in a direction that he feels is either more effective, interesting or profound. Sometimes he even remembers to call back to update the team without needing to be called back. +, Lewis is no social butterfly - he's got the unfortunate habit of making nerdy jokes at the worst of times. Lower the amount of 1s required to glitch or critical glitch when applicable by 2. +, He's got a serious fear of magic. While not hateful, he panics around displays of mojo. If on a job, treat this as the Common Moderate Phobia quality. If you're Awakened and loyalty is not 2+, treat it as one point lower for the purpose of rolls and one point higher if you need to roll a test of loyalty as he's distracted by worrying when a stray Flamethrower hits him. +, …
Liam is always, always busy. Weather its inspections of the facility or government meetings or staff meetings, Liam never has a moment to rest. Always do an availability test for this contact with their connection +3 than normal. +
Liam will not litigate or make connections for a player unless it is to his benefit or the benefit of his wife. Unless the action otherwise assists Sarah Snow or himself, Premium (50% higher) payment rates or favors are required for Liam's assistance. +
Liandra will NOT shut up if you fuck up on your manga facts. (this is not a real flaw and no Positives were taken for it) +
You want a service from Chantal ? Good that will always cost a chip, you can take as many chip as you want until her loyalty reach 0 at this point, she'll ask a favor right off the bat in exchange of her service. +
Linda is an old-school lady, first and foremost, and will not tolerate breaches of common courtesy or hospitality in her presence, real or imaginary. After all, what example would it set for her students. When attempting to contact her, make an Etiquette test. On no hits OR a glitch, she'll refuse to work with you until appropriate amends have been made, subject to GM discretion. +, Linda is fussy, ahem, "selective", about who she works with. She fancies herself the guide for those she teaches. Notoriety has a double penalty when dealing with this contact. Subtract twice the runner's Notoriety from any check she's asked to do. +
The GM rolls in secret a 1d6, if the roll is a one, Lisa will not answer the call. Later she may hint that her grand children were in town. +
Lisa grew up in the business and understands you need personal standards to survive it. The ones she holds herself and her allies to are high. Notoriety has a double penalty when dealing with this contact. Subtract twice the runner's Notoriety from any check she's asked to do. +