Property:NegativeAspectDescription

From ShadowHaven Reloaded
Jump to navigation Jump to search
Showing 20 pages using this property.
R
Repo takes his job deadly serious. If you owe anything to Red Ledger, he will not perform favors for you or work for you until you've settled your debts. There is one exception - if you have the Made Man quality with Red Ledger, he will begrudgingly assist.  +
Phantoms are chained to a specific location and can very rarely leave it. If you need Repo Man's help, you'll need to go to him.  +
Joseph Hodge has lost his family to time, his friends to his reputation, and his reputation to misfortune. It is not possible to conduct business quickly with him. He wants to talk, to hear how you are doing, how the weather is where you are at, and so on. Every call for information or networking takes twice as long, as does any request to acquire gear.  +
Since he's a feline, his knowledge on the world of metahumans is limited at best. He will Glitch any Knowledge or Networking Checks unrelated to animals, shifters, or the Seattle Animal-Metahuman Alliance.  +, Despite his lovable demeanor, Rex tests the boundaries of those around him. When he is faced with a Networking, Etiquette, or Negotiation check, the PC must first roll Edge+Loyalty. If the result is 0, he will purposely glitch by insulting the person he's conversing with.  +
Taking care of a whole community is hard work and very expensive, sometimes he will need to ask for a bit more than usual. (roll a 1d6, on a 1 he will ask for 1d6 x 50 Nuyen more to help)  +
Rino is a loyal member of the Yoshinaga-gumi and will not aid runners in any actions that run counter to the clan's interests. Further, if she catches wind the runners are planning to cross the clan directly she is likely to discreetly feed this information to the oyabun directly before burning the contact once the attempt is thwarted.  +, On all checks not directly related to clan affairs (i.e. a run on their behalf), roll 2d6 and subtract loyalty. The normal time taken to provide the service is multiplied by the result. This penalty may be bypassed by spending one chip for members of the clan, or two chips for runners who are not members.  +
Ritz has no loyalty to the Haven. She's got better things to do. She never offers a service for free or reduced price. If you need it faster or better, you pay more--it doesn't matter WHAT you're doing or what your loyalty is.  +, Ritz is not known for her subtlety. When utilized, roll a 1d6. On a 1, the actions Ritz takes are obvious and are easily traceable back to you.  +, Ritz gets excited about most of her adventures in Europe and will talk your ear off at any opportunity. When contacting her, the GM secretly rolls a D6. If they roll a 1, Ritz gets lost in the weeds and will ramble for hours if not stopped with a Negotiation (3) or Intimidation (3) test.  +,
This is an example negative aspect. You can write the fluff text here. Be sure to clear the negative aspect with thematics. If you do not wish to have a negative aspect, feel free to delete this section.  +
This is an example negative aspect. You can write the fluff text here. Be sure to clear the negative aspect with thematics. If you do not wish to have a negative aspect, feel free to delete this section.  +
Due to being a starting up fixer in Seattle, there is a chance that he won't be able to help the person calling for him. the Gm rolls a 1d6 and on a 5. they are sent a message that he is currently busy at the time. and will try to get back to them later.  +
Rose of Sharon carries HMHVV Strain II in her blood - while she takes abundant precaution against spreading the virus, this still tends to be off-putting to anyone who learns about it. If a runner (or NPC) is exposed (such as through direct blood-blood transfer, or much more likely by making physical contact with her while either of them has an open wound), they must roll against infection as normal. She takes a -2 penalty on all social active, gear acquisition, and networking rolls with those who know of her HMHVV positive status, as well as with all Infected due to her open disdain for them.  +
Rosmontis retired from the Finnish Defense Forces. He doesn't have blind loyalty to them, but would prefer not to work against his home. Rosmontis will not work against the FDF unless your loyalty is 4 or more.  +, Rosmontis will not work with players with a known negative relationship with Erika. He also will not perform services that he thinks will harm this relationship, or that would cause undue attention from law enforcement around him.  +
Between partying, playing gigs, keeping up with her duties as a member of the Halloweeners, and the occasional bit of working as a joytoy, Roxxy is a busy woman. Always make an Availability Test for Roxxy with her Connection +3 than normal.  +
Ru Xiao is a busy woman. When she performs a service, roll a 1d6. If assisting or performing a matrix search, the rolled dice is the number of added hours for a threshold six, or the number of added tens of minutes for a threshold three. If the service she is providing is of another nature, it will take double the usual time on a roll of 5 or 6, and fifty percent more time on a roll of 3 or 4.  +, Ru Xiao holds an important position in a major Triad. She will not work against the interests of the Eighty-Eights. Additionally, if she learns that another syndicate is involved in the run, roll 1d6. If the roll is higher than her Loyalty with that runner, then she cannot assist the runner due to conflicting plans or deals.  +
Only Russell's older brother, Ronald, knows he's a technomancer. If Russell thinks any Active or Networking checks requested of him could out him as a techno (GM discretion), make a loyalty check with a threshold of two. If you fail, Russell won't help you for the remainder of the run. On a glitch, he won't help you, and you'll owe him for putting his life in danger. On a critical glitch, he'll burn you as a contact.  +
Quicksilver will never go against the will of Dunkelzahn, as sometimes strange and nonsensical as it is, he seems to know more about the Great Dragon's desires than almost anyone else. If the request made would go against Dunk's will or not serve to advance the will then Ryan Mercury will not assist  +, Ryan Mercury is busy being the protagonist of a classic trilogy of novels, and other such exploits. Should you call on his aid, roll 2d6. On a 2 or 3, he is too busy to help you at the moment. The GM should describe some sort of implausible adventure he is busy having.  +
S
She hates Saeder-Krupp for trying to encroach on Finland. Treat her Loyalty as two lower if you have a positive rep with the corporation. If this would drop Loyalty below 1, you cannot take her as a contact. If you develop a positive rep with those circles after buying her, she isn't lost, but clams up and ignores you until you change your bedfellows.  +, Saga retired from the Finnish Defense Forces. She doesn't have blind loyalty to them, but would prefer not to work against her home. Saga will not work against the FDF unless your loyalty is 4 or more.  +, Saga gets excited about most of her engineering work and will talk your ear off at any opportunity. When contacting her, the GM secretly rolls a D6. If they roll a 1, Saga gets lost in the weeds and will ramble for hours if not stopped with a Negotiation (3) or Intimidation (3) test.  +
Sage gets excited about conspiracies and will talk your ear off at any opportunity. When contacting them, the GM secretly rolls a D6. If they roll a 1, Sage gets lost in the weeds and will ramble for hours if not stopped with a Negotiation (3) or Intimidation (3) test.  +
Sahalé juggles family life and a legitimate business alongside her dealings with the shadows. When attempting to contact Sahalé outside of normal PST office hours (9-5, Monday through Friday), add +5 to the threshold of her Contact Availability Test.  +
Saint Nick believes himself to be Santa Claus himself, and will not react well to those who attempt to disabuse him of that notion; he accepts payment for his goods in the form of "donations to the orphanage" as well as "milk and cookie money". This is someone who doesn't think that their contacts are runners and doesn't understand the whole runner thing; if they find out you are a runner, immediately make a test of loyalty. If you fail the test of loyalty, they will think you are a terrorist, burn you and contact law enforcement. If you succeed in a test of loyalty, they will be willing to listen to you explain yourself and even help you leave the runner life. You may be able to convince them to associate with the Shadows. Contact a GM or thematics if this happens as it may involve the removal of that tag.  +