Naomi Bloodwoven

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Naomi Bloodwoven
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Blood Shade on Parole
Contact OwnerArchtmag
Owner's Discord NameArchtmag
Connection6
Public Contact?Yes
ArchetypeGeneralist
LocationWorldwide
MetatypeHuman Blood Shade
Awakened/EmergedAwakened
GenderFemale
Age18
Hobbies/ViceLearning Magic, Discovering Herself, Murder
Personal LifeComplicated
FactionDraco Foundation
AspectsThe Taint of Creation
Ares Corpkid
Foundation Connections
Magical Lore
A Fragmented History
Cult Hunter
Spooky Knowledge
Globetrotter
Free Time!



Overview

Naomi was borne to two Ares mages, talented researchers in their fields. Growing up at the finest corporate schools, it was expected that she follow in their footsteps. However, she never awakened. As the years crept by, the tensions tore her family apart. Her father, John, eventually started to dip into blood magic. At first, he just wanted to augment his abilities, to let him reach new heights, to delve greater mysteries of spirits and the planes. It very quickly though, became something More him. Eventually, it gave him hope. A way to give the birthright owed to his daughter, and to eliminate his now estranged wife.

Stealing from his corporation, he left in the night with his family, stolen goods, and a cadre of mind controlled servants. Then, finally alone, he went to work. Using his mastery of ritual and binding, he executed an ambitious plan. Binding her knowledge and memories to her blood, Naomi would rise again as a spirit. Awakened and perfect. Her death would be nothing more than a transition. Whether by luck or genius, his plan worked, and Naomi's personality was dominant in the new entity. While still a blood shade, with all the new urges that implies, Naomi still viewed herself as herself. Changed, but living still.

Needless to say, things didn't go well in the aftermath, and John didn't win any father of the year awards. Check Flashbangs and Fireballs for details. Runners killed Naomi's father, and liberated her from her dad's bindings. Not wanting to leave the scary blood shade to her own devices, the runners managed to get her in contact with Sybaris, a dragon affiliated with the Draco Foundation who often has to "deal with" cults and other similar organizations. After talking and negotiating together, a deal was struck. Naomi would serve Sybaris, killing groups past the line, ending threats when she's commanded. Additionally, Naomi would be undergo strict regulations, mandatory remote therapy, and other stipulations. In return, she'd get a chance to live, unbound, and see if she can make something of herself beyond the expectation for a spirit of blood.

Sybaris does let her have some discretion in regards to aiding runners, though she does report back on her activities. Less for gathering information on runners, and more for mentoring and observing Naomi. Often, she's busy with assigned tasks, but she can zip around the world fairly fast if needed. Messages can be left to a phone system, which she may or may not be checking at the time. It's also possible for trusted runners to get a link to contact her.

Notes for GMs

  • Naomi does still identify and believe herself to be the same person that she was. While she does have vague half-memories of shifting blood, added in her transition, it doesn't really mean anything to her in terms of self-identity. She is certainly different than she was, as blood shades do have psychological tendencies. I'd recommend drawing cues from banshee characterizations. She is relatively well adjusted though, for measuring within that paradigm of behavior given her inherited personality cues and her regular therapy.
  • She does enjoy violence and killing things. She tries to work most of those urges and desires out on her assignments. That's also where she draws her essence from. This all isn't to say that she wouldn't enjoy killing more, but she recognizes that's an issue. She won't kill "not-acceptable" targets. Also, blood shades have essence decay at the same rate as vampires, not the daily decay that generic blood spirits do.
  • She's still kind of a teenage girl. She grew up in an exacting corp school, with demanding parents, so she's professional and dedicated. She is a bit more naive though in regards to 'regular person' stuff, and off the clock she's eager to experience more in life beyond labor.
  • Her experience being fettered left a mark on her. She's very scared and paranoid about being bound again, and hates mages who abuse spirits in that way. They're her favorite kinds of targets. She's also a bit strong on the idea of spirit personhood for obvious reasons. She's also terrified about getting permanently banished to the Plane of Blood.

Aspects Description

Aspect Description
Blood Shade Naomi is a blood shade, and that has consequences. Any magical services provided have the risk of leaving signs of tainted magic. Any services from her with a clear and discoverable connection to your run that also show her as a blood shade have a risk of gaining you notoriety (GM Discretion, fellow players knowing shouldn't count for this). Additionally, Naomi is under strict observation and regulation by Sybaris, her dragon overseer. She will not do things that will anger Sybaris, or risk violating the terms of her agreement.
Above Aspect pending approval. Please notify Thematics.
Ares Corpkid Naomi grew up in Ares, molded from birth to be a good corporate minion. +2 to tests involving Ares, its subsidaries, or its products.
Foundation Connections Naomi is a secret kept away from members of the Draco Foundation, barring Sybaris, but she does stay in relatively close connection with her mentor. Plus she can get resources siphoned when needed. Sometimes. +2 to Tests involving the Draco Foundation.
Magical Lore While growing up she never awakened, it was always expected that it'd happen eventually. She was drilled in magical theory and knowledge. Now, she even gets to apply it! +2 to tests involving magic or magical knowledge.
Murder Enjoyer Her entire state of existence changing did have a few consequences as it turns out. It turns out violence and death is fun! In responsible moderation of course. +2 to tests involving murder or assassinations.
Cult Hunter In her new job, she acts as secret enforcer for the Draco Foundation's dirty work, clearing out some of the most dangerous of their enemies. +2 to tests involving magical groups, political conspiracies, cultists, and other similar factions.
Spooky Knowledge While all the stories talk about how you really shouldn't look at what cults are obsessing over, you do kind of pick up things over time. Naomi knows a few things now. +2 to tests involving secret lore, forgotten histories, or forbidden magic. Note: Sybaris teaches her to be pretty careful about sharing this stuff. She won't share the 'big' stuff without the other person already being looped in to some degree.
Globetrotter Naomi travels around a lot, both her work and her incredible ease of transit justifying it. She going to see every country on Earth someday. +2 to tests involving geography, local cultures, or nations.
Free Time! Even with the heavy responsibilities she holds and the investment they take, she still has something new. Any amount of time to herself! No longer does she have parents to micromanage every hour of her day. Also she doesn't have to sleep! Naomi has been working hard to discover what she's missed. +2 to tests involving media, games, pets, and hobbyist activities.

Dicepools

Dicepools
Knowledge Checks 8 + Loyalty + Aspects
Active Checks 8 + Loyalty + Aspects
Gear Acquisition Checks 8 + Loyalty + Aspects
Networking Checks 8 + Loyalty + Aspects


Network

Player Characters with this Contact

NameLoyaltyChips
Eidolon4+2Even
Nu11st@ck4Even


NPC who know this contact

Narrative Significant Runs

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