Lichtenberg
Ronin Without Remorse | |
---|---|
NOT the German Borough | |
Just a Guy Who Really Likes Killing People | |
Discord | sleevey. |
[1] | |
Metatype | Human |
Street Cred | 0 |
Notoriety | 0 |
Public Awareness | 0 |
CDP | 16 |
D.O.B. | 09/06/2062 |
Age | 23 |
Folder | [Drive URL Link] |
Priority | Metatype - C Attributes - C Magic/Resonance - E Skills - C Resources - A |
#Max IGs/Ascension | 0 |
Character Information
FOREWARNING
This character is a BAD PERSON who doesn't typically stoop to such lows as 'using non-lethal methods'. He is motivated by money and the chance to hurt people and has no illusions about his own morality in doing such things. As such, this often leads to a darker tone that GMs should be aware of before picking him. That said, he isn't an idiot and won't throw the job or his life away to go stab a puppy and he does know how to work with a team.
Summary
Cutters enforcer and 'passion project' with a penchant for undue violence, Lichtenberg is essentially a serial killer with extra steps. Motivated by the prospect of 'climbing the world's unseen ladder', he lacks empathy, loyalty and common sense. Fully dedicated to growing stronger, killing people and making some cash while doing it.
Goals
Climb up the ranks of the cutters (or whatever organization will pay him money to kill and maim people)
Grow Stronger, Faster and Luckier
Go Out in a Blaze of Violence
Kill Whatever Latest Project the Good Doctor Albrecht Has Been Working On
Have Fun :>
Background
CW for violence and mild gore
You see, most people who wind up the shadows, running around with a sword and more metal than sense have some sort of sad reason they got there. Some tragic night, some explosive that robbed them of their flesh, some deep rooted ideation within their skull that makes them a savior or a sinner or a Saint.
Maybe Axl Heart had that. Maybe he was just always the sort of kid that pulled the legs off spiders for fun.
Born as a bastard in the literal sense to an Ares exec that didn't want the scandal, Axl was taken care of by his mother, Delilah, an adult entertainer, for as long as she could before eventually, she ran out of funds and sent him off to a homeless shelter and orphanage. It was an awful choice, but it was one she had to make and eventually, she chose the path that hopefully would allow Axl to have the best chance for comfort in a cruel world.
In the Redmond Barrens, there is a common pipeline from orphanage to ne'er-do-well street rat. Axl thrived there. He was wild and scary and ambitious and good with a knife. Real good with a knife. He killed someone for the first time with one, squabbling over the trash behind a stuffer shack. He remembers watching the man bleed out, the realization on his face that his life was ending, shifting slowly through the stages of grief. It fascinated him. The power a few inches of steel could give him over his fellow metahuman.
This was the crucible with which Axl was forged. He pushed the other street rats into line, made a little crew, a few 'friends', if you can call them that, including an orange-eyed urchin. Friends of convenience with which to survive the harsh streets. Survive they did. Tagging walls, hustling people for cash, throwing rocks into traffic and generally making a nuisance out of themselves. Here and there, in the shadows, Axl would again exercise the will to power that a blade allowed him.
When he was around 15, Axl decided to move onto greater things, higher ambitions in life. A gangly, scraggly teenager marched up to a Cutters lieutenant and asked, flatly to join. The kind-hearted lieutenant told the kid off, not keen on the idea of bringing on child soldiers. However, one of the various toughs decided to make light of the situation, jokingly telling the dead eyed kid he might properly join if he brought back a few Ancients ears. It was a single sentence, a few words long. An off-color joke from a drunk Cutters street tough. It would change the course of Axl's life forever.
He did exactly that. It took time and effort. It wasn't as if he could simply ambush the chromed up gangers in alleyway with a shank. No, he was careful. Methodical. First he found a few ancients that lived on the outskirts of Tarislar, close enough where he could flee the district the same night. He wrapped himself in rags and found a route he could in and out without being bothered. Next, he watched them, stalked them. Found out when they had people over, when they slept and when they drugged themselves into a stupor. It was on one of these such nights, when the two elves returned from one score or enough and decided to partake in bliss that he did strike. He scaled the fire escape. He picked the lock on the window. He crawled inside and he slit both of their throats. Once that was done, he sawed off their ears, along with enough Ancients-tattooed skin to provide sufficient proof. With his grisly package in hand, he left the scene.
The lieutenant was taken aback when Axl returned. More out of concern for the kid than anything else, he decided to make good on the promise. Who knows what the ancients would do to the kid if they found him, right? That was how Lichtenberg joined the Cutters. He shook Pappy's hand, smiling and white and still very much covered in blood.
He spent the next few years as a low-level cutters mook, mainly scouting and stabbing. It was drek work but they gave a place to sleep and they fed him and paid him for hurting people. When he was 18, he caught the eye of an enterprising doctor that come to work for the cutters, recently evicted from polite and corporate society for grievous breeches of ethics. The good doctor Albrecht spied a perfect canvas for his passion project and Axl, dubbed Lichtenberg by the good doctor, was more than happy to oblige. Over the next several years, he underwent more augmentations and surgery than anyone should. He went into each with a smile, knowing he grew more complete with every one. Every synthetic muscle, lung, limb and organ make him built that much better. He should have been the perfect specimen but still ... the doctor was not satisfied. He was lacking something invisible, something that made it impossible for the doctor to even look at him. Eventually, the doctor left, moving onto other work and leaving his passion project behind.
Lichtenberg worked as an enforcer for a few months but without the constant improvement of surgeries from the good doctor, he felt himself stagnating. Seeing this and fearing he might go rogue, Pappy decided to link him into the Shadowhaven network. For now, he stands in both worlds. Street and shadows. How much longer before his ambition leads him into the burning glare of the light?
Narrative Significant Qualities
Positive
Tin Man (Biocomp: cyber, cyber singularity seeker): Lichtenberg is mostly metal, the only part of him untouched is his pretty face, a face ruined by its obvious glee in violence and plain disinterest in anything else. He adores his ware, adores every step that brings him beyond metahuman, that makes him a sharper blade and what's left of his flesh loves his ware back in turn.
Sanctioned Serial Killer (Made Man: Cutters): Axl spent most of his street rat childhood working for the cutters. They improved him and made him better, a process he wholeheartedly embraced. His loyalty to them is largely superficial, if he thought a corporation would take him under their wing and provide similar pay and similar freedom, he would sign up. For now, however, he has fully embraced the cutters life.
Good at Violence (Shoot First, Don't Ask): He's gotten fast from all the murder he does
Negative
White as Snow (Albino): He's pale. His unfortunately still fleshy eyes are vulnerable to glare. His skin is the color of paper and his hair is a silver so often tinged with red. Beware the white rabbit, Alice.
Built Better (Superhuman Psychosis, Sadistic, Vindictive): Lichtenberg has grown beyond petty conceits such as 'morality' and 'basic human empathy'. He likes hurting and killing people. He doesn't like people having power over him. If he's wronged, he will make that wrong right. If he is challenged, he will follow through on that challenge with glee. He is not a nice person.
Luckiest Rat in the Pile (Compulsive II: Gambler): Metahumans are only really interesting to Lichtenberg as fodder for his blade. Trids are uninspired, books are uninteresting, magic is a joke and technology is only useful for making him better at dividing people into their component parts. The man craves a challenge and what purer challenge than games of chance? Gambling is a weakness of his, a place where nothing tangible matters beyond pure luck, pure odds. He would like to conquer that place.
Run History
Name | GM | Metaplot | Threat | Date of Run |
---|---|---|---|---|
All Men Aren't Created Equal | jit | High | 31 August 2085 | |
Green Gold in the Ashes | LHOG | High | 15 August 2085 | |
An Ace Up One's Sleeve | Sarcarian | High | 1 May 2085 | |
Duerme y Pasa a Mejor Vida | jit | High | 8 March 2085 | |
Clever run title about cars | Dawnfire | KAPTAIN KILLDOZER's Revenge | Medium | 5 March 2085 |
Orc EO Eviction | LHOG | High | 1 March 2085 | |
Race To The War | Asmodeus | Meatgrinder | Deadly | 20 February 2085 |
Mostly Armless | jit | Medium | 18 February 2085 |
Affiliations
Contacts
Contact | Connection | Loyalty | Archetype | Profession | Aspects | Chips |
---|---|---|---|---|---|---|
Pappy | 4 | 3 | Fixer | Street Security Professional | Money makes the wheels turn, Cutters Man from Cutters Town, Not an Alcoholic, an Aficionado, Doctors hate him, Arms Dealers LOVE him, Old Man | Even |
Organizations
Contact | Position | Connection | Faction Rep | Archetype | Health | Location |
---|---|---|---|---|---|---|
Cutters | Enforcer | 3 | 9 | Gang | Maintaining | Seattle |
Allies
Enemies
The Ancients - Despite mechanically (currently) having no negative rep with the ancients, the Ancients and the cutters are constantly at each others throats and his own entrance to the gang was marked with the blood of several members of the gang. They don't get along.
In Character Information
Symbols and Signatures
Matrix Search Table
Threshold | Result |
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1 | |
3 | |
6 |
Shadow Community Table
Threshold | Result |
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1 | |
3 | |
5 |
Assensing Table
Threshold | Result |
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1 | |
2 | |
3 | |
4 | |
5 |
SINs
Appearance
Clothing
Matrix Persona
Character Plot Hooks
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first.
Aspect | Information | Related Run(s) |
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Aspect 1 | ||
Aspect 2 | ||
Aspect 3 | ||
Aspect 4 | ||
Aspect 5 |