Buck
Widest Gunslinger in the West | |
---|---|
Quick Draw McGrog | |
Discord | @gelatinous³ |
GelatinousCubed333 | |
Metatype | Troll (Minotaur) |
Street Cred | 0 |
Notoriety | 1 |
Public Awareness | 1 |
CDP | 28 |
D.O.B. | May 20th, 2056 |
Age | 29 |
Folder | [1] |
Priority | Metatype - A Attributes - A Magic - D Skills - E Resources - D |
#Max IGs/Ascension | 6 |
Character Information
Summary
Magically-endowed spirit-blessed hippie eco-terrorist ex-con looking for a second chance at life. Also, a second chance to raise some hell. Probably both at the same time.
Goals
- Destroy monuments to corporate greed
- Make enough nuyen to move out of the Barrens
- Get a proper education, university or otherwise
Background
In the Sixth World, the level of injustice present in even the brightest corners of society hits everyone differently. For some, it is the grindstone they are crushed beneath. For others, it is the pressure that turns them into diamonds. Buck is...somewhere in between. Born into poverty, he experienced firsthand how life treats those who are considered second-class citizens. But rather than wallowing in his misfortunes, he was galvanized into action. Radical action, to be specific.
As soon as he was burly enough to fire a gun without the recoil smacking him in the face, young Adonis found the nearest group of would-be eco-terrorists and joined up. What would have been a promising career seedbombing corporate headquarters and moss-graffiti'ing monuments to capitalist greed was tragically cut short at the hands of Lone Star's finest. As it turns out, comparatively minor crimes tend to be weighted far more heavily against the perpetrator when the victim is a megacorp. Especially a megacorp that wants to make an example of those who do them wrong, however superficially it may have been.
One relatively brief stint in the correctional system later and Buck is back on the streets again. These days, he has a bit more in the way of physical and metaphysical weight to throw around but his idealistic torch burns as hot as ever.
Narrative Significant Qualities
Positive
Sky-Clad (Mentor Spirit [Eagle], Hawk Eye): The blessings of the great Warder are vast and far reaching. And who needs elf eyes to see those hobbits, anyway?
Perfectionist (Perfect Time, Sharpshooter, Strive for Perfection): Despite his self-admittedly lacking intellect, Buck is very much a die-hard perfectionist. Something is not worth doing unless it is done just right. By himself, anyway. He would never dream of holding anyone else to such standards.
Negative
Achoo! (Allergy [Pollutants], Reduced Sense [Smell]): The great Warder's blessings do come with their drawbacks. Not the least of which are near-perpetually stuffy nose and a rather unpleasant reaction to pollution of all types.
A Bad Boy (SINner [Criminal], Poor Self Control [Thrill Seeker & Vindictive]): Impulse control is not Buck's strong suit and his checkered past shows it in full color. Some time in the clink only exacerbated his issues.
I'll Take Three (SINner [Criminal], Latest and Greatest): Years locked up behind bars have left Buck with a thirst for the finest of luxuries that cannot be quenched. Wanting more and better is practically hardwired into him, at this point.
Run History
Name | GM | Metaplot | Threat | Date of Run |
---|---|---|---|---|
Barrens Boys: Toy Hunting | Eva | High | 12 October 2085 | |
Not Quite a Slasher... | PeepTheDictator | Deadly | 21 September 2085 | |
The Barons of the Barrens | Sarcarian | High | 2 September 2085 | |
Gangsters full of lice | Dexcaliber | Low | 19 August 2085 | |
Talent Aquisition 3 Lil Boom Boom | J.R. | Or'zet Underground | Deadly | 19 August 2085 |
Barrens Boys: Hangover | Tidanshock | Deadly | 11 August 2085 | |
Take drugs, fight a bear | J.R. | 6 August 2085 | ||
Three Deckers at Minase | Robinton | Medium | 25 July 2085 | |
Redmond Run | Robinton | Medium | 16 July 2085 | |
Underhaven Grotto Prep 1: Quiet Cleanout | J.R. | Or'zet Underground | Hard | 13 July 2085 |
HR Complaint | Robinton | Medium | 1 July 2085 | |
/clean up that Rat's nest! | J.R. | High | 24 June 2085 | |
RIP Bozo | sleevey | The Name of Heaven | Medium | 16 June 2085 |
School Days | Tyneman | Low | 10 June 2085 |
Affiliations
Contacts
Contact | Connection | Loyalty | Archetype | Profession | Aspects | Chips |
---|---|---|---|---|---|---|
Cairn | 5 | 2 | Fixer(G,N,K,A) | Collector of Baubles | That Which Bears Many Curses, Collector of the Rare and Exotic, Rarity Is the Best Currency, Esoteric Curiosities, Spirit of the Lost, Whispers in the Pipes, A Simple Trade | +1 |
Jenny Rivers | 1 | 2 | Service | Construction Worker | Meathead, This road is closed, Blue Collar Smuggler, Commercial Grade Explosives | Even |
Organizations
Allies
Enemies
In Character Information
Symbols and Signatures
Matrix Search Table
Threshold | Result |
---|---|
1 | |
3 | |
6 |
Shadow Community Table
Threshold | Result |
---|---|
1 | |
3 | |
5 |
Assensing Table
Threshold | Result |
---|---|
1 | Healthy, Awakened |
2 | Torso-spanning LED tattoos |
3 | No other cyber implants, maladies, or astral signatures |
4 | No bioware implants, Essence 6, Magic 6 |
5 | No deltaware, gene treatments, nanotech, diseases, or toxins; not a technomancer |
SINs
Criminal SIN: Adonis Jameson
Fake SIN (R4): Duke Lanes
Appearance
Stubby black horns, prominent ivory tusks, and one hell of a resting bitch face help Buck put his best (or worst) foot forward. It is not helped by the sheer bulk of grade A troll beef he sports, nearly every inch bearing murals scrawled in gleaming LED. In spite of such difficulties, he does his best to project an air of calm, patience, and zen. An effort that falls away when it comes to nursing a grudge.
Clothing
Buck's preferences vary, but they tend toward two extremes. On the one hand, he is fond of finely tailored three-piece pinstripe suits with subtle gold accents and bespoke leather shoes. On the other, his usual outfits include sweatpants, armored jackets, jeans, sweatshirts, graphic tees, tank tops, and black combat boots.
Matrix Persona
Character Plot Hooks
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first.
Aspect | Information | Related Run(s) |
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Aspect 1 | ||
Aspect 2 | ||
Aspect 3 | ||
Aspect 4 | ||
Aspect 5 |