Jack Da Rabbit's Pizza Time Theatre

From ShadowHaven Reloaded
Revision as of 21:52, 8 October 2024 by BrightMorningSnow (talk | contribs) (Deleted category template line)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Jack Da Rabbit's Pizza Time Theatre
Date2085-10-04
GMDawnfire
LocationBargain Basement, Redmond
Status Threat Level: Medium
Factions Involved
ShadowHaven
Halloweeners
Jack da Rabbit
Major Corp
Fading of the Dawn
Irena the Hitman
Runner3
Runner 4
Character1
Character2


Summary

A Halloweener drug cook hires runners to remove spirits haunting an abandoned Chuck E. Cheese so it can be turned into a drug den, the runners discover that a group of Ejerians are in a territory dispute with a Phantom over the site, and they disrupt the Phantom and invite the Ejerians into their own homes.

Background

A Phantom, imitating a manager that died in a kitchen fire decades ago, has long been haunting a Chuck E. Cheese's Pizza Time Theatre on the outskirts of Bargain Basement, scaring off curious locals and squatters. Recently, a rift to the home metaplane of the Ejerians has started opening up during the new moon in the ball pit, only long enough to allow a few spirits in at a time. This has lead to a bit of an astral territorial dispute, as the Ejerians want new bodies to possess and the Phantom doesn't want it's domain to change.

Jack da Rabbit and a handful of other Halloweeners decided to check out the abandoned entertainment establishment, enamored by the concept of a children's casino ran by a giant rat and hoping to turn it into a drug den. They were, however, ran off after encountering the various spirits. Cowed, but still determined, Jack decides to hire help...

The Meet

The runners are instructed to meet one "Jack da Rabbit" at the Jackal's Lantern in Redmond. Fading of the Dawn is able to get a lift from John Baptise, but Irena ends up walking into Redmond after public transportation drops her off in Touristville. Thankfully, she's able to "walk the walk" and avoids looking like an appealing target for any locals and gets to the meet just fine.

Once there, they find their Johnson, dressed in a dirty rabbit costume, drinking and smoking from a crack pipe. Fading of the Dawn is obviously put off by the man, but he ignores that and rattles off the job he has for them: He's found an awesome looking "children's casino ran by a giant rat" that he's wanting to turn into a drug den, but unfortunately the place is full of some variety of spooks and specters. Being a failed geneticist and not a failed occultist, Jack provides scant details at best but a description of a "pizza oven wriggling at me all wormy-like" makes the runners think that Ejerians might be involved. After offering Fading of the Dawn a hit from his pipe full of street-grade Novacrack, the runners agree to the task after accepting the generous offer of 6,000¥, whatever drugs and genetic infusions them might want, and a fistful of arcade tokens.

The Plan

Feeling that the job is a rather straightforward one, Fading of the Dawn heads back to Tacoma to pick up her gear, with Irena tagging along for the cab ride. The gnawer calls up an acquaintance of theirs, Queelign, to have a set of forearm guards delivered to bargain basement, and the pair heads back to Redmond, with John Baptise teasing them, asking to make sure they didn't forget anything else at home. Dawn crashes off the dirty nova and spends the return trip hurling out the window of the cab, and decides the best way to rest off the hangover is to kill a couple hours getting a massage from a joygirl in a black market bazaar. Eventually, however, the runners get back on track...

The Run

At midnight, the team arrives at the location given by Jack, an abandoned Chuck E. Cheese in a pre-Crash strip mall. Irena summons a spirit and checks around and notices signs of old fire damage from what might've been a kitchen fire, and lots of rats watching the runners. They decide to head on in, and Fading of the Dawn assumes drake form so that she can see the astral. Despite neither runner being a talented assensor, it's obvious that an ominous energy is emanating from the stage, and that odd, wormy shapes are twisting through the astral space.

One of those wormy shapes, an Ejerian, approaches when it realizes the two mortals can see it, and retrieves its leader to attempt to beseech them for aid. A phantom possessing the Chuck E. Cheese animatronic has been refusing to allow them to take new vessels from the establishment, wanting everything to remain the same, often sending rats to attack the Ejerians whenever they try to steal an interesting bit of scenery. The runners agree, but the phantom overhears and immediately flies into a rage, screaming that it's worked far too long and too hard for anyone to replace it. Furniture flies about and pelts the runners, Irena sends crossbows flying at the monstrous robotic spirit vessel, Fading of the Dawn rushes in to engage in melee, and swarms of devil rats rush out to attack the runners.

Sustained fire from Irena severely weakens the phantom, and her spirit finishes it off by assaulting it astrally. The phantom, mimicking a manager that died in a kitchen fire decades ago, is disrupted with one last final scream and the rats disperse to find easier prey once they're freed from the phantom's influence. The lead Ejerian quickly jumps into the now uninhabited animatronic to claim a new vessel, and the damaged machine elongates and wriggles disconcertingly. With the job half done, Irena calls Jack, who is less than pleased that the "creepy wormy fucks" are still in the restaurant.

Not wanting to violently drive off the seemingly friendly spirits, Irena and Fading of the Dawn come up with a novel plan, invite the half dozen or so Ejerians to move into their own homes. The leader explains that more will be showing up over time, as a rift opens up in the ball pit every new moon just long enough for a couple new spirits to slip through, but the promise of interesting vessels wins it over and it agrees to the arrangement. With the haunting officially remedied, the runners return to the Jackal's Lantern to collect their pay...

Aftermath

With the abandoned Chuck E. Cheese un-haunted, Jack da Rabbit starts moving in equipment and performing shoddy repairs to turn the place into the drug den of his dreams. The Yakuza, Mafia, Crimson Crush, and other criminal organizations in Bargain Basement will be none too pleased about Halloweener trash muscling in on their turf, but Jack's never been big on worrying about consequences.

Meanwhile, Irena and Fading of the Dawn find themselves each having several strange spirits as roommates, which irreparably warp anything they possess into twisted, work-like shapes. More drift in from time to time, and they seem more the comfortable to keep inhabiting the space...

Rewards

  • 6,000¥ (3 RVP)
  • 5 Karma (5 RVP)
  • 6 Bonus CDP (3 RVP)
  • 2 Base CDP
  • A fistful of Chuck E. Cheese tokens
  • +2 Halloweener's Faction Rep
  • +1 Wild Index for inviting the Ejerians into your homes
  • Must add Haunted lifestyle quality to your lifestyle
  • Plot Hook: Your home has been infested by curious Ejerian spirits

For Irena:

  • +2 Wild Index for services unspent on spirit
  • Optional: Queelign at Connection 4/Loyalty 1 (3 RVP thanks to I Know A Guy)

Optional:

  • Up to 12,000¥ (3 RVP) in Genetic Infusions and Drugs of Availability 13 or less
  • Jack Da Rabbit - Connnection 1 Halloweener Drug Cook - at Loyalty 1 to 3 (1 to 3 RVP)

Game Quotes

Player After Action Reports (AARs)

Irena the Hitman

ЭТОТ МАЛЕНЬКИЙ ДУХ МОЖЕТ ПИТЬ ВОДКУ ЛУЧШЕ, ЧЕМ ЛЮБОЙ, КОГО Я ВСТРЕЧАЛ ЗА ВСЮ СВОЮ ЖИЗНЬ! ОВААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААА
THIS LITTLE SPIRIT CAN DRINK VODKA BETTER THAN ANYONE I'VE MEET IN MY ENTIRE LIFE! OVAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAA