Justice for the Betrayed

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Justice for the Betrayed
Date2086-08-13
GMAsmodeus
LocationSeattle, Redmond
Status Threat Level: Medium
Factions Involved
ShadowHaven
Laesa Syndicate
West Coast Monolith Feral Ghouls
Kong
Felix
Iris
Tsarina
Jason Hotchkins Oh god so many of them
Casualties and losses
None, thankfully Mark was killed swiftly via decapitation There were a lot of blown up and electrocuted ferals by the end of that fight...


Summary

To get vengeance for a relatively innocent family after the murder of wife and husband left behind 2 orphans, a runner team was hired out to track down and eliminate the overreaching assassin in a 24 hour time frame. Despite the unexpected complications, the run was a straightforward and speedy success.

Background

the West Coast Monolith sees it as their duty to 'cover the blindspots left by KE' so to speak and deal with the most heinous of criminal organizations, things like human traffickers, organ leggers, protection rackets, those kind of horrid businesses. They operate on assassinations, and try to do their best to research their targets before taking them out. But vigilante justice can't be 100 percent accurate. You're bound to leave behind shattered homes no matter what, and sometimes you just hit the wrong target entirely.

Sometimes you kill a mother and father of 2 elven daughters for being tied up in a protection racket when one of your members just goes off and shoots up a Tarislar embassy.

Sometimes you piss off the Laesa Syndicate's member who was actually close to these people and motivate a hit on that agent's head.

...This whole thing is fucked.

The Meet

The team met with the Johnson over in a little alleyway in Redmond. A brief meeting - the J didn't have much for the team, save for a basic dossier on their target a name, and how to prove they got his ass: Jason Hotchkins, former KE HTR dropout and member of the WCM as the team identified. To prove the kill they'd need to remove the patch every member wore on their shoulder that identified them as a member of the vigilante gang. The J offered 8k for the group to get him within 24 hours, but Tsarina felt that was a bit of an undersell. Pissed the J off a bit, but she managed to convince her to help her fund a contact of hers she used for talismonging and offer some vehicles for the team as well, with a little bonus: get it done in 12 hours and they'd be getting a real good bike for their troubles. Tsarina tried to get a talk with the girls to see about getting the man's face or something but, the J seemed uninterested in exposing the girls to strangers.

The Plan

The Run

Aftermath

Rewards

Game Quotes

Player After Action Reports (AARs)