A Templar's Plea
A Templar's Plea | ||||||||
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Characters and Factions Involved | ||||||||
Wolfheart Reverie Mechanist Bad Rep Poppet Night Claws - John Holis | Satanist Cult (Enemy) | New Knights Templar (Ally) | ||||||
Casualties and losses | ||||||||
Night Claws (Minor injuries sustained) Bad Rep (Heavy injuries) |
Spectre (Cult Leader) T0rm3nt (Dissonant Technomancer) 6 Cultists |
Background
WIP
Meet
WIP
The Plan
WIP
The Run
WIP
Aftermath
WIP
Rewards
5,000 Nuyen and 8 Karma
2 CDP
AAR
Wolfheart
Well... we took out the evil sorcerers who were killing people. We did our job. I'm upset with our piecemeal assault. I'm surprised we weren't picked off one-by-one or ambushed once we arrived in their cistern. I cast a few powerful spells to bring the cabal under control while the rest of the team handled the leader. We pulled it off in the end, but it definitely could've gone better. I do look forward to hearing more from this "New Knights Templar," though.
Poppet
That was pretty easy for me, honestly. Those mages (and a techno? What was he doing there?) were on some absolute nonsense. Apparently the techno geeked themselves juicing for... Dissonance? too hard? The legwork was mostly what I did, and that was really easy. When we found out they were holed up underground, I was pretty worried that things were gonna go bad, but we were packing some serious fragging mojo. The J came in really handy at the end, and the mages we brought kind of embarrassed their mages, and the adept had no chance against the eighty-five drones we brought in. Still, it was pretty dicey towards the end, especially with the newbie getting a hole punched in her. In the end, I got a little rep with the "New Knights Templar", which is looking pretty good for me right now.