Henry Explicit
Muscle | |
---|---|
(Henry is my name. I have a grenade for your every need.) | |
Player | Tarnc |
Metatype | Dwarf |
Street Cred | 3 |
Notoriety | 0 |
Public Awareness | 0 |
Titles and Awards | 0 |
CDP | 2 |
D.O.B. | November 13, 2058 |
Age | 27 |
Folder | H.E. |
Priority | Metatype - C Attributes - A Magic/Resonance - C Skills - E Resources - C |
Character Information
Summary
Henry is a thrill seeker, loves to fight, and has an affinity for explosions.
Goals
Hopefully find some thrills, cause some chaos, and make some nuyen of course.
Background
Henry grew up surviving on the streets of Redmond, Seattle losing his mom to a gang war. He mainly stayed in the area of the street gang The Red Hot Nukes, which he eventually joined. He passed the initiation test by a good deal of luck, but he did pass. He earned the nickname Henry Explicit cause his ganger bubbies didn't thick Eckhart was tough enough. He lives up to that nickname, though they did shorten it to H.E. He became known for doing crazy stuff, fielding grenades and returning them to sender, dodging automatic fire, and taking on the biggest guy in the room. He just enjoyed the thrill of risking his life. Eventually he left the gang due to this need for adrenaline, and started working as a shadowrunner. His Fixer Richard Charleston,a member of the Red Hot Nukes, sets up jobs for him, and well that's where he gets his rush now.
Narrative Significant Qualities
Postive Qualities:
Mentor Spirit: Berserker
Common Sense:“Common sense is not so common” as they say. It’s nothing supernatural, just a keen sense of knowing when something is just a bad idea. Any time a character with this quality is about to do something the gamemaster deems foolish, the gamemaster must act as their proverbial inner voice of reason and issue a little warning. The gamemaster can only give a number of warnings per session equal to or less than the character’s Edge rating. After that, they’re on their own.
Negative Qualities:
Distinctive Style: Wears a synth-leather biker vest that has a cartoon smiling world war 2 era grenade giving a thumbs up, the words High Explosive circles the graphic on the back. Has a small version of the Red Hot Nukes graphic, a grey and red mushroom cloud,covering the front left breast pocket with letters HE on the other side.
Combat Junkie: The character just can’t keep from starting fights. His first solution is always fight, and so is his second, third, and fourth. If someone suggests more options than that to the character, they’ve probably been punched already. The point is, no matter what the actual plan is, this character will always look for a chance to get a little combat on.
This quality manifests in two different ways. If the character is in a stressful situation, they must make a Composure (4) Test in order to restrain themselves from just punching their way out of the situation. If they are following a plan and an unexpected event occurs, their first reaction will be to opt for violence unless they succeed in an Intuition + Logic (4) Test and remember to stop and think about whether there might be a better option. The character is always free to not make a test and just give into their violent instincts—and deal with whatever consequences follow.
Poor Self-control (Thrill Seeker): It’s all about the rush. The character will always take the most dangerous and risky option in any situation if they don’t succeed at a Composure (2) Test. There is a slight payoff, as the adrenaline rush provides a +1 to their Initiative Score for 5 Combat Turns (meaning that is how long the bonus lasts, not that the character gets an additional bonus each turn).
Oblivious: The character with this quality fails to notice the troll in the corner with the Panther cannon … even after they’ve fired it! A 6 Karma level of Oblivious means a –2 dice pool modifier to all Perception Tests, including standard, Astral, and Matrix
Run History
Name | GM | Metaplot | Threat | Date of Run |
---|---|---|---|---|
Moulin Rouge! | Ghostlin | Runners Gone Wild | 24 April 2081 | |
A Shadowrun Based on Strike Anywhere's Topic | DrBurst | 1 June 2080 | ||
Gang Trouble | Zombono | 22 May 2080 | ||
Trip D and Clean | DrBurst | 10 July 2079 |
- Trip D and Clean 2018-07-10 23:59 UTC
- Burning Brides - Heart Full of Black 2018-07-18 23:59 UTC
- Vydra vs. Ancients (At the Strip Club) 2018-07-22 1:59 UTC
- Paramore - Crush Crush Crush 2018-08-11 23:59 UTC
- Gang Trouble 2019-05-23 02:00 UTC
- A Shadowrun Based on Strike Anywhere's Topic 2019-06-01-2019 01:15 UTC
Affiliations
Contacts
Contact | Connection | Loyalty | Archetype | Profession | Aspects | Chips |
---|---|---|---|---|---|---|
Richard Charleston | 6 | 2 | Fixer | Fixer | Gang Member, Weapons Dealer, Firearms Dealer, Explosives Dealer, Redmond Barrens, Demolition Expert | Even |
Organizations
Allies
Enemies
In Character Information
Symbols and Signatures
Matrix Search Table
Shadow Community Table
SINs
Fake Sin: Henry Roads (R4)
- Adept License (R4)
- Driver's License (R4)
- Bounty Hunter's License (R4)
- Small Blades License (R4)
Appearance
A stockish dwarf, with short orange hair and beard. Seems to look like he is always about to laugh.
Clothing
- Wears a synth-leather biker vest, over a wife beater. The vest that has a cartoon smiling world war 2 era grenade giving a thumbs up, the words High Explosive circles the graphic on the back. Has a smaller version of the graphic covering the front left breast pocket with letters HE on the other side.
- Wears blue jeans with brown knee pads, black combat boots, and brown finger-less gloves.
- Carries a brown duffel bag with the word SPELLZ on it in bright neon green.
Matrix Persona
A Cartoon World War 2 Era Grenade smoking a cigar.