A Knack for Safecracking

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A Knack for Safecracking
Date2085-01-22
GMLHOG
LocationRedmond, Seattle
Status Threat Level: Medium
Factions Involved
ShadowHaven
Knack Character1
Character2


Summary

A call from a new friend finds Knack in a lucky position to get some quick, painless cash. Surely there's not a catch!

Background

The ongoing troubles at the Green Light tavern, where the Locals hang out, are escalating. A series of disappearances has friends of the locals reaching for help.

The Meet

After being contacted by Sarah Snow, Knack catches a ride north to meet with a woman named Ritz - who has a lead on some material which might get thugs that have been hanging around the neighborhood to buzz off. The trick is that she needs someone to break into the place.

Apparently, Yakuza have been hanging around the neighborhood - identified as Kanagas by Ritz. A not-very-anonymous tipoff by a member of that family who's apparently trying to discredit a rival has pointed her towards a piece of blackmail which might be able to take some heat off them. A brief discussion of the expected problems gets Knack to conclude that she can handle the job without getting shot - so she accepts for a small payday, with the promise that there will be credsticks on site to steal.

The Plan

Several hours of fruitless searching later, Emelya picks up on a new scent. Tracing it along, Nez is eventually able to find a track belonging to a bear. Excited, she insists to Saint that they'll look at this one but not hunt it - out of respect for predators.

A brief debate between the pair of them, and then they set off to put eyes on the beast.

When they find it, though, Neznayka is able to identify it as a Piasma - an awakened bear, armored up as an orc and able to crush a car. Knowing the threat this represents to the people of Snohomish, and worried that it will be attacked by hunters, Neznayka decides that the pair are obligated to lure it out of the city. Their plan is straightforward: have Saint take a scent lure ahead of the bear, and draw it towards the border.

The Run

A call gets made to Jaelisha, who's able to arrange for a hole to be made in the border patrols for the bear to get out - courtesy a certain organization that has been known to smuggle animals, with a focus on their rights.

As they lead the bear away towards the border, Nez and Saint continuing talking. Slowly, they reveal pieces of themselves to each other - culminating in Neznayka admitting to having gotten civilians killed in a bomb blast she was responsible for. Stripping away her armored coat, she shoves a knife into Saint's hand, demanding to be held to the same standard as Red Ribbon. They argue with each other for minutes, before finally coming to something of an agreement.

Naturally, it's about then that the bear finds them. Nez scrambles for her crossbow, while Saint springs into action, charging forward to throw a punch that deliberately skims the bear's nose, to very little effect save to shake it up. The bear draws back at a swipe by its face - and then the bolt punches into its paw, delivering a shock that makes the beast rear up - then run. The pair of runners keep it moving, then herd it across the border, too close for comfort to the border patrol guards their friends in the shadows arranged to have look the other way. A few hundred nuyen fell out of the runners' pockets, and they fled the scene - poorer in body, but richer in soul.

Aftermath

Nez and Saint had their little hunting adventure come to a close, Snohomish was slightly safer, and TerraFirst! got themselves access to a brand new friend.

Rewards

Run Rewards for Herding a Bear (Milk Run escalated to High, 14 RVP)

9 Karma (9 RVP)

10 CDP (2 base, 4 RVP)

1 Street Cred (1 RVP)

+3 TerraFirst! Reputation

Optional:

For Saint: Animal Empathy (3 RVP)

For Saint: City Slicker (7 RVP)

For Both: Catlike (7 RVP)

Game Quotes