Difference between revisions of "A Shadowrun Based on Anime Crimes Division Season 1 Episode 2"

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(Created page with "{{Infobox military conflict | conflict = | width = | partof = | image = | caption = | date = hasDate::2080-13-10 | gm = ha...")
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| image      =  
| image      =  
| caption    =  
| caption    =  
| date        =  [[hasDate::2080-13-10]]
| date        =  [[hasDate::2080-2-10]]
| gm          =  [[hasGM::Malyc]]
| gm          =  [[hasGM::Drburst]]
| place      = Seattle
| place      = Seattle
| coordinates =  
| coordinates =  
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| map_label  =  
| map_label  =  
| territory  =  
| territory  =  
| result      =  Purkinje's biometric data was removed from MCT's system.
| result      =  The card was stolen from the mage, and the mage died a painful death on the street.
| status      =  
| status      =  
| combatants_header = Factions Involved
| combatants_header = Factions Involved
| combatant1  = [[Deimos]]<br>[[Purkinje]]<br>[[Rambozo]]
| combatant1  = [[Decoy]]<br>[[Queen]]<br>[[Purkinje]]
| combatant2  = Blackwater Biometrics LLC<br>
| combatant2  = Organ leggers<br>
Synaptic Security Solutions, Inc.
Blood mage<br>
| casualties1 =None
Ghouls<br>
| casualties2 = None
| casualties1 =Decoy and Purkinje injured, but alive
| casualties2 = Blood mage killed
| notes      =   
| notes      =   
| campaignbox =  
| campaignbox =  
}}
}}
==Background==
==Background==
Knowing that MCT had her biometric data on file, Purkinje gathered a couple of shadowrunners close to her to assault the biometric vault where the data was being stored.
After a run to claim an ultra-rare Dark Magician Yu-Gi-Oh card for a mysterious mage was completed, the mage turned out to be untrustworthy, plotting some sort of destructive scheme in secret. A concerned Knight-Errant officer caught wind of the scheme's vague outlines and hired a team of runners to retrieve the card.
==Meet==
==Meet==
Purkinje met with Deimos and Rambozo at the Daze to talk strategy. Matrix searches revealed MCT had contracted the storage of her data to a biometric data and security corporation, and that her samples in particular were stored in a vault in Tacoma. Purkinje assessed the situation, figuring there would be some valuable paydata inside. Ultimately, they decided to go social infiltration with Rambozo standing by with Aztechnology Strikers as backup in case things went wrong.
In a noodle shop that sold sub-par noodles and tried to make up for it by appealing to weebs, the team met with a Knight-Errant officer who struggled to explain the stakes. He said his bosses didn't realize the danger of the situation, and it was up to him to hire shadowrunners to get it done. Queen and Purkinje determined from their knowledge of magic theory that the Yu-Gi-Oh card may act as some sort of a focus for a Chaos mage who believed in its power. Knowing this, they tried talking the officer into more money; while he was unable to pony up additional funds, he did offer to have some stuff from the evidence locker go missing. The team agreed to these terms.
==Run==
==Run==
After learning more about the building's security and matrix infrastructure, the team disguised themselves. Purkinje did the classic strategy of using Resonance Spike to silently brick a terminal inside the building, then show up later pretending to be an on-call IT worker. Deimos shapechanged into a service dog to help the plan with illusion magic from the inside. With a little social engineering, the two were able to get inside, access the server room, and edit the files to effectively wipe all data on her and other technomancers. They then bricked all offline backups with a tag eraser plugged in to a wall, successfully convincing a concerned security guard that the damage was part of a hardware failure being investigated by the IT contractors Synaptic Security Solutions, Inc.
After searching the matrix for a few hours, Queen and Purkinje determined the mage they were looking for was actually part of an underground ring of high-stakes Yu-Gi-Oh duelists who collected the souls and organs of victims who were lured in by the promise of prize money. Purkinje called up a number she found and pretended to be a duelist interested in the prizes, and she was given an address to go to for a meet.


After making their way outside, the team regrouped in a nearby alleyway to discuss what to do about the actual samples stored in a secure vault. Ultimately, Purkinje and Deimos went back inside pretending to forget something, then sabotaged the ventilation system and tossed a smoke grenade inside so it would look like a fire had started. When the building's staff had exited, Deimos trapped them all within a physical barrier outside the door, Rambozo tossed a pepper punch grenade inside and fired a rocket at the wall, and the team just waltzed inside and blew everything up before starting a real fire and leaving the area.
Once there, the team scouted the area. They spotted a cyberdeck, but no sign of the mage. Purkinje hacked into the deck and pulled all of its files for contact info, then used the files to spot the mage's commlink icon. However, she utterly failed to hack it, setting off a cascade of very quick, aggressive actions before she was able to react that resulted in her nearly dying from biofeedback damage. She was able to trace the commlink and go offline before dying, though.
 
Decoy had his Roadmaster smash through the wall of the bar that the blood mage was hiding out in, which was also full of ghouls. The ghouls were unable to penetrate the Roadmaster's defenses, and Decoy managed to grab the mage and abduct him before they could land a hit. The mage turned out to be a blood mage, and he cast Viscera Web, causing Decoy's veins to shoot out of his body and latch onto the inner walls of the van. Decoy's pain editor and steely resolve rendered him relatively unaffected, and some bashing and intimidation coerced the mage into revealing he had the card in a deck box in his back pocket. Purkinje figured out this was a trick, however, and the deck box had an alchemical preparation on it that would do something when it was opened. She opened it without touching the trigger and retrieved the card.
==Aftermath==
==Aftermath==
The datavault corp was not prepared for this level of disproportionate response, and the utter, uniform destruction left them unable to determine what the target was. Purkinje's data was erased from MCT's files.
The KE officer was happy to learn that the card was in safe hands, but he was very upset that Purkinje took it out of the packaging to avoid being hurt by the alchemical preparation. He still payed what he promised.
==Rewards==
==Rewards==


*12,000¥
*2,000¥
*6 karma
*9 karma OR up to 36,000¥ of gear of no more than availability 12 that might be found in a police evidence lockup (4,000¥ per 1 karma exchanged)
*(Deimos was given 12 karma and no money in exchange for doing this as a favor.)
*+1 faction rep, Knight-Errant


==Player After-Action Reports==
==Player After-Action Reports==


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Revision as of 15:53, 29 October 2019

A Shadowrun Based on Anime Crimes Division Season 1 Episode 2
Date2080-2-10
GMDrburst
LocationSeattle
Result The card was stolen from the mage, and the mage died a painful death on the street.
Factions Involved
Decoy
Queen
Purkinje

Organ leggers
Blood mage

Ghouls
Casualties and losses
Decoy and Purkinje injured, but alive Blood mage killed

Background

After a run to claim an ultra-rare Dark Magician Yu-Gi-Oh card for a mysterious mage was completed, the mage turned out to be untrustworthy, plotting some sort of destructive scheme in secret. A concerned Knight-Errant officer caught wind of the scheme's vague outlines and hired a team of runners to retrieve the card.

Meet

In a noodle shop that sold sub-par noodles and tried to make up for it by appealing to weebs, the team met with a Knight-Errant officer who struggled to explain the stakes. He said his bosses didn't realize the danger of the situation, and it was up to him to hire shadowrunners to get it done. Queen and Purkinje determined from their knowledge of magic theory that the Yu-Gi-Oh card may act as some sort of a focus for a Chaos mage who believed in its power. Knowing this, they tried talking the officer into more money; while he was unable to pony up additional funds, he did offer to have some stuff from the evidence locker go missing. The team agreed to these terms.

Run

After searching the matrix for a few hours, Queen and Purkinje determined the mage they were looking for was actually part of an underground ring of high-stakes Yu-Gi-Oh duelists who collected the souls and organs of victims who were lured in by the promise of prize money. Purkinje called up a number she found and pretended to be a duelist interested in the prizes, and she was given an address to go to for a meet.

Once there, the team scouted the area. They spotted a cyberdeck, but no sign of the mage. Purkinje hacked into the deck and pulled all of its files for contact info, then used the files to spot the mage's commlink icon. However, she utterly failed to hack it, setting off a cascade of very quick, aggressive actions before she was able to react that resulted in her nearly dying from biofeedback damage. She was able to trace the commlink and go offline before dying, though.

Decoy had his Roadmaster smash through the wall of the bar that the blood mage was hiding out in, which was also full of ghouls. The ghouls were unable to penetrate the Roadmaster's defenses, and Decoy managed to grab the mage and abduct him before they could land a hit. The mage turned out to be a blood mage, and he cast Viscera Web, causing Decoy's veins to shoot out of his body and latch onto the inner walls of the van. Decoy's pain editor and steely resolve rendered him relatively unaffected, and some bashing and intimidation coerced the mage into revealing he had the card in a deck box in his back pocket. Purkinje figured out this was a trick, however, and the deck box had an alchemical preparation on it that would do something when it was opened. She opened it without touching the trigger and retrieved the card.

Aftermath

The KE officer was happy to learn that the card was in safe hands, but he was very upset that Purkinje took it out of the packaging to avoid being hurt by the alchemical preparation. He still payed what he promised.

Rewards

  • 2,000¥
  • 9 karma OR up to 36,000¥ of gear of no more than availability 12 that might be found in a police evidence lockup (4,000¥ per 1 karma exchanged)
  • +1 faction rep, Knight-Errant

Player After-Action Reports