After Midnight
After Midnight | |||||||||
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Factions Involved | |||||||||
ShadowHaven Rook Ashe Shepard Ray Peacemaker | Gremlins | ||||||||
Commanders and leaders | |||||||||
Loot | |||||||||
Casualties and losses | |||||||||
One random street guy's prosthetic leg, Shepard's helmet |
Background
The aftermath of Midnight. Not all the stuff is possessed; there's loot to be had and no one else is moving in yet.
Meet And Run
The runners get to the warehouse, witness a man lose his leg (which proceeds to hop down the road without him), and test the scene with a couple Sony Angels, which become Invested with gremlins (the demon spirits). Shepard nearly loses karma and does fall to some mental influence by a gremlin that Invests his helmet. The rest of the team manages to intervene. Once it's been determined that the area is safe enough, the team enters the warehouse. Shepard falls to an illusion which, once he's snapped out of it, he declares to be Arch-Heresy or something to that effect and decides he's going to destroy all these demons for it. He proceeds to do so, with the help of everyone not currently trying to fight their own possessed cyberarm.
Aftermath
Loot is had, a warehouse is burned down, and the helmet combines with the hopping leg and leave. The cyberarm is exorcised successfully.
Rewards
60000 nuyen's worth of cyberware up to alphaware, assorted weapons and tech gear.