Difference between revisions of "All-Nighter!"

From ShadowHaven Reloaded
Jump to navigation Jump to search
Tag: visualeditor-wikitext
Tag: visualeditor-wikitext
Line 69: Line 69:
Meanwhile, [[Sea Breeze]] and [[Southpaw]], disguised by [[Moth] and using the password obtained by [[Flyboy]], investigated the gambling, establishing [[Sea Breeze]] as a gambler who might visit frequently over the next few days, with [[Southpaw]]'s first disguise as her bodyguard.  [[Sea Breeze]] found herself at a gambling table with the boss Nikolai.  She proved to be quite the gambler.  Between a straight flush and a full house, over several rounds, she made a positive impression on Nikolai, and had made 2,000 nuyen over her initial stake.  She treated [[Southpaw]] to 500 nuyen worth of food at the club.
Meanwhile, [[Sea Breeze]] and [[Southpaw]], disguised by [[Moth] and using the password obtained by [[Flyboy]], investigated the gambling, establishing [[Sea Breeze]] as a gambler who might visit frequently over the next few days, with [[Southpaw]]'s first disguise as her bodyguard.  [[Sea Breeze]] found herself at a gambling table with the boss Nikolai.  She proved to be quite the gambler.  Between a straight flush and a full house, over several rounds, she made a positive impression on Nikolai, and had made 2,000 nuyen over her initial stake.  She treated [[Southpaw]] to 500 nuyen worth of food at the club.


[[Moth]] worked with her father, XX, to get a mid-level Vory contact at the club, Alexi the stage manager.  He was looking for new talent for the stage, and also admitted to her that if she had any tough friends, they were looking for staff of that kind also.    
[[Moth]] worked with her father, XX, to get a mid-level Vory contact at the club, Alexi the stage manager.  He was looking for new talent for the stage, and also admitted to her that if she had any tough friends, they were looking for staff of that kind also.  


[[Flyboy]] was able to access Mashka's commlink to get an initial message to her that "Mr. A had sent the team, and she would appreciate the club's new entertainment."


The runners considered several ways to get Nikolai's commlink.  It could potentially be palmed away from him, if someone could get close enough.  He could be made, by a suggestion spell, to leave it unattended so it could be stolen.
The runners considered several ways to get Mashka away from Nikolai.  Hopefully, she could step away to use the restroom, or to come to another rendezvous point. 
They would try to do the job quietly and without violence, if possible.




==The Run==
==The Run==





Revision as of 04:51, 10 July 2020



All-Nighter!
Date2081-07-09
GMKoreanBBQ
LocationDowntown Seattle
Status Threat Level: Medium
Factions Involved
ShadowHaven Red Vory Yellow Lotus Triad
Flyboy
Southpaw
Sea Breeze
Moth


Summary

The runners were hired by the Triad to infiltrate a Vory club and get information about a valuable shipment of goods. They also had a second objective to extract a Triad agent.

Between Flyboy's flyspy drones, and playing the roles of a gambler Sea Breeze, a bodyguard Southpaw, and a dancer Moth, they gathered information and smuggled out the Triad agent and a commlink with the shipping information.


Background

The Triad had an agent, Mashka, who had infiltrated the Vory club, Little Ivan's. The Triad had lost contact with her, and wanted her found and extracted.

The Vory were expecting a large shipment of valuable goods that the Triad wanted to steal. The Triad just need to know when and where it was arriving.


The Meet

The Johnson met the runners at a high-end punk club downtown. Moth recognized that he was Triad. He explained the primary job - obtaining the information about the shipment - and the secondary job - if possible, extracting the agent. She was playing the role of the Vory boss Nickolai's bodyguard. Sea Breeze and Moth helped negotiate from 14,000 nuyen each to 16,000. The job had to be done in the next five days.


The Plan

The runners began by researching the club. Moth was familiar with it. She knew that there was live entertainment in the public spaces on the first floor, and a more private backroom for gambling that required a password. The club had a 1920s gangster vibe. The patrons tended to dress up. Sea Breeze worked with a contact to obtain floor plans. With an invisibility spell from Sea Breeze and her own parkour skills, Southpaw was able to scout the roof access.

Flyboy did more physical scouting of the interior with his three flyspy drones. He confirmed that Mashka was there, staying mostly on the 2nd floor, where the boss Nikolai had his office. He confirmed that the boss had the shipping manifest and details on his commlink. He learned the password to the gambling area.

Meanwhile, Sea Breeze and Southpaw, disguised by [[Moth] and using the password obtained by Flyboy, investigated the gambling, establishing Sea Breeze as a gambler who might visit frequently over the next few days, with Southpaw's first disguise as her bodyguard. Sea Breeze found herself at a gambling table with the boss Nikolai. She proved to be quite the gambler. Between a straight flush and a full house, over several rounds, she made a positive impression on Nikolai, and had made 2,000 nuyen over her initial stake. She treated Southpaw to 500 nuyen worth of food at the club.

Moth worked with her father, XX, to get a mid-level Vory contact at the club, Alexi the stage manager. He was looking for new talent for the stage, and also admitted to her that if she had any tough friends, they were looking for staff of that kind also.

Flyboy was able to access Mashka's commlink to get an initial message to her that "Mr. A had sent the team, and she would appreciate the club's new entertainment."

The runners considered several ways to get Nikolai's commlink. It could potentially be palmed away from him, if someone could get close enough. He could be made, by a suggestion spell, to leave it unattended so it could be stolen.

The runners considered several ways to get Mashka away from Nikolai. Hopefully, she could step away to use the restroom, or to come to another rendezvous point.

They would try to do the job quietly and without violence, if possible.


The Run

Aftermath

Rewards

Game Quotes

Player After Action Reports (AARs)