Difference between revisions of "Borderline Ammunition"

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==The Meet==
==The Meet==
 
Called to meet at an old-timey E-club called the VU-97, the team rezzes in to a scene straight outta time.  Black walls, and green outlines define the room, more as a suggestion than an actual attempt at providing an alternate reality.  Immediately approaching the four runners is a strange sight; an athromorphic duck wearing hunting tweeds with a shotgun broken open held in one hand while the other clutches a blood-dripping, naked human scaled to the size of a duck.  The Johnson immediately goes into his requirements; namely get his cargo, and more importantly his girl out of the dump site, safely, and without causing a major ruckus.  Bland reassures the J that this is well within the teams capabilities, and manages to convince Menard to up the bounty on the job to 12,000 Nuyen, as well as a bonus item extracted from one of the crates.  Admonishing Bland with a final threat, Menard suggests that everything go as smooth as silk, otherwise there will be consequences.  Rezzing out, Menard leaves the team to discuss their options.  Canter notices that Bland has an newly acquired mark upon his persona, and quickly erases it, for which Bland is very grateful.  Deciding the time is of the essence, Canter suggests picking everyone up in meat space so they can further discuss their options.


==The Plan==
==The Plan==

Revision as of 23:25, 16 May 2021

Borderline Ammunition
Date2082-05-16
GMMursey
LocationAshford, Salishe-Sidhe
Status Threat Level: Medium
Factions Involved
ShadowHaven Major Corp
Bland
Canter
Gav Jacinto
Will-o'-the-wisp
Chloe Green
Feral Ghoul x4
Boss Ghoul
Sheriff
Deputies x3
Casualties and losses
None 4 Ghouls, Sheriff


Summary

The runners are brought together by a brusk, no-holds-barred Johnson, looking for immediate results to his rather immediate problem.

Background

Ecowarrior and Terrafirst! activist Menard has a problem. The smuggling route he's been using has been recently condemned, and now he's got a find a way for his goods and his girl to get outta Ashford before things get to hot. Unfortunately for the girl, one Chloe Green, She's holed up with the goods in a graveyard, and mysterious forces are closing in. Time is important, and if the runners aren't timely, this girl could go boom.

The Meet

Called to meet at an old-timey E-club called the VU-97, the team rezzes in to a scene straight outta time. Black walls, and green outlines define the room, more as a suggestion than an actual attempt at providing an alternate reality. Immediately approaching the four runners is a strange sight; an athromorphic duck wearing hunting tweeds with a shotgun broken open held in one hand while the other clutches a blood-dripping, naked human scaled to the size of a duck. The Johnson immediately goes into his requirements; namely get his cargo, and more importantly his girl out of the dump site, safely, and without causing a major ruckus. Bland reassures the J that this is well within the teams capabilities, and manages to convince Menard to up the bounty on the job to 12,000 Nuyen, as well as a bonus item extracted from one of the crates. Admonishing Bland with a final threat, Menard suggests that everything go as smooth as silk, otherwise there will be consequences. Rezzing out, Menard leaves the team to discuss their options. Canter notices that Bland has an newly acquired mark upon his persona, and quickly erases it, for which Bland is very grateful. Deciding the time is of the essence, Canter suggests picking everyone up in meat space so they can further discuss their options.

The Plan

The Run

Aftermath

Rewards

Game Quotes

Player After Action Reports (AARs)