Difference between revisions of "Fixing Annabelle"

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(Adding first part of "The Run")
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|RunnerList={{AARCharacterList|Throwback|Funk|Runner3|Runner4}}
|RunnerList={{AARCharacterList|Throwback|Funk}}
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|OppositionFaction=Major Corp
|OppositionFaction=The Mind Realms Dissonance
|OppositionUnits={{AARCharacterList|Character1|Character2}}
|OppositionUnits={{AARCharacterList|Dissonant Resonance Realm Creature "Old God of the Forest"}}
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==The Meet==
==The Meet==
Funk and Throwback were tracked down and contacted by a mysterious personal while going about their lives. Milly Allock, a fellow protector of 01 and member of [[The World's Gardeners]] wanted to test the budding technomancers and help a little girl in the process. She convinced the two to meet her in an isolated host and discuss the problem. The two agreed and met up to speak with Milly "in person". It turns out a young girl, Annabelle Bennett, became infected with an emergent AI during the CFD breakouts. While attempting to dislodge the AI the girl's consciousness was lost and she was left vegetative and under lifesupport. Milly explained that the resonance maintains backups of all users of the matrix to varying degrees and keeps stronger backups of technomancers. Annabelle had recently emerged just prior to her possession and this made her a prime candidate to be rescued. If the team entered the Mind Realms they could locate the 4 components of her "soul" and recombine them into a form of persona fix. While a risky venture, this experience could return this girls life to her and teach the two some valuable lessons. The team agreed and set forth to dive deep into the resonance realms.
Funk and Throwback were tracked down and contacted by a mysterious persona while going about their lives. Milly Allock, a fellow protector of 01 and member of [[The World's Gardeners]] wanted to test the budding technomancers and help a little girl in the process. She convinced the two to meet her in an isolated host and discuss the problem. The two agreed and met up to speak with Milly "in person". It turns out a young girl, Annabelle Bennett, became infected with an emergent AI during the CFD breakouts. While attempting to dislodge the AI the girl's consciousness was lost and she was left vegetative and under life support. Milly explained that the resonance maintains backups of all users of the matrix to varying degrees and keeps stronger backups of technomancers. Annabelle had recently emerged just prior to her possession and this made her a prime candidate to be rescued. If the team entered the Mind Realms they could locate the 4 components of her "soul" and recombine them into a form of persona fix. While a risky venture, this experience could return this girls life to her and teach the two some valuable lessons. The team agreed and set forth to dive deep into the resonance realms.


==The Plan==
==The Plan==
Funk began to research Annabelle's life prior to possession in hopes it would help them locate components of her psyche. Meanwhile Throwback began to research the deep resonance itself, seeking ways to help them access and traverse to the correct realms safely. Funk also reached out to [[Expedien]], a helpful free sprit, to assist them in reaching their destination more directly. With the planns in place the team set their meat to a safe location and begun the dive.
Funk began to research Annabelle's life prior to possession in hopes it would help them locate components of her psyche. Meanwhile Throwback began to research the deep resonance itself, seeking ways to help them access and traverse to the correct realms safely. Funk also reached out to [[Expedien]], a helpful free sprit, to assist them in reaching their destination more directly in exchange for a favor. With the plans in place the team set their meat to a safe location and begun the dive.


==The Run==
==The Run==
 
On the (somewhat unhelpful) direction of [[Expedien]], in combination with the runner's own intuitive sense of direction in the Realms, the two technomancers took a leap of faith and dove through the "air" down beside the trunk of the World Tree, falling deeper and deeper into the Realms, twisting and turning in directions that sometimes defied logical interpretation. Eventually landing on a large, deep root, the runners followed [[Expedien]]'s directions to


==Aftermath==
==Aftermath==
Escaping from the slowly corrupting realm with the persona fix in hand, the team breathed a sign of relief. The exited somewhere on the Japanese public grid and returned to their bodies. They contacted Milly and delivered the persona chip, along with instructions that Annabelle could reach out through the gardeners if she desired to.
Escaping from the slowly corrupting realm with the personafix in hand, the team breathed a sign of relief. The exited somewhere on the Japanese public grid and returned to their bodies. They contacted Milly and delivered the persona chip, along with instructions that Annabelle could reach out through the gardeners if she desired to contact the runners in the future.


==Rewards==
==Rewards==

Revision as of 04:28, 8 April 2024

Fixing Annabelle
Date2085-04-07
GMDawnfire
LocationThe deep resonance
Status Threat Level: Deadly
Factions Involved
ShadowHaven
The World's Gardeners
Milly Allock
The Mind Realms Dissonance
Throwback
Funk
Dissonant Resonance Realm Creature "Old God of the Forest"


Summary

Milly Allock want to help out a poor little girl whose life was stolen unfairly by CFD.

Background

When the CFD outbreak hit its peak, little Annabelle Bennett got caught in the crossfire and was left comatose for 8 years. Milly wants to change that and is looking to recover her personality from backups stored in the Mind Realms.

The Meet

Funk and Throwback were tracked down and contacted by a mysterious persona while going about their lives. Milly Allock, a fellow protector of 01 and member of The World's Gardeners wanted to test the budding technomancers and help a little girl in the process. She convinced the two to meet her in an isolated host and discuss the problem. The two agreed and met up to speak with Milly "in person". It turns out a young girl, Annabelle Bennett, became infected with an emergent AI during the CFD breakouts. While attempting to dislodge the AI the girl's consciousness was lost and she was left vegetative and under life support. Milly explained that the resonance maintains backups of all users of the matrix to varying degrees and keeps stronger backups of technomancers. Annabelle had recently emerged just prior to her possession and this made her a prime candidate to be rescued. If the team entered the Mind Realms they could locate the 4 components of her "soul" and recombine them into a form of persona fix. While a risky venture, this experience could return this girls life to her and teach the two some valuable lessons. The team agreed and set forth to dive deep into the resonance realms.

The Plan

Funk began to research Annabelle's life prior to possession in hopes it would help them locate components of her psyche. Meanwhile Throwback began to research the deep resonance itself, seeking ways to help them access and traverse to the correct realms safely. Funk also reached out to Expedien, a helpful free sprit, to assist them in reaching their destination more directly in exchange for a favor. With the plans in place the team set their meat to a safe location and begun the dive.

The Run

On the (somewhat unhelpful) direction of Expedien, in combination with the runner's own intuitive sense of direction in the Realms, the two technomancers took a leap of faith and dove through the "air" down beside the trunk of the World Tree, falling deeper and deeper into the Realms, twisting and turning in directions that sometimes defied logical interpretation. Eventually landing on a large, deep root, the runners followed Expedien's directions to

Aftermath

Escaping from the slowly corrupting realm with the personafix in hand, the team breathed a sign of relief. The exited somewhere on the Japanese public grid and returned to their bodies. They contacted Milly and delivered the persona chip, along with instructions that Annabelle could reach out through the gardeners if she desired to contact the runners in the future.

Rewards

Run Rewards for "Fixing Annabelle" (Deadly: 18 RVP * 7 hours/6 hours = 21 RVP)


18 Karma (18 RVP)

6 CDP (3 RVP)

2 CDP Base

+3 World Gardener's Faction Rep

Counts as a submersion ordeal.


Optional Rewards:

Milly Allock (Connection 4/Loyalty 1-3) for 4-6 RVP

Otaku to Technomancer (10 RVP)

Analytical Mind (5 RVP)


Plot Point: Funk knows Throwback's background, and vice versa.

Game Quotes

Player After Action Reports (AARs)

Throwback: That was a hell of an experience. I've never quite experienced something quite like that entity. Clawing at my brain, my very soul? Its terrifying. We got to save a precious little, well not so little anymore, girl and gave a fellow Technomancer a real chance at having a life. What a day.

Funk: Drek, that was terrible, but in like the old-school, trembling and fear-inspiring way, not the "worse than bad" kind of way. The Event Horizon showed me that I had the potential to be bolder, stronger, better, and then I was. The intense pain I went through in the process of crossing the Event Horizon was startling. It was great to be able to help out a "lost seedling" of the gardeners, even if it took facing down a terrifying dissonance monster to do it. Maybe someday she'll reach out and let me know she's doing alright.