Difference between revisions of "Fixing Annabelle"

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On the (somewhat unhelpful) direction of [[Expedien]], in combination with the runner's own intuitive sense of direction in the Realms, the two technomancers took a leap of faith and dove through the "air" down beside the trunk of the World Tree, falling deeper and deeper into the Realms, twisting and turning in directions that sometimes defied logical interpretation. Eventually landing on a large, deep root, the runners followed [[Expedien]]'s directions to the Mind Realms, where [[Expedien]] left them to journey the rest of the way on their own. Upon arriving in the Mind Realms, the runners found most of the flora to be made of fleshy structures akin to human nervous system tissues of various sorts. In a quasi-medieval setting the area consisted of a forest, an orchard, and a large raised manor of white stone.
On the (somewhat unhelpful) direction of [[Expedien]], in combination with the runner's own intuitive sense of direction in the Realms, the two technomancers took a leap of faith and dove through the "air" down beside the trunk of the World Tree, falling deeper and deeper into the Realms, twisting and turning in directions that sometimes defied logical interpretation. Eventually landing on a large, deep root, the runners followed [[Expedien]]'s directions to the Mind Realms, where [[Expedien]] left them to journey the rest of the way on their own. Upon arriving in the Mind Realms, the runners found most of the flora to be made of fleshy structures akin to human nervous system tissues of various sorts. In a quasi-medieval setting the area consisted of a forest, an orchard, and a large raised manor of white stone.


The runners first made their way to the forest, where after some tracking [[Funk]]'s lackluster stealth skills caused him to be ambushed by a cat-like predator creature whose trail the runners had been tracking. Fortunately for Funk, he was able to net the creature with a netgun, and after some 'pacification' from [[Throwback]]'s shotgun, Funk was able to calm the creature. This gave the technomancers enough breathing room to remember that one of Annabelle's primary fascinations pre-CFD was with cats, and that this creature represented the Mind portion of her "soul." After making a copy, the runners released the beast and moved on, following the tracks of a cloven-hoofed animal through the forest.
The runners first made their way to the forest, where after some tracking [[Funk]]'s lackluster stealth skills caused him to be ambushed by a cat-like predator creature whose trail the runners had been tracking. Fortunately for Funk, he was able to net the creature with a netgun, and after some 'pacification' from [[Throwback]]'s shotgun, Funk was able to calm the creature. This gave the technomancers enough breathing room to remember that one of Annabelle's primary fascinations pre-CFD was with cats, and that this creature represented the Fylgia (Direction) portion of her "soul." After making a copy, the runners released the beast and moved on, following the tracks of a cloven-hoofed animal through the forest.


At the end of the tracks lay a cave, the entrance covered by thick root-like branches. The area around the cave was devoid of "plant" life, 0's and 1's wafting up from the ground like smoke from a smouldering fire. An entity with magenta eyes awakened as the runners approached, and spoke to them bidding them venture closer still. Somewhat irritated when the runners took but one step closer, the entity asked them to release it, claiming to be the old God of the Forest. Furthermore, it stated that the new Lord of the Manor had overthrown it, stealing its worshippers and sealing it away in the cave. The entity also claimed to had a champion in the past, speaking a Latin phrase that Throwback determined referred to the Morphinae branch of Dissonance. Deterred by the likely Dissonant bent of this entity, and the violence of its attempted attack on the barrier that held it within the cave, the runners quickly retreated, and headed next to the manor they saw earlier.
At the end of the tracks lay a cave, the entrance covered by thick root-like branches. The area around the cave was devoid of "plant" life, 0's and 1's wafting up from the ground like smoke from a smouldering fire. An entity with magenta eyes awakened as the runners approached, and spoke to them bidding them venture closer still. Somewhat irritated when the runners took but one step closer, the entity asked them to release it, claiming to be the old God of the Forest. Furthermore, it stated that the new Lord of the Manor had overthrown it, stealing its worshippers and sealing it away in the cave. The entity also claimed to had a champion in the past, speaking a Latin phrase that Throwback determined referred to the Morphinae branch of Dissonance. Deterred by the likely Dissonant bent of this entity, and the violence of its attempted attack on the barrier that held it within the cave, the runners quickly retreated, and headed next to the manor they saw earlier.
Went to manor, had to persuade guards to grant us entrance, message sent to lord, lord forced us to go to kitchens, helped out and then sent to wine cellar where we found out vintages of various wines were collections of memories of different individuals, sent to get 4 cases of "Cheng", found Annabelle's Hugr (Mind) in the process and made a copy, brought Cheng back up to kitchens and sent to Lord's table with wine.
Served wine to very corpulent Lord who was budding new workers off of his back, persuaded Lord to allow the runners to access orchard after telling him the runner's purpose here and the location of a threat to the realm (magenta eye monster in cave), after question from throwback lord mentioned that the workers throw their wages into a well for luck despite it having no effect, and that a sourcerer had been the one to seal the Old Lord of the Forest away(different than Morphinae techno mentioned as Old Lord's former champion), gave runners his mark which allowed us free access to orchard, workers in orchard led us to annabelle tree where runners able to copy fruit of that tree to gain Hamr (Form) of Annabelle.
Runners then went to well, where Funk, as smaller of two, was let down the well via the bucket and pulley system. White stonework of well only goes partway down. Well lead down to a large chamber with caves branching off, chamber filled with coins. Upon entering Funk hears sounds of bad creature running towards chamber, quickly finds coin with Annabelle and after attempting to net Old Lord of the Forest and tanking an attack, Throwback pulls Funk up well partway. Bad creature tries to throw rock at Funk but he dodges, Throwback pulls Funk up into stone-lined part of well, which forms a ward of sorts against Old Lord creature. Funk extracted rest of the way from well, and Funk makes a copy of the Hamingja (Luck) of Annabelle.
Funk tosses coin back in, unable to damage Old Lord despite infusing coin with resonance spite, runners work together on Extended Editor to turn 4 soul components into a personafix. After a few hours, they do so, and


==Aftermath==
==Aftermath==

Revision as of 05:07, 8 April 2024

Fixing Annabelle
Date2085-04-07
GMDawnfire
LocationThe deep resonance
Status Threat Level: Deadly
Factions Involved
ShadowHaven
The World's Gardeners
Milly Allock
The Mind Realms Dissonance
Throwback
Funk
Dissonant Resonance Realm Creature "Old God of the Forest"


Summary

Milly Allock want to help out a poor little girl whose life was stolen unfairly by CFD.

Background

When the CFD outbreak hit its peak, little Annabelle Bennett got caught in the crossfire and was left comatose for 8 years. Milly wants to change that and is looking to recover her personality from backups stored in the Mind Realms.

The Meet

Funk and Throwback were tracked down and contacted by a mysterious persona while going about their lives. Milly Allock, a fellow protector of 01 and member of The World's Gardeners wanted to test the budding technomancers and help a little girl in the process. She convinced the two to meet her in an isolated host and discuss the problem. The two agreed and met up to speak with Milly "in person". It turns out a young girl, Annabelle Bennett, became infected with an emergent AI during the CFD breakouts. While attempting to dislodge the AI the girl's consciousness was lost and she was left vegetative and under life support. Milly explained that the resonance maintains backups of all users of the matrix to varying degrees and keeps stronger backups of technomancers. Annabelle had recently emerged just prior to her possession and this made her a prime candidate to be rescued. If the team entered the Mind Realms they could locate the 4 components of her "soul" and recombine them into a form of persona fix. While a risky venture, this experience could return this girls life to her and teach the two some valuable lessons. The team agreed and set forth to dive deep into the resonance realms.

The Plan

Funk began to research Annabelle's life prior to possession in hopes it would help them locate components of her psyche. Meanwhile Throwback began to research the deep resonance itself, seeking ways to help them access and traverse to the correct realms safely. Funk also reached out to Expedien, a helpful free sprit, to assist them in reaching their destination more directly in exchange for a favor. With the plans in place the team set their meat to a safe location and begun the dive.

The Run

On the (somewhat unhelpful) direction of Expedien, in combination with the runner's own intuitive sense of direction in the Realms, the two technomancers took a leap of faith and dove through the "air" down beside the trunk of the World Tree, falling deeper and deeper into the Realms, twisting and turning in directions that sometimes defied logical interpretation. Eventually landing on a large, deep root, the runners followed Expedien's directions to the Mind Realms, where Expedien left them to journey the rest of the way on their own. Upon arriving in the Mind Realms, the runners found most of the flora to be made of fleshy structures akin to human nervous system tissues of various sorts. In a quasi-medieval setting the area consisted of a forest, an orchard, and a large raised manor of white stone.

The runners first made their way to the forest, where after some tracking Funk's lackluster stealth skills caused him to be ambushed by a cat-like predator creature whose trail the runners had been tracking. Fortunately for Funk, he was able to net the creature with a netgun, and after some 'pacification' from Throwback's shotgun, Funk was able to calm the creature. This gave the technomancers enough breathing room to remember that one of Annabelle's primary fascinations pre-CFD was with cats, and that this creature represented the Fylgia (Direction) portion of her "soul." After making a copy, the runners released the beast and moved on, following the tracks of a cloven-hoofed animal through the forest.

At the end of the tracks lay a cave, the entrance covered by thick root-like branches. The area around the cave was devoid of "plant" life, 0's and 1's wafting up from the ground like smoke from a smouldering fire. An entity with magenta eyes awakened as the runners approached, and spoke to them bidding them venture closer still. Somewhat irritated when the runners took but one step closer, the entity asked them to release it, claiming to be the old God of the Forest. Furthermore, it stated that the new Lord of the Manor had overthrown it, stealing its worshippers and sealing it away in the cave. The entity also claimed to had a champion in the past, speaking a Latin phrase that Throwback determined referred to the Morphinae branch of Dissonance. Deterred by the likely Dissonant bent of this entity, and the violence of its attempted attack on the barrier that held it within the cave, the runners quickly retreated, and headed next to the manor they saw earlier.

Went to manor, had to persuade guards to grant us entrance, message sent to lord, lord forced us to go to kitchens, helped out and then sent to wine cellar where we found out vintages of various wines were collections of memories of different individuals, sent to get 4 cases of "Cheng", found Annabelle's Hugr (Mind) in the process and made a copy, brought Cheng back up to kitchens and sent to Lord's table with wine.

Served wine to very corpulent Lord who was budding new workers off of his back, persuaded Lord to allow the runners to access orchard after telling him the runner's purpose here and the location of a threat to the realm (magenta eye monster in cave), after question from throwback lord mentioned that the workers throw their wages into a well for luck despite it having no effect, and that a sourcerer had been the one to seal the Old Lord of the Forest away(different than Morphinae techno mentioned as Old Lord's former champion), gave runners his mark which allowed us free access to orchard, workers in orchard led us to annabelle tree where runners able to copy fruit of that tree to gain Hamr (Form) of Annabelle.

Runners then went to well, where Funk, as smaller of two, was let down the well via the bucket and pulley system. White stonework of well only goes partway down. Well lead down to a large chamber with caves branching off, chamber filled with coins. Upon entering Funk hears sounds of bad creature running towards chamber, quickly finds coin with Annabelle and after attempting to net Old Lord of the Forest and tanking an attack, Throwback pulls Funk up well partway. Bad creature tries to throw rock at Funk but he dodges, Throwback pulls Funk up into stone-lined part of well, which forms a ward of sorts against Old Lord creature. Funk extracted rest of the way from well, and Funk makes a copy of the Hamingja (Luck) of Annabelle.

Funk tosses coin back in, unable to damage Old Lord despite infusing coin with resonance spite, runners work together on Extended Editor to turn 4 soul components into a personafix. After a few hours, they do so, and

Aftermath

Escaping from the slowly corrupting realm with the personafix in hand, the team breathed a sign of relief. The exited somewhere on the Japanese public grid and returned to their bodies. They contacted Milly and delivered the persona chip, along with instructions that Annabelle could reach out through the gardeners if she desired to contact the runners in the future.

Rewards

Run Rewards for "Fixing Annabelle" (Deadly: 18 RVP * 7 hours/6 hours = 21 RVP)


18 Karma (18 RVP)

6 CDP (3 RVP)

2 CDP Base

+3 World Gardener's Faction Rep

Counts as a submersion ordeal.


Optional Rewards:

Milly Allock (Connection 4/Loyalty 1-3) for 4-6 RVP

Otaku to Technomancer (10 RVP)

Analytical Mind (5 RVP)


Plot Point: Funk knows Throwback's background, and vice versa.

Game Quotes

Player After Action Reports (AARs)

Throwback: That was a hell of an experience. I've never quite experienced something quite like that entity. Clawing at my brain, my very soul? Its terrifying. We got to save a precious little, well not so little anymore, girl and gave a fellow Technomancer a real chance at having a life. What a day.

Funk: Drek, that was terrible, but in like the old-school, trembling and fear-inspiring way, not the "worse than bad" kind of way. The Event Horizon showed me that I had the potential to be bolder, stronger, better, and then I was. The intense pain I went through in the process of crossing the Event Horizon was startling. It was great to be able to help out a "lost seedling" of the gardeners, even if it took facing down a terrifying dissonance monster to do it. Maybe someday she'll reach out and let me know she's doing alright.