Ghost Train Part 1

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Ghost Train Part 1
Date2085-04-28
GMVilliers
LocationGatineau, Quebec
Status Threat Level: High
Factions Involved
ShadowHaven
Carleton Moreau
Camille Delacroix
Andre Monet
Hellsouls MC Fasciste Québécoise/Nation Québécoise Pour Toujours
Funk
Thunder
Trades
Ty Vallynn
Biker 1
Biker 2
Biker 3
FLR Samurai
Adept
Rigger,
Casualties and losses
[TBD] All captured alive


Summary

The team meets with Moreau and head to Canada to handle a fascist protest outside the museum containing the target item. The team captures the fascist organizers and [TBC]

Background

Carleton Moreau created a posting on the Shadowhaven BBS looking for runners to meet at Cherry's Shakes in Redmond. He's planning to reawaken an old ghost train which will enable him to transport freight all across Canada at a blistering pace after the runners steal the silver railroad spike.

The Meet

The team slowly arrives at Cherry's Shakes. Carleton offers the team a job where they'll need to acquire a railway spike. He mentions that there is an officer Andre that might be able to assist the team, but he's a law-abiding citizen who won't work with the team if he discovers that they're shadowrunners. He offers 20k nuyen, and Trades engages in negotiation and manages to secure housing, transport on his private jet, and the usage of a vehicle for the team during their time in Montreal. Ty brings up that Canada has a strong prejudice towards non-metahumans. A facist group has been protesting the Cree treaties, but there's been tension with anti-facist counter-protesters. Carleton recommends that the team cooperate with the officer to arrest some of the fascist ringleaders to reduce the level of security. The police officer would like to see the arrest completed within a week, but the actual theft has a longer time-frame.

The Plan

The team heads to the airfield to ride Carleton's private jet to Gatineau. They're given the counterfeit spike for the museum, and reconvene. Once the plane is in the air, the team forwards some questions to the police officer in Quebec and receives some answers to their preliminary questions. They determine that the three ringleaders of the fascist organization are John Bobson, Jean Dupois, and Jan Prows, a hermetic mage, "Big Walt". Thunder casts a few support spells on the technomancers. Funk registers a R6 data sprite, while Trades registers a pair of R4 machine sprites. While The team finds out from Carleton that the grand plan is to reawaken a ghost train which will let them smuggle freight all across the trans-Canadian railway.

The Run

The team arrives at the safehouse in Ottowa, while Thunder converses with Camille, the owner, and finds out that Carleton has been organizing the counter-protesters. The team meets with the detective who requests that the team's magical folks see the faces of two of the ringleaders to identify the targets astrally. Ty swaps to their shifter form and sneaks over to the target's van and persuades them to open the door and gets a good assensing on the woman. Thunder and Ty get assensing on the two other targets.

On their way out, Trades hacks the rigger's RCC and their burner commlinks to establish a snoop and trace the RCC back to the fascist's apartment. The team goes to lunch with Andre to share their information and request that the team bust the fascists and let the police claim the credit. The team overhears them through one of the hacked commlinks discussing their plan to use noxious gas to perform a terrorist attack to close the museum for months. Funk detects a group of motorcycle gang members heading towards the apartment, so the team scrambles into the armadillo to race to the apartment. The team beats the gangers there, and get into a brief firefight with the fascists before they secure them. The rigger sent out a command to a drone during the fighting, so Trades hacked the Sundowner that was being launched. Thunder arranged with Andre for the drone to be landed and secured.

With the motorcycle gang fast approaching, the team begins setting up [TBC]

Aftermath

Rewards

Game Quotes

Player After Action Reports (AARs)