Difference between revisions of "Honeypie"
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===Summary=== | ===Summary=== | ||
Honeypie's willingness to use charm and allure as tools in the shadowrunning trade adds an extra layer to her skills among the shadows. This aspect of her personality can be a powerful asset in negotiations, gaining information, or even manipulating situations to her advantage. | |||
===Goals=== | ===Goals=== | ||
Be able to make a good living for oneself | Be able to make a good living for oneself | ||
Line 61: | Line 61: | ||
Enjoy life and what it has to offer | Enjoy life and what it has to offer | ||
==Background== | ==Background== | ||
Honeypie emerged into the unforgiving world in the heart of the desolate and perilous Barrens of Seattle. In this harsh realm, survival often hinged on the embrace of gang life or the art of evading the ever-watchful eyes of trouble. Her family, navigating the shadows with their own secrets, found a fragile sanctuary within the confines of the Barrens, a haven for those who shared their clandestine existence. | |||
Growing up in the relentless struggle for existence, Honeypie found solace and a sense of belonging in a group of like-minded individuals—fellow wanderers amidst the urban decay. These were dreamers, misguided by youthful exuberance and a hunger for more than the barren streets offered. Whether this choice was wise or reckless remained irrelevant; Honeypie, casting aside retrospective glances, lived anchored in the present. | |||
Her childhood unfolded in a relentless dance with the challenges of the Barrens, where resourcefulness and resilience were paramount. Pursuing whispers and tales of peculiar occurrences in the depths of the Barrens became a shared pursuit for Honeypie and her comrades. It was during one such exploration that their ragtag group stumbled upon an abandoned book, dismissed as mere magical nonsense by the others. | |||
In an unexpected turn of fate, a mysterious raven, adorned with four piercing eyes, descended nearby, its gaze fixated upon Honeypie. Little did she know that this enigmatic bird heralded the beginning of a journey into the arcane, marking a pivotal m | |||
== Narrative Significant Qualities == | == Narrative Significant Qualities == |
Revision as of 10:18, 1 January 2024
Social Adept | |
---|---|
"Fear not the unknown" | |
Discord | draknic |
https://www.reddit.com/user/Draknic | |
Metatype | Troll (minotaur) |
Street Cred | 0 |
Notoriety | 0 |
Public Awareness | 0 |
CDP | 6 |
D.O.B. | 6/9/63 |
Age | 21 |
Folder | https://drive.google.com/drive/folders/1yVa2VEsGhKtPxaXOcaMZSWysP6agFfbQ?usp=drive_link |
Priority | Metatype - A Attributes - B Magic/Resonance - D Skills - C Resources - E |
#Max IGs/Ascension | 1 |
Character Information
Summary
Honeypie's willingness to use charm and allure as tools in the shadowrunning trade adds an extra layer to her skills among the shadows. This aspect of her personality can be a powerful asset in negotiations, gaining information, or even manipulating situations to her advantage.
Goals
Be able to make a good living for oneself
Learn more about the magical ways and come to an understanding of the strangeness in the world
Enjoy life and what it has to offer
Background
Honeypie emerged into the unforgiving world in the heart of the desolate and perilous Barrens of Seattle. In this harsh realm, survival often hinged on the embrace of gang life or the art of evading the ever-watchful eyes of trouble. Her family, navigating the shadows with their own secrets, found a fragile sanctuary within the confines of the Barrens, a haven for those who shared their clandestine existence.
Growing up in the relentless struggle for existence, Honeypie found solace and a sense of belonging in a group of like-minded individuals—fellow wanderers amidst the urban decay. These were dreamers, misguided by youthful exuberance and a hunger for more than the barren streets offered. Whether this choice was wise or reckless remained irrelevant; Honeypie, casting aside retrospective glances, lived anchored in the present.
Her childhood unfolded in a relentless dance with the challenges of the Barrens, where resourcefulness and resilience were paramount. Pursuing whispers and tales of peculiar occurrences in the depths of the Barrens became a shared pursuit for Honeypie and her comrades. It was during one such exploration that their ragtag group stumbled upon an abandoned book, dismissed as mere magical nonsense by the others.
In an unexpected turn of fate, a mysterious raven, adorned with four piercing eyes, descended nearby, its gaze fixated upon Honeypie. Little did she know that this enigmatic bird heralded the beginning of a journey into the arcane, marking a pivotal m
Narrative Significant Qualities
mentor Spirit (raven)
Day job (20hrs) (Barkeep)
Positive
Exceptional Attribute (Cha)
Honest Face
mentor Spirit (raven)
Negative
Creature of Comfort (middle)
Day job (20hrs) (Barkeep)
Phobia Uncommon Mid (rats)
Sinner National UCAS)
Run History
Name | GM | Metaplot | Date of Run |
---|---|---|---|
Sweet Style | Dawnfire | 10 March 2085 | |
Dog Days are Over | Discogoblin | 25 January 2085 | |
Stars Long Dead | Fangblade_ | The Light Before We Land | 15 January 2085 |
Affiliations
Contacts
Contact | Connection | Loyalty | Archetype | Profession | Aspects | Chips |
---|---|---|---|---|---|---|
Isis | 1 | 4 | Service | Book Restorer | Combat Medic, Arcane Knowledge, Medical Knowledge, Astral Beacon | Even |
Ferdinand Gray | 2 | 3 | Fixer | Pawnbroker | Pawnbroker, Spies, Appraiser | Even |
Dana Jessica Boatman | 2 | 3 | Custom (G,K,A,N) | Talismonger (Burnout) | Unreliable, Gifts of the Unknown, Dark Knowledge, military past, Awakened | Even |
Organizations
Allies
Enemies
In Character Information
Symbols and Signatures
Matrix Search Table
Threshold | Result |
---|---|
1 | |
3 | |
6 |
Shadow Community Table
Threshold | Result |
---|---|
1 | |
3 | |
5 |
Assensing Table
Threshold | Result |
---|---|
1 | |
2 | |
3 | |
4 | |
5 |
SINs
Appearance
Clothing
Matrix Persona
A woman in a dress with strange eyes following her.
Character Plot Hooks
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first.
Aspect | Information | Related Run(s) |
---|---|---|
Aspect 1 | ||
Aspect 2 | ||
Aspect 3 | ||
Aspect 4 | ||
Aspect 5 |