Difference between revisions of "Honeypie"

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===Summary===
===Summary===
A minotaur who uses her natural skill and the magic that has awakened inside of her to influence others around her to get what she rightfully wants in the end either for righteous reasons or for her selfish endeavors. She is not the greatest of fighter but she Can hold her own against the common gangers if need be.
Honeypie's willingness to use charm and allure as tools in the shadowrunning trade adds an extra layer to her skills among the shadows. This aspect of her personality can be a powerful asset in negotiations, gaining information, or even manipulating situations to her advantage.
===Goals===
===Goals===
Be able to make a good living for oneself  
Be able to make a good living for oneself  
Line 61: Line 61:
Enjoy life and what it has to offer  
Enjoy life and what it has to offer  
==Background==
==Background==
Honeypie emerged into the unforgiving world in the heart of the desolate and perilous Barrens of Seattle. In this harsh realm, survival often hinged on the embrace of gang life or the art of evading the ever-watchful eyes of trouble. Her family, navigating the shadows with their own secrets, found a fragile sanctuary within the confines of the Barrens, a haven for those who shared their clandestine existence.


Growing up in the relentless struggle for existence, Honeypie found solace and a sense of belonging in a group of like-minded individuals—fellow wanderers amidst the urban decay. These were dreamers, misguided by youthful exuberance and a hunger for more than the barren streets offered. Whether this choice was wise or reckless remained irrelevant; Honeypie, casting aside retrospective glances, lived anchored in the present.
Her childhood unfolded in a relentless dance with the challenges of the Barrens, where resourcefulness and resilience were paramount. Pursuing whispers and tales of peculiar occurrences in the depths of the Barrens became a shared pursuit for Honeypie and her comrades. It was during one such exploration that their ragtag group stumbled upon an abandoned book, dismissed as mere magical nonsense by the others.
In an unexpected turn of fate, a mysterious raven, adorned with four piercing eyes, descended nearby, its gaze fixated upon Honeypie. Little did she know that this enigmatic bird heralded the beginning of a journey into the arcane, marking a pivotal m


== Narrative Significant Qualities ==
== Narrative Significant Qualities ==

Revision as of 10:18, 1 January 2024



Honeypie
IMG 2386.jpg
Social Adept
"Fear not the unknown"
Discorddraknic
Reddithttps://www.reddit.com/user/Draknic
MetatypeTroll (minotaur)
Street Cred0
Notoriety0
Public Awareness0
CDP6
D.O.B.6/9/63
Age21
Folderhttps://drive.google.com/drive/folders/1yVa2VEsGhKtPxaXOcaMZSWysP6agFfbQ?usp=drive_link
PriorityMetatype - A
Attributes - B
Magic/Resonance - D
Skills - C
Resources - E
#Max IGs/Ascension1


Character Information

Summary

Honeypie's willingness to use charm and allure as tools in the shadowrunning trade adds an extra layer to her skills among the shadows. This aspect of her personality can be a powerful asset in negotiations, gaining information, or even manipulating situations to her advantage.

Goals

Be able to make a good living for oneself

Learn more about the magical ways and come to an understanding of the strangeness in the world

Enjoy life and what it has to offer

Background

Honeypie emerged into the unforgiving world in the heart of the desolate and perilous Barrens of Seattle. In this harsh realm, survival often hinged on the embrace of gang life or the art of evading the ever-watchful eyes of trouble. Her family, navigating the shadows with their own secrets, found a fragile sanctuary within the confines of the Barrens, a haven for those who shared their clandestine existence.

Growing up in the relentless struggle for existence, Honeypie found solace and a sense of belonging in a group of like-minded individuals—fellow wanderers amidst the urban decay. These were dreamers, misguided by youthful exuberance and a hunger for more than the barren streets offered. Whether this choice was wise or reckless remained irrelevant; Honeypie, casting aside retrospective glances, lived anchored in the present.

Her childhood unfolded in a relentless dance with the challenges of the Barrens, where resourcefulness and resilience were paramount. Pursuing whispers and tales of peculiar occurrences in the depths of the Barrens became a shared pursuit for Honeypie and her comrades. It was during one such exploration that their ragtag group stumbled upon an abandoned book, dismissed as mere magical nonsense by the others.

In an unexpected turn of fate, a mysterious raven, adorned with four piercing eyes, descended nearby, its gaze fixated upon Honeypie. Little did she know that this enigmatic bird heralded the beginning of a journey into the arcane, marking a pivotal m

Narrative Significant Qualities

mentor Spirit (raven)

Day job (20hrs) (Barkeep)

Positive

Exceptional Attribute (Cha)

Honest Face

mentor Spirit (raven)

Negative

Creature of Comfort (middle)

Day job (20hrs) (Barkeep)

Phobia Uncommon Mid (rats)

Sinner National UCAS)

Run History

NameGMMetaplotDate of Run
Sweet StyleDawnfire10 March 2085
Dog Days are OverDiscogoblin25 January 2085
Stars Long DeadFangblade_The Light Before We Land15 January 2085

Affiliations

Contacts

Contact Connection Loyalty Archetype Profession Aspects Chips
Isis 1 4 Service Book Restorer Combat Medic, Arcane Knowledge, Medical Knowledge, Astral Beacon Even
Ferdinand Gray 2 3 Fixer Pawnbroker Pawnbroker, Spies, Appraiser Even
Dana Jessica Boatman 2 3 Custom (G,K,A,N) Talismonger (Burnout) Unreliable, Gifts of the Unknown, Dark Knowledge, military past, Awakened Even


Organizations

Allies

Enemies

In Character Information

Symbols and Signatures

Matrix Search Table

Threshold Result
1
3
6

Shadow Community Table

Threshold Result
1
3
5

Assensing Table

Threshold Result
1
2
3
4
5


SINs

Appearance

Clothing

Matrix Persona

A woman in a dress with strange eyes following her.

Character Plot Hooks

Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first.

Aspect Information Related Run(s)
Aspect 1
Aspect 2
Aspect 3
Aspect 4
Aspect 5

Media Mentions

ShadowGrid Profile Comments