Difference between revisions of "I'm in the clock business now! OH NO! MY CLOCK! WHAT HAPPENED TO MY CLOCK!"

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<!-- Required: List of the Runners involved. Please follow the example below, separating each runner's name with a vertical bar as seen below. NPC allies may also be included. -->
<!-- Required: List of the Runners involved. Please follow the example below, separating each runner's name with a vertical bar as seen below. NPC allies may also be included. -->
|RunnerList={{AARCharacterList|Mani|Hawk}}
|RunnerList={{AARCharacterList|Máni|Hawk}}
|RunnerCasualties=  
|RunnerCasualties=  


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==Summary==
==Summary==
The runners duo are called in for a meet and greet with Otsdarva and his compatriot, Johan Liebert. Finding a friend potentially in Seattle, they decide to try and bring Wira into the fold. Hawk and Mani are accepted as help.
The runners duo are called in for a meet and greet with Otsdarva and his compatriot, Johan Liebert. Finding a friend potentially in Seattle, they decide to try and bring Wira into the fold. Hawk and Máni are accepted as help.


==Background==
==Background==
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==The Meet==
==The Meet==
Mani is 3 hours late to the run due to sleeping in, but the team make it to the meet. Otsdarva, the ever sleepy, is affected heavily by her chronic health issues. She manages to make do, presenting the duo with the info. "Make it to Wira, make sure she's okay, ask her to come see us."
Máni is 3 hours late to the run due to sleeping in, but the team make it to the meet. Otsdarva, the ever sleepy, is affected heavily by her chronic health issues. She manages to make do, presenting the duo with the info. "Make it to Wira, make sure she's okay, ask her to come see us."


The team agreed, and decided to work together.
The team agreed, and decided to work together.


==The Plan==
==The Plan==
With travel to do, the duo decided to get near the forest and start scanning the area for entry points. With solid paths in, they choose to park farther away so as to not draw suspicion. Mani hikes in to the forest to find Wira's camp.
With travel to do, the duo decided to get near the forest and start scanning the area for entry points. With solid paths in, they choose to park farther away so as to not draw suspicion. Máni hikes in to the forest to find Wira's camp.


==The Run==
==The Run==
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;Optional Rewards
;Optional Rewards
* Shoot First Don't ask for Mani at 2 RVP
* Shoot First Don't ask for Máni at 2 RVP
* Subtle Pilot for Hawk at 4 RVP
* Subtle Pilot for Hawk at 4 RVP
* Wira Łynar at C2L2 for 3 RVP
* Wira Łynar at C2L2 for 3 RVP
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==Player After Action Reports (AARs)==
==Player After Action Reports (AARs)==
===[[Hawk]]===
"Weird gig, didn't think I'd be shooting poachers in a park today but nuyen is nuyen. Pretty fragging annoying that the J didn't think to mention that not speaking Polish might make connecting with our target tricky..."

Latest revision as of 06:27, 20 April 2024

I'm in the clock business now! OH NO! MY CLOCK! WHAT HAPPENED TO MY CLOCK!
Date2085-03-10
GMFangblade_
Location{{{place}}}
Status Threat Level: Medium
Factions Involved
ShadowHaven
Otsdarva
Wira Łynar
Johan Liebert
Major Corp
Máni
Hawk
Character1
Character2


Summary

The runners duo are called in for a meet and greet with Otsdarva and his compatriot, Johan Liebert. Finding a friend potentially in Seattle, they decide to try and bring Wira into the fold. Hawk and Máni are accepted as help.

Background

Wira is a mage from the Sailish Islands living in seattle. They care much about nature, and while she does not get along with Johan, she will with Otsdarva. The trio are starting to try and make a magic lodge of their own, or at least, work together to help in eachother's lives.

The Meet

Máni is 3 hours late to the run due to sleeping in, but the team make it to the meet. Otsdarva, the ever sleepy, is affected heavily by her chronic health issues. She manages to make do, presenting the duo with the info. "Make it to Wira, make sure she's okay, ask her to come see us."

The team agreed, and decided to work together.

The Plan

With travel to do, the duo decided to get near the forest and start scanning the area for entry points. With solid paths in, they choose to park farther away so as to not draw suspicion. Máni hikes in to the forest to find Wira's camp.

The Run

Arriving at the park, the team find one Wira caught in a trap, but they don't realize its her. THey decide to help the fox formed Wira escape, and follow her back to the camp. Yet once there, they all realize nobody shares a language. The runners call Otsdarva to translate, and miraculously she does speak Polish.

The team translates to and from Wira that they want to help her, and they are given directions to poachers in the area that need to be gotten rid of, as they were leaving traps again. The duo sprung a trap on the Poachers, hitting them with overwhelming force from advantageous positions.

With the enemy poachers deleted, the team, scooped up their bodies and returned to Otsdarva and Johan.

Aftermath

Wira agrees to meet with Otsdarva and Johan at a later time, and the runners are paid. They do however, make and give corpses to Johan.

Rewards

  • 6,ooo Nuyen - 3 RVP
  • 4,ooo Nuyen Negotiation
  • 8 Karma - 8 RVP
  • 4+2 CDP - 2 RVP
Counts as Initiation / Ascencion
Optional Rewards
  • Shoot First Don't ask for Máni at 2 RVP
  • Subtle Pilot for Hawk at 4 RVP
  • Wira Łynar at C2L2 for 3 RVP
  • Otsdarva at C3L1 for 3 RVP
  • Johan Liebert at C6 L1 for 6 RVP

Game Quotes

Player After Action Reports (AARs)

Hawk

"Weird gig, didn't think I'd be shooting poachers in a park today but nuyen is nuyen. Pretty fragging annoying that the J didn't think to mention that not speaking Polish might make connecting with our target tricky..."