Difference between revisions of "Out of The Walls"

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==The Plan==
==The Plan==


The team sneaks to the vicinity of the building, following the address. They recognize the area as the territory of the small-but-infamously-violent Total Psychos. They find their territory quite small, only a couple of blocks, and witness first hand the Psychos' tendency to wield improvised melee weapons, walking around with everything from chains to chairs.     
The team sneaks to the vicinity of the building, following the address. They recognize the area as the territory of the small-but-infamously-violent Total Psychos. They (from the 'safety' of their vehicles) find their territory quite small, only a couple of blocks, and witness first hand the Psychos' tendency to wield improvised melee weapons, walking around with everything from chains to chairs. Moth, creeping in an RPC cloak, investigates the target building directly, finding a narrow three-storey building with a basement, formerly used for housing. The team, pessimistic about the prospect of negotiating with a gang called the Total Psychos, resolves to take the building by force.     
==The Run==
==The Run==



Revision as of 12:53, 13 August 2020

Out of The Walls
Date2081-08-05
GMOB
LocationRedmond
Status Threat Level: Medium
Factions Involved
ShadowHaven The Total Psychos
Flak
Moth
Hot Mess
Skadi
Spider Shaman
Big Bastard
Many Grunt-level Gangers
Casualties and losses
5 Grunts, Spider Shaman


Summary

Four runners take out a building of gangers on the behest of bug spirits. Fighting through spirits and harebrained traps, the team cleans it out and defangs the gang.

Background

Ellen "Sister" Sharps wants to expand her little 'family operation' to the surface so she can barter more efficiently with actual people. Unfortunately one of the few decent buildings in a less-deadly neighbourhood with a connection to the underground is currently inhabited by a pesky gang.

The Meet

The team gathers in an alley, where one of Ellen's watcher spirits lead them to a meeting spot underground to encounter Stephen, one of her trusted brothers. He explains the basic gist of the job, and, somewhat confused, agrees quite easily to an increase from ¥10,000 to ¥18,000 thanks to Moth's guileful charm.

The Plan

The team sneaks to the vicinity of the building, following the address. They recognize the area as the territory of the small-but-infamously-violent Total Psychos. They (from the 'safety' of their vehicles) find their territory quite small, only a couple of blocks, and witness first hand the Psychos' tendency to wield improvised melee weapons, walking around with everything from chains to chairs. Moth, creeping in an RPC cloak, investigates the target building directly, finding a narrow three-storey building with a basement, formerly used for housing. The team, pessimistic about the prospect of negotiating with a gang called the Total Psychos, resolves to take the building by force.

The Run

Aftermath

A family of cockroaches now controls a 'storefront' in the Redmond barrens, and the Total Psychos are probably not going to be around much longer.

Rewards

¥18,000 , 4 Karma , 2 CDP

Player After Action Reports (AARs)

Moth

Moth here! This was my 41st run. I can't say I'm entirely proud of working for these Cockroach folks, but they sure pay well. And they seem pretty powerful. And society is surely better off with orderly bug shaman than chaotic violent gangers who are just randomly killing people. Right? Maybe? But that's how it works. You take a job, you see the job done. My professional reputation depends on it, and papa's as my fixer. This group had the skills to get the job done.

Flak

Flak "We got the job done, I shot a grenade at a car, and we completed the mission.. I think.. I passed out after the building was cleared so.. I got paid so I assume we completed the mission, and the team.. I would work with them again. We worked pretty fraggin well together

Skadi

...More bug spirits. At this rate, it looks like Seattle's infested with them. Team was nice, though. Flak seems to be really unlucky, in addition to the usual Haven runner weirdness.