Difference between revisions of "Player Rules"
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Certain qualities like Amnesia are allowed but have a lower priority to get approved due to the extra burden on the chargen staff. | Certain qualities like Amnesia are allowed but have a lower priority to get approved due to the extra burden on the chargen staff. | ||
Players | Players are allotted 3 character slots. They may buy a 4th for 20 [[GMP]], a 5th for 40 [[GMP]], a 6th for 80 [[GMP]] and so on. | ||
== Attributes at Gen == | == Attributes at Gen == | ||
Line 26: | Line 26: | ||
== Skill Training == | == Skill Training == | ||
{| | |||
{| class="wikitable" | | valign="top" | | ||
{| class="wikitable" | |||
! colspan="6" |Improving a Single Skill, without a Trainer | ! colspan="6" |Improving a Single Skill, without a Trainer | ||
|- | |- | ||
Line 86: | Line 87: | ||
|0 nY | |0 nY | ||
|} | |} | ||
| valign="top" | | |||
{| class="wikitable" | {| class="wikitable" | ||
! colspan="6" |Improving a Single Skill, with a Trainer | ! colspan="6" |Improving a Single Skill, with a Trainer | ||
|- | |- | ||
Line 145: | Line 146: | ||
|91 Days | |91 Days | ||
|26000 nY | |26000 nY | ||
|} | |||
|} | |} | ||
{| | |||
|valign="top" | | |||
{| class="wikitable" | {| class="wikitable" | ||
! colspan="6" |Improving a Group Skill, without a Trainer | ! colspan="6" |Improving a Group Skill, without a Trainer | ||
Line 207: | Line 211: | ||
|} | |} | ||
| valign="top" | | |||
{| class="wikitable" | {| class="wikitable" | ||
! colspan="6" |Improving a Group Skill, with a Trainer | ! colspan="6" |Improving a Group Skill, with a Trainer | ||
Line 262: | Line 267: | ||
|36000 nY | |36000 nY | ||
|- | |- | ||
|13 | |13 | ||
|137 Days | |137 Days | ||
|39000 nY | |39000 nY | ||
|} | |||
|} | |} | ||
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=== Combined Training === | === Combined Training === | ||
Attributes and skills can be trained simultaneously, whether doing multiple skills (as per LOG/2) or skill groups. | Attributes and skills can be trained simultaneously, whether doing multiple skills (as per LOG/2) or skill groups. | ||
=== Day Job === | |||
To represent the effect of Day Job, a multiplier is applied to required time for all downtime activites, such as skill or attribute training, learning martial arts, and intitations. | |||
No change is made to income. | |||
{| class="wikitable" | |||
! colspan="6" |Day Job multiplier | |||
|- | |||
|Fame | |||
|None | |||
|National/Megacorp | |||
|Global | |||
|- | |||
|Day Job 1 | |||
|1.5 | |||
|1.5167 | |||
|1.55 | |||
|- | |||
|Day Job 2 | |||
|1.667 | |||
|1.7 | |||
|1.8334 | |||
|- | |||
|Day Job 3 | |||
|2 | |||
|2.0667 | |||
|2.1667 | |||
|} | |||
= Shadowgrid Houserules and Custom Mechanics = | = Shadowgrid Houserules and Custom Mechanics = | ||
== Contacts == | == Contacts == | ||
The default is for players to choose their contacts from the already made public contacts. We additionally allow, as an option for the die hards, to create and stat out your own contact. [[Contact_Rules|Shadowgrid uses a custom contact system you can read about here]]. | |||
Note: If you create your own contact you can temporarily not stat it out right away at the penalty of not being able to use it. If the GM asks/lets you use it anyway, the assumed dice pool for their primary skill is <code>Skill = Connection * 2 + 2</code>. | |||
==Infected== | ==Infected== | ||
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The following qualities are not permitted for characters to have: | The following qualities are not permitted for characters to have: | ||
* Amnesia: Neural Deletion | |||
* Better to be Feared than Loved | * Better to be Feared than Loved | ||
* Dead Emotion | * Dead Emotion | ||
Line 321: | Line 357: | ||
* The Restricted Gear quality may not be used to get Deltaware or Milspec armor. | * The Restricted Gear quality may not be used to get Deltaware or Milspec armor. | ||
* Amnesia: Surface Loss - You are allowed to take this however you should be aware that since chargen has to create your knowledge skills for you as well as creating a backstory, that these character submissions can take longer than normal. While the chargen department should do everything within their power to make the backstory and knowledge skills reflect the rest of the character that has been created that it is ultimately up to the chargen department to pick these so you may not necessarily like what you end up with. The quality works as written in every other way, if a knowledge skill you have on the list is brought up in a run you can spend 2 karma to learn an additional rank and unlock the knowledge skill for later use as well. Backstory can only be discovered as part of a public or private run and the GM has more or less free reign to edit in your backstory as they see fit. | |||
== Banned Spells == | == Banned Spells == | ||
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|- | |- | ||
! Item Name | ! Item Name | ||
! Availability | |||
! Nuyen | ! Nuyen | ||
|- | |- | ||
| Burner Fake SIN (Rating 1-6) | | Burner Fake SIN (Rating 1-6) |
Revision as of 21:09, 28 June 2017
Creating a Character
Overview
Priority and Sum-To-Ten are the permitted character generation types.
Some players may earn a character slot that can use Prime Character Generation rules as reward for future charity events. Prime Character Generation is compatible with Sum-to-Ten.
Exotic characters like Metasapients and Infected are allowed but experience playing other things first is heavily recommended.
Certain qualities like Amnesia are allowed but have a lower priority to get approved due to the extra burden on the chargen staff.
Players are allotted 3 character slots. They may buy a 4th for 20 GMP, a 5th for 40 GMP, a 6th for 80 GMP and so on.
Attributes at Gen
You can only have 1 starting attribute at one that is unaugmented unless your backstory fits having more lower. Generally, having multiple attributes at 1 leads to a poor gameplay experience and quick death of player characters. As such, the CharGen team will lead you away from the choice unless your backstory is exceptional. Sheets with this status will take more time to process.
Lifestyle Location Advisement
If your character's primary lifestyle is located outside of Seattle and you lack a rail pass, you will likely incur transportation fees and fatigue before runs, at GM discretion. The cost of a plane ticket between two cities is half the distance between the two cities in kilometers plus 100 nuyen.
((Todo, add cities connected via rail))
Maintaining a Character
Skill Training
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Attributes
Increasing an Attribute takes a number of days equal to the new Attribute Rating*3 days.
Combined Training
Attributes and skills can be trained simultaneously, whether doing multiple skills (as per LOG/2) or skill groups.
Day Job
To represent the effect of Day Job, a multiplier is applied to required time for all downtime activites, such as skill or attribute training, learning martial arts, and intitations.
No change is made to income.
Day Job multiplier | |||||
---|---|---|---|---|---|
Fame | None | National/Megacorp | Global | ||
Day Job 1 | 1.5 | 1.5167 | 1.55 | ||
Day Job 2 | 1.667 | 1.7 | 1.8334 | ||
Day Job 3 | 2 | 2.0667 | 2.1667 |
Shadowgrid Houserules and Custom Mechanics
Contacts
The default is for players to choose their contacts from the already made public contacts. We additionally allow, as an option for the die hards, to create and stat out your own contact. Shadowgrid uses a custom contact system you can read about here.
Note: If you create your own contact you can temporarily not stat it out right away at the penalty of not being able to use it. If the GM asks/lets you use it anyway, the assumed dice pool for their primary skill is Skill = Connection * 2 + 2
.
Infected
We allow Ghouls, Vampires, Gnawers and Banshees on ShadowHaven. PCs are not sterile, so your teammates may be extra cautious around you.
Banned Qualities
The following qualities are not permitted for characters to have:
- Amnesia: Neural Deletion
- Better to be Feared than Loved
- Dead Emotion
- Dracoform (Any)
- Friends in High Places
- Hung Out to Dry
- In Debt
- Immunization
- Latent Dracomorphosis
- One of Them
- Pregnant
- Revels in Murder
- So Jacked Up
- SURGE I and SURGE II
- Tough and Targeted
Altered Qualities
- Some addictions are better suited with the Dependent quality, and thus we recommend its use instead for alcohol, cigarettes, coffee, video games etc. Speak to your Chargen Minion to see if the Dependents or Addiction quality applies.
- The Restricted Gear quality may not be used to get Deltaware or Milspec armor.
- Amnesia: Surface Loss - You are allowed to take this however you should be aware that since chargen has to create your knowledge skills for you as well as creating a backstory, that these character submissions can take longer than normal. While the chargen department should do everything within their power to make the backstory and knowledge skills reflect the rest of the character that has been created that it is ultimately up to the chargen department to pick these so you may not necessarily like what you end up with. The quality works as written in every other way, if a knowledge skill you have on the list is brought up in a run you can spend 2 karma to learn an additional rank and unlock the knowledge skill for later use as well. Backstory can only be discovered as part of a public or private run and the GM has more or less free reign to edit in your backstory as they see fit.
Banned Spells
Everything involving Blood, Bug, and Toxic Magic is restricted to NPCs.
The following spells are unavailable to Player Characters:
- Convert Blood to Ichor
- Inflict Disease
- Plague Cloud
- Rot
- Pollution and Radiation spell, adept powers, etc.
Banned Mechanics
Customizing Drugs (Page 190-192, Chrome Flesh)
Banned Items
The following items are not permitted for use:
- One Shot Dart Gun (Page 91, Chrome Flesh)
- Medusa Extensions (Page 147, Cutting Aces)
- Pheromone Detection (Page 144, Cutting Aces)
- Shaman Tuxedo (Page 143, Cutting Aces)
- Painade (Page 135, Cutting Aces)
- Smuggling compartment (Dwarf, Human, Elf, or Ork) (Page 186, Stolen Souls) (We only use the Rigger 5 smuggling compartments on ShadowHaven)
- Smuggling compartment (Troll) (Page 186, Stolen Souls) (We only use the Rigger 5 smuggling compartments on ShadowHaven)
- Official Emergency Vehicle attribute modifier (Page 187,197 Stolen Souls)
Altered and Clarified Items
These items function differently or have added clarification than what is stated Rules As Written.
- Nemesis Arms Praetorian (Page 134, Cutting Aces) - Accuracy code should read 4(5), not 4(6).
- Ghost Box (Page 141, Cutting Aces) - This does not function like the spell Trid Phantasm, it gives merely a sense of unease and a floater like affect in the eye. The most using this device will give is social modifiers.
- Tailored Perfume/Cologne (Page 143, Cutting Aces) - The use of these are permitted, but only one application can be used effectively. If an additional, unique Tailored Perfumes/Colognes are applied while another is still active, all effects from all Tailored Perfumes/Colognes are negated. Additional applications of the same perfume or cologne do not have any effect.
- Subliminal Subacoustics (Page 146, Cutting Aces) - Emotions that fit are GM discretion, and their decision is final.
- AR Enhanced (Page 138, Cutting Aces) - Creation of your own is permitted only on-table at GM discretion and shall not be carried off the table on which they were created. AR Fashion can be assumed to be part of your lifestyle at the following levels, or may be paid for seperately at the listed prices. Casual is included in Low Lifestyle, Business in Medium Lifestyle, Formal in High Lifestyle, and Designer in Luxury Lifestyle.
Custom Items and Mechanics
Techno Errata
The fade values for complex forms is -3 from their printed values.
There is also a priority table change (P. 65, Priority Table) For Technomancers, change the number of Complex Forms in each row as follows:
Priority A: Increase from 5 to 7
Priority B: Increase from 2 to 4
Priority C: Increase from 1 to 3
The karma cost of submersion is 10+(grade x 3)
WFTM / WFTP
After a run you may convert karma into Nuyen (Working For the Man), or vice versa (Working For the People) at a ratio of 2000nY to 1 karma. This can be done up to 5 times per run. For example, your initial rewards for a run are 7 Karma and 10,000nY. You Work For the Man, converting 5 karma into 10,000nY, making your final rewards 2 Karma and 20,000nY.
In any case, you must document this on the page for the run in the rewards section. If you have a quality that taxes income, apply to tax to the initial amount you earn.
Burner SINs
Players may buy burner sins and associated licenses at the same availability, but with 20% of the cost. These SINs expire after 1 week and may not leave the session they were bought in. They may have rating 1 through 6.
Item Name | Availability | Nuyen |
---|---|---|
Burner Fake SIN (Rating 1-6) | (Rating*3)F | Rating*500 nuyen |
Burner Fake License (Rating 1-6) | (Rating*3)F | Rating*40 nuyen |
Gear
You cannot purchase Mil-Spec armor without a private run.
You can't purchase items with availability over 20, unless it is upgradable (ie, has a rating). The exception to this is:
- You can't purchase foci over availability 19, even though they are otherwise upgradable and have a rating.
- You can purchase Deltaware, but you must record on your character's wiki page which corp you got each piece from.
Upgrades
You can upgrade (paying only the difference in cost) anything that has a rating. If the gear also has a quality (like cyberware), there is an additional 25% fee for upgrading.
Banned Lifestyle Options
Hotel California (Page 226, Run Faster)
Traveler Lifestyle (Page 218, Run Faster)
When you pay rent or at gen, roll on this table to see what options your Traveler lifestyle gets. If you have an idea for this table, feel free to send it to leadership.
Traveler Lifestyle Table | ||||||
---|---|---|---|---|---|---|
Die Result | Name | Location | Comforts and Necessities | Security | Neighborhood | Assets, Services, and Outings |
1 | Crusher 495 Community Outreach Shelter | Redmond | 2 | 2 | 2 | Bat Cave (Sociology), Sports Court (Small, Basket Ball) |
2 | R@-Pack Hacker Den | Redmond | 2 | 2 | 2 | Global Grid Subscription (Ares), Global Grid Subscription (NeoNet),Global Grid Subscription (MCT), Local Grid Subscription (Seattle), Bat Cave (Computer Science), Bat Cave (Matrix Design) |
3 | Redmond Public Pool Supply Shack | Redmond | 2 | 2 | 2 | Swimming Pool |
4 | Redmond Public Pool Supply Shack | Redmond | 2 | 2 | 2 | Swimming Pool |
5 | YMAC, Puyallup | Puyallup | 2 | 2 | 2 | Swimming Pool, Gym, Sports Court (Small, Handball) |
6 | Underworld 93 Store Room | Puyallup | 2 | 2 | 2 | Patron of the Arts(Underworld 93) |
7 | The Fish & Chips Hole, Shadowrunner Hangout | Puyallup | 2 | 2 | 2 | Zen Den(Shadow Community, AROs of runners on the walls), Armory, Shooting Range, Local Bar Patron, Walk-In Freezer |
8 | The Fun Zone Arcade | Redmond | 2 | 2 | 2 | Zen Den(Arcades) |
9 | Ghoul gang (Lunatic Horrors of Afterlife) Sewer hidout | Redmond | 2 | 2 | 2 | Indoor Arboretum, Subsistence Hutning/Gathering Rating 2, Escape Tunnel Rating 1 |
10 | Nuno Implants United Cleanrooms | Tacoma | 3 | 2 | 2 | Cleaning Service, Cleaning Serivce (Mage Sensitive), Cleaning Service (Pollution Sensitive) |
11 | Alan's Refurbished Flooring, Shadowrunner Hangout | Aurburn | 3 | 2 | 2 | Discreet Cleaning Service,Discreet Deliveryman |
12 | Recently abandoned factory | Tacoma | 3 | 2 | 2 | Yard |
13 | Radioshack | Renton | 3 | 2 | 2 | Merchandise: Goods (Radio Shack PCD-500) |
14 | Smuggling Tunnel | Puyallup | 3 | 2 | 2 | Private Room, Merchandise: Used Goods (Aztech Striker), Escape Tunnel Rating 4 |
15 | Islander Motel | Outremer | 4 | 2 | 2 | Garage (Boat), Local Grid Subscription (Seattle), Merchandise: Goods (Mitsubushi Waveskipper), Merchandise: Goods (Kawasaki Manta Ray) |
16 | U-stor-it Climate Controlled Storage | Snohomish | 4 | 2 | 2 | Garage (Small Car) |
17 | Quick Rest Coffin Motel | Ork Underground | 4 | 2 | 2 | Indoor Arboretum, Local Grid Subscription (Seattle), Global Grid Subscription (Evo), Escape Tunnel (Rating 1) |
18 | Sailor's Heart Motel | Everett | 4 | 2 | 2 | Zen Den (Maritime culture), Global Grid Subscription (Wuxing) |
19 | Evergreen Ranch | Snohomish | 2 | 3 | 2 | Zen Den (Animal Husbandry) |
20 | Into The Shadows, Theme Restaurant and Motel | Downtown | 2 | 2 | 4 | Bat Cave (Secuirty Design), Shooting Range |
21 | Phase Shift Cybercafe and Motel | Downtown | 2 | 3 | 2 | Bat Cave (Matrix Law),Patron of the Arts(E-Gaming @ Phase Shift), Global Grid Subscription (Aztechnology), Global Grid Subscription (Ares),Global Grid Subscription (Horizon), Global Grid Subscription (Sader-Krupp), |
22 | Island House | Outremer | 4 | 3 | 2 | |
23 | Ballyhoo Family Campground | Renton | 2 | 4 | 2 | |
24 | Hotel Firangipani | Bellevue | 2 | 4 | 2 | |
25 | North Star Lodge | Auburn | 3 | 4 | 2 | |
26 | Swiss Holiday Resort | Outremer | 4 | 4 | 2 | |
27 | Harpers Ferry Guest House | Everett | 2 | 2 | 3 | |
28 | LANcity Cybercafe and Motel | Auburn | 2 | 2 | 3 | Zen Den (Trid Games), Global Grid Subscription (MCT), Global Grid Subscription (Shiawase),Global Grid Subscription (Horizon), Global Grid Subscription (Sader-Krupp), Global Grid Subscription (Renraku) |
29 | Bywater Bed & Breakfast | Bellevue | 3 | 2 | 3 | |
30 | Radisson Hotels & Resorts | Everett | 2 | 3 | 3 | |
31 | Cousin's Country Inn | Fort Lewis | 3 | 3 | 3 | |
32 | Higgins Beach Inn | Ork Underground | 3 | 3 | 3 | |
33 | Heritage Manor | Outremer | 2 | 4 | 3 | |
34 | Thunderbird Motel | Renton | 3 | 4 | 3 | |
35 | Loveless Cafe | Downtown | 4 | 4 | 3 | |
36 | Back Ground Count Motel | Snohomish | 4 | 4 | 3 | |
37 | Castamere Motel | Tacoma | 4 | 4 | 3 | Zen Den (Medieval Literature) |
38 | Whispering Pines Cottages | Auburn | 2 | 2 | 4 | |
39 | Inn On Church Street | Bellevue | 2 | 2 | 4 | |
40 | Country Inn-Somerset | Everett | 2 | 2 | 4 | |
41 | Huntington Country Inn | Fort Lewis | 3 | 2 | 4 | |
42 | Hexagon House Bed & Breakfast | Outremer | 4 | 3 | 4 | |
43 | Budget Host | Renton | 2 | 4 | 4 | |
44 | Aztec Motel | Downtown | 3 | 4 | 4 | |
45 | Lucas Palace, Luxury hotel | Downtown | 4 | 4 | 4 | Manservant/Maid - Servant |