Spy Games

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Spy Games
Date2082-07-25
GMArchtmag
LocationBellevue, Seattle
Status Threat Level: High
Factions Involved
ShadowHaven Ares Macrotechnology
Voltage
Vichnozeleny
Absolute Zero
Cricket
Ares Security
Mission Targets
Casualties and losses
James Riley


Summary

The runners are hired to murder a man in his bed while planting encoded evidence in different locations. They succeed, though many mysteries remain.

Background

The runners are contacted about an elven man recruiting a team. Networking around different underworld circles, the man left few details in his wake but seemed legitimate enough for the team's fixers to refer their runners.

The Meet

The team are led to a nondescript building in the north-eastern part of Downtown. In the transition zone to Snohomish, the area lacked the energy and wealth of Downtown proper. The building was bare, with little to see other than a locked door, maglock activated. Waiting outside, the team chatted some, a bit of tension being added when Voltage and Cricket realized Vic was part of a group targeting gangs. Tiring of nothing happening, Vic eventually decided to bypass the maglock, breaking their way into the building.

Stepping into a generic hallway, an elf with soykaf walked past at the end, only to double take and head over to the team. Confused at how they got in, and somewhat curious why they didn't knock, the man lead the team over to a conference room. Inside, a few elves were scattered across the room, a small table to the side loaded with cheap donuts and soykaf and pop music being played through the air. At the centerpiece, an elven woman looked at the team as they entered, sipping soykaf and bobbing her head slightly to the music.

Welcoming them to the meeting and offering them refreshments, the conversation quickly became less polite. The J was cryptic and wove insults into her speech, the team enduring a large amount of denigration. Cricket especially, insulted back. Eventually, a vague job description was hashed out. The woman wanted the team to kill a man in an Ares compound, James Reilly, and search his room for commlinks and data chips. Additionally, she wanted two other chips placed in very particular locations. One was to be placed in an exact location in a nearby park, and the other was to be stealthily placed in another worker's room in the compound. While the assassination could be loud and detected, the other two objectives had to be done quietly. Any alert in those objectives would spell failure.

In return, the J offered a vague payment, with a bonus for a good performance and deductions for problems. Wanting something a bit more defined, they managed to get the bonus incorporated into the default payment and received a half-spoken promise of bioware. Voltage also asked for a new arm.

The team varying degrees of angry at the J, they still ended up accepting and left to begin research.

The Plan

Vic's first and last plan was to call Amrei Veidt. Wanting information and aid, it was promised on the condition that Vic passes her the contents of the chips. Not exactly able to do that herself, she turned to Cricket for help. While this was happening, Cricket had already failed to resist the lure of forbidden knowledge.

The Run

Aftermath

Rewards

24,000 Nuyen (48000 of Bioware of Betaware or lower)

3 Karma

4 CDP

1 arm for Voltage

1 Chip on Amrei Veidt for Vichnozeleny

Game Quotes

Player After Action Reports (AARs)